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Exodia Support


MetalRock547

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I'm guessing everyone knows Exodia, Arms, Legs and Head. This is support to either draw cards, add and/or become the cards that are needed.

 

Monsters

Exodia Neos

DARK/3/SpellcasterEffect

1000/1000

This card is treated as "Exodia the Forbidden One" while this card is on the field or in the Graveyard. Once per turn: You can reveal 1 or more "Forbidden One" monsters from your hand; This card gains 500 ATK for each until the End Phase of your opponent's turn.

 

Strategist of the Forbidden One

DARK/1/SpellcasterEffect

500/500

This card is treated as "Right Arm of the Forbidden One" while this card is in your hand, on the field or in the Graveyard. Once per duel: You can pay 1000 Life Points; Add 1 Level 1 DARK Spellcaster-Type monster from the Deck or Graveyard to your hand.

 

Monster of the Forbidden One

DARK/8/SpellcasterEffect

3500/2900

Cannot be Normal Summoned/Set. Can only be Special Summoned from the hand by banishing "Exodia the Forbidden One," "Right Arm of the Forbidden One," "Left Arm of the Forbidden One," "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One" from your Graveyard. Once per turn: You can shuffle 1 of your banished "Forbidden One" monsters back into the Deck, and draw 1 card.

 

Protector of the Forbidden One

DARK/4/SpellcasterEffect

1800/2000

"Forbidden One" monsters are unaffected by your opponent's card effects while they are in the hand. Once per turn: You can discard 1 card; Target 1 level 4 or lower DARK Spellcaster-Type Monster in your Graveyard. Add the target to your hand. This card is treated as "Left Arm of the Forbidden One" while it is in your hand, on the field or in the Graveyard.

 

There is more to come.

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Exodia Neos is... mediocre, only good for beating face. Doesn't lend consistency or speed to Exodia Decks and thus they will gloss over it.

 

Strategist is potentially dangerous. Being a LV1 monster makes it recuitable with One for One. The OPD restriction of its effect is nearly negligible if it lets you tutor the last card you need to win the Duel.

 

Monster reminds me of Exodius. But it's just as vulnerable, and its means of supporting Exodia is incredibly roundabout. Very few Exodia Decks would think of putting all 5 parts in the Graveyard, let alone banish them.

 

Protector is so-so, but I'd prefer you actually reveal the relevant cards in your hand so your opponent can confirm what can and can't be affected. Otherwise, imagine how this would interact if your opponent activated Hand Destruction while you had a hand full of Exodia parts.

 

Lending support to an infamous alt-wincon is not exactly the best idea to entertain or materialize, as it would make the FTK involving it a lot more consistent. And nothing's less fun than losing a game without even having a turn.

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Exodia Neos is... mediocre, only good for beating face. Doesn't lend consistency or speed to Exodia Decks and thus they will gloss over it.
 
Strategist is potentially dangerous. Being a LV1 monster makes it recuitable with One for One. The OPD restriction of its effect is nearly negligible if it lets you tutor the last card you need to win the Duel.
 
Monster reminds me of Exodius. But it's just as vulnerable, and its means of supporting Exodia is incredibly roundabout. Very few Exodia Decks would think of putting all 5 parts in the Graveyard, let alone banish them.
 
Protector is so-so, but I'd prefer you actually reveal the relevant cards in your hand so your opponent can confirm what can and can't be affected. Otherwise, imagine how this would interact if your opponent activated Hand Destruction while you had a hand full of Exodia parts.
 
Lending support to an infamous alt-wincon is not exactly the best idea to entertain or materialize, as it would make the FTK involving it a lot more consistent. And nothing's less fun than losing a game without even having a turn.


The risk in most of these cards is the fact that they are treated as the pieces. Doesn't work with exodia, but the other.... now there are 4 copies of them.
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oh no no no no no ._.

No .. no no ._.

that's the last thing Exodia.dek would need !! Igknights are enough .... 

 

I mean just look at the banlist, Exodia Neos and Strategist of the Forbidden One are just way to much
also, (imo) Monster of the Forbidden One and Protector of the Forbidden One are useless cause they're slow (The goal of Exodia plays is to end up with a FTK !!)
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I mean just look at the banlist, Exodia Neos and Strategist of the Forbidden One are just way to much

 

I agree with you on Strategist, but pay attention - Exodia Neos doesn't copy the original Exodia's name in the hand, where it would usually matter. It also won't replicate the wincon even if it's in the hand with all 4 limbs.

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I agree with you on Strategist, but pay attention - Exodia Neos doesn't copy the original Exodia's name in the hand, where it would usually matter. It also won't replicate the wincon even if it's in the hand with all 4 limbs.

It doesn't become Exodia in hand because Exodia doesn't need another Exodia to use it's effect. I have it's name change to Exodia the Forbidden One because I'm adding a Fusion monster.

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So, you're supporting Exodia by introducing members that create some form of field presence, which tends to run contrary to the usual "draw my deck" strategy?

 

Mixed feelings about this direction.

 

By having members that treat themselves as the limbs in the hand there's nearly no reason to run the limbs anymore. You could get away with them being able to mimic the limbs' names anywhere and the difference is nearly negligible. Harpie Rule would reduce the limb copies to 3 instead of 4 but with tutors, draw power and all that shouldn't affect the Deck.

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