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[Written] Elemental HERO Necrodark & Rising Kingdom


Thomas★Zero

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Elemental HERO Necrodark
lv 5 Dark
Warrior/Effect
You can Special Summon this card (from your hand) by tributing 1 "HERO" monster you control, if summoned this way: increase this cards ATK equal to the ATK of the tributed monster. Once while this card is in your graveyard: you can Normal Summon 1 level 5 or higher "HERO" monster without a tribute.
ATK/1600 DEF/1800

Rising Kingdom
Trap Card
Activate this card during either players Main-Phase 1 while your opponent controls 2 or more monster and you have no monsters on your side of the field. Pay 1000 life points; Special Summon 1 "Elemental HERO Kingdom Neos" from either your Extra Deck or your graveyard to your side of the field while ignoring any summoning conditions it may have. Neither player can conduct their Battle-Phase during the turn this card was activated. You cannot activated this card while you have a "Elemental HERO Kingdom Neos" on your side of the field.

[spoiler=Reference on Elemental HERO Kingdom Neos in regard to Rising Kingdom]z63yc2C.jpg[/spoiler]

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Necrodark is basically a combination of Necroshade and Turret Warrior. 

Depending on when you Tribute it, can end up being rather strong. 

 

But you can build off of it using the Fusion HEROs that only trigger on summoning.

Or you can Tribute Absolute 0, make it a 4100 ATK 'mon and blow your opponent up. 

 

---

Rising Kingdom is basically there to SS your own card (might want to link it). 

 

Although technically, you could have this set during turn 1 and not summon anything; wait for the opponent to do something on their turn and then spring it for a powerful monster out of nowhere. 

 

Personally, I'm not fond of something like that; especially since it does give you a big plus for being marginally behind in a lot of cases.

While yes, MST and other things exist; this is something that really shouldn't exist. 

 

If this were meant to be a counterattack card; probably would be better to have a LP condition on top of the requirement. 

Maybe require that the opponent has 3 or more monsters than you or something like that. 

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Necrodark is basically a combination of Necroshade and Turret Warrior. 
Depending on when you Tribute it, can end up being rather strong. 
 
But you can build off of it using the Fusion HEROs that only trigger on summoning.
Or you can Tribute Absolute 0, make it a 4100 ATK 'mon and blow your opponent up. 
 
---
Rising Kingdom is basically there to SS your own card (might want to link it). 
 
Although technically, you could have this set during turn 1 and not summon anything; wait for the opponent to do something on their turn and then spring it for a powerful monster out of nowhere. 
 
Personally, I'm not fond of something like that; especially since it does give you a big plus for being marginally behind in a lot of cases.
While yes, MST and other things exist; this is something that really shouldn't exist. 
 
If this were meant to be a counterattack card; probably would be better to have a LP condition on top of the requirement. 
Maybe require that the opponent has 3 or more monsters than you or something like that.


Thanks for the advice on Rising Kingdom where I made changes so the opponent needs at least 2 monster and gave it a 1000 life point cost. in addition Kingdom Neos is in my sig for reference.

Then addition to that the idea being Necrodark was it being something like the Deadpool of HERO's.
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Just keep in mind that some users have signatures disabled, so they will not see Kingdom Neos.

Might want to either add it to the thread itself, or if you have it posted elsewhere, link to it.

 

Anyway, while adding a cost + making a minimum requirement to trigger is a step in the right direction; still allows you trigger it rather easily, factoring in the game lately.

 

Essentially, you still get a 2.5K monster that's immune to pretty much everything during battle (save for regular battle destruction), and reduces damage to 0 (though it's a carryover from Winged Kuriboh). Outside of it, immune to Castel and some other things.

 

I could probably say that you should have no monsters to trigger the card, if you indeed want this to reflect a comeback situation (especially now that Neos is being factored).

Cost could be higher, but for now, making you control no monsters should be enough (coupled with the LP + opponent needing "x monsters" thing). Trying not to kill the whole thing, while making sure it's balanced enough.

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Just keep in mind that some users have signatures disabled, so they will not see Kingdom Neos.
Might want to either add it to the thread itself, or if you have it posted elsewhere, link to it.
 
Anyway, while adding a cost + making a minimum requirement to trigger is a step in the right direction; still allows you trigger it rather easily, factoring in the game lately.
 
Essentially, you still get a 2.5K monster that's immune to pretty much everything during battle (save for regular battle destruction), and reduces damage to 0 (though it's a carryover from Winged Kuriboh). Outside of it, immune to Castel and some other things.
 
I could probably say that you should have no monsters to trigger the card, if you indeed want this to reflect a comeback situation (especially now that Neos is being factored).
Cost could be higher, but for now, making you control no monsters should be enough (coupled with the LP + opponent needing "x monsters" thing). Trying not to kill the whole thing, while making sure it's balanced enough.


Okay then I made it so you have to control no monsters for it to work and will add Kingdom Neos as a reference card in the spoilers on this thread.
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