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Wonder Wand


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FINALLY, YUMA, YOUR STICK HAS A PURPOSE!

 

Sacking any of the Performages is generally going to be value, and the +500 actually puts in work at times.

 

You can SS Hatricker almost any time from T2+.

 

T1 sacking Damajuggler can be good value, considering you can end with a clear board while still playing (Nekroz) or just dig into backrow. And you get to find a Hat, to boot.

 

Tricklown is self-explanatory.

 

Not going to go into other plays with it for now. I teched 1 for the YCMCS, but I do think it might warrant more space.

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It's practically +3 with Clowns. Even if the Seraph engine doesn't pull through, this card has just become another major progenitor in the Clown shenanigans.

 

I also had a fun time using this with Insight Magician as well. Getting 2+ and having Insight setup without risking an Xyz Summon is pretty fair.

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Aside from Library/Monk, whats a Spellcaster that Exodia.dek will honeslty play?

"Exodia the Forbidden One"

"Left Arm of theForbidden One"

"Right Arm of the Forbidden One"

"Left Leg of the Forbidden One"

"Right Leg of the Forbidden One"

...

 

But you'd rather keep them in your hands.

Otherwise possibly the new card "Magical Abductor", but as it is a Pendulum monste it cannot be sent to the Graveyard; so you might not be able to get the draw effect of.

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Tricklown makes it essentially a +1 with opportunity cost which is really fantastic, and it's not even bad to use on a spare Hatricker to draw. Really excellent card and makes it really easy to get a solid play in hand.

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