dennisr3 Posted May 17, 2015 Report Share Posted May 17, 2015 Monster --------------- Koa'ki Meiru Sea Dweller Fish / Level 4 / WATER / Effect 2000 / 1500 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fish-Type monster in your hand. Once per turn: you can Reveal 1 "Iron Core of Koa'ki Meiru" from your Hand then Add 1 "Koa'ki Meiru" monster from your Deck to your Hand -------------- Koa'ki Meiru Cyber Elf Fairy / Level 4 / WIND / Effect 1800 / 2200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fairy-Type monster in your hand. Once per turn: you can Reveal 1 Iron Core of Koa'ki Meiru" from your Hand and if you do Special Summon 1 "Koa'ki Meiru" monster from your Graveyard -------------- Koa'ki Meiru Wyvercross Wyrm / Rank 4 / EARTH / Xyz / Effect 2800 / 2500 2 Level 4 "Koa'ki Meiru" monsters During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard. Other "Koa'ki Meiru" monsters you control cannot be destroyed by card effects. During either players turn: when a monster effect is activated you can Detach 1 Xyz Material from this card then Negate the activation and if you do destroy it. While this card has no Xyz Material it cannot be destroyed by its own effect. -------------- Iron Core of Koa'ki Meiru MK-II Spell / Normal (This card's name is always treated as "Iron Core of Koa'ki Meiru".) When this card is send from your hand to the Graveyard by the effect of a "Koa'ki Meiru" monster you can add this card from your Graveyard to your hand during the End Phase. When this card is your hand is revealed by the effect of a "Koa'ki Meiru" monster you can Draw 1 card. -------------- Koa'ki Meiru Core Explosion Trap / Normal When a "Koa'ki Meiru" monster is destroyed you can Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck then Destroy 1 monster your opponent controls. When a "Koa'ki Meiru" monster destroys a monster by battle you can Banish this card from your Graveyard then draw 1 card Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 17, 2015 Report Share Posted May 17, 2015 You're missing the ATK/DEF for Wyvercross; you'll need to fix that (but I assume you do). Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 17, 2015 Report Share Posted May 17, 2015 This doesn't seem like much of a step up from already existing Koa'ki Meiru cards. The archetype would still be too slow; only the Xyz monster seems to keep the Koa'ki Meiru on the field a bit longer. However, it doesn't help if it's destroyed too easily. All you really need is a way to keep them on the field longer, since they're prone to any Spell/Trap and monster effect. Link to comment Share on other sites More sharing options...
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