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Angel Maiden.


Woloa

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This was an idea that came to me when I noticed I'd created every monster type except Ritual and Divine, and since I can't find good artwork for my Divine, I made this first.

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Lore: Can only be summoned through the effect of "Holy Maiden's Death". This monster gains 500 defense points for each Fairy type monster in either player's graveyards. This monster's battle position can not be changed by card effects. Once per turn, if this monster would be destroyed by a card effect, negate that effect.

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Lore: This card is used to ritual summon Angel Maiden. You must also tribute monsters from your field and hand whose total levels equal 4 or more.
When this card is sent to the graveyard from the field, you may search your deck for two Fairy type monsters, send one to the graveyard and add the other to your hand. Only activate this effect of Holy Maiden's Death once per turn.

 

I know it's a bit odd to have a level four ritual, and to have the ritual itself be a support card for the ritual monster, but, shudup.

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The name of the card ("Angel Maiden") is pretty generic, and the Ritual Monster's effect doesn't really have much that stands out. The Ritual Monster really only serves an immobile wall, which shouldn't be too difficult to remove with card effects. The Ritual Spell Card is probably more questionable, but I can't really put into words why.

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It's likely questionable because it triggers regardless if you legitimately Ritual Summoned said monster OR opponent negates it and/or pops it with an MST or something.

 

With that in mind, it's also a searcher (and to be honest, not really sure what Decks can really abuse it).

Basically, a better but type-restricted version of Stratos and the like (or combo with Crystal Seer + Stratos).

 

I could probably say Heralds or something can use it to generate discard fodder, but that likely wouldn't work.

Card also lacks an OPT, so you could hypothetically Ritual Summon 2 more Angel Maidens that turn, and continue to search and all that other stuff.

 

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For the monster, it's just a very large wall which can be taken out via Castel, effect removal or simple battle (if your opponent gets a lot of power and breaks it to pieces and/or switches its DEF so it's easier to kill).

 

Most of the time, you'll likely pop this (or just banish everything in the Graveyard).

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Thank you for your feedback, I'll add OTP to it (thank you google for helping me learn what that is). The Angel Maiden is meant as a wall, she gets in the way, and the more fairies you have in your graveyard the more she gets in the way. I could add an effect where she can't be destroyed by monster effects, but, I'm not sure if that would be fair.

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Just keep in mind that Castel can still take it off the board itself, and again he's very common lately.

 

You can add some protection from monster destruction effects, although I'd probably advise you make it once per turn protection; so it can still do its job properly, but not be irritating to remove (meaning you have to spend a lot of resources just to take it off the board).

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Just keep in mind that Castel can still take it off the board itself, and again he's very common lately.

 

You can add some protection from monster destruction effects, although I'd probably advise you make it once per turn protection; so it can still do its job properly, but not be irritating to remove (meaning you have to spend a lot of resources just to take it off the board).

I thank you very, very much for your feedback, it is valuable to me as a new creator of cards.

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