The Nyx Avatar Posted May 23, 2015 Report Share Posted May 23, 2015 [spoiler=Show Monsters] LORE:While you control no monsters, you can Normal Summon this card without Tributing; you cannot Special Summon the turn you activate this effect. Neither player can activate card effects in the Graveyard. All LIGHT and DARK monsters on the field lose 500 ATK and DEF. When this card is destroyed by a card effect, you can pay 800 Life Points; banish this card (instead of sending it to the Graveyard) and banish 1 card on the field. LORE:Neither player can activate card effects in the Graveyard. The effects of all LIGHT and DARK monsters on the field are negated. When this card is destroyed by a card effect, you can pay 1000 Life Points; banish this card (instead of sending it to the Graveyard) and take control of 1 monster your opponent controls. LORE:Neither player can activate card effects in the Graveyard. While your opponent controls a LIGHT or DARK monster, this card cannot be destroyed by battle or by card effects. When this card is destroyed by a card effect, you pay 500 Life Points; banish this card (instead of sending it to the Graveyard) and destroy 1 card on the field. LORE:Neither player can activate card effects in the Graveyard. LIGHT and DARK monsters cannot activate their effects the turn they are Summoned. When this card is destroyed by a card effect, you pay 500 Life Points; banish this card (instead of sending it to the Graveyard) and send 1 card on the field to the Graveyard. LORE:Neither player can activate card effects in the Graveyard. While your opponent controls a LIGHT or DARK monster, this card gains 500 ATK. At the start of the Damage Step, if this card battles a LIGHT or DARK monster, destroy that monster. When this card is destroyed by a card effect, you can banish this card (instead of sending it to the Graveyard) and draw 1 card. LORE:Neither player can activate card effects in the Graveyard. Both players can only Special Summon 1 LIGHT or DARK monster per turn. When this card is destroyed by a card effect, you can pay 1400 Life Points; banish this card (instead of sending it to the Graveyard) and Normal Summon 1 "Exorcist of Shadows" monster without Tributing. LORE:While you control no monsters, you can Normal Summon this card without Tributing; you cannot Special Summon the turn you activate this effect. Neither player can activate card effects in the Graveyard. This card gains 500 ATK for each LIGHT and DARK monster on the field. When this card is destroyed by a card effect, you can pay 1000 Life Points; banish this card (instead of sending it to the Graveyard) and banish 1 LIGHT or DARK monster on the field and inflict damage to your opponent equal to half its original ATK. LORE:Neither player can activate card effects in the Graveyard. During the turn this card was Normal Summoned, if your opponent controls a LIGHT or DARK monster, you can Normal Summon 1 "Exorcist of Shadows" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, you can reveal 1 "Exorcist of Shadows" monster in your hand; this card gains ATK equal to the revealed monster's ATK until your next Standby Phase. When this card is destroyed by a card effect, you can pay 100 Life Points; banish this card (instead of sending it to the Graveyard) and decrease/increase the ATK and DEF of 1 monster on the field by 500. LORE:Cannot be Special Summoned. Neither player can activate card effects in the Graveyard. This card cannot be destroyed by battle with LIGHT and DARK monsters. If this card was Tribute Summoned, it is unaffected by your opponent's card effects. When this card is destroyed by a card effect, you can pay 2000 Life Points; banish this card (instead of sending it to the Graveyard) and banish all cards on the field. LORE:Cannot be Special Summoned. Neither player can activate card effects in the Graveyard. This card cannot be targeted or destroyed by card effects. This card is unaffected by the effects of LIGHT and DARK monsters. When this card is destroyed, you can pay 2000; banish this card (instead of sending it to the Graveyard) and Normal Summon any number of "Exorcist of Shadows" monsters from your hand, ignoring the Summoning conditions. [/spoiler] [spoiler=Show Spells] LORE:Add 1 "Exorcist of Shadows" monster from your Deck to your hand. You cannot Special Summon monsters this turn. LORE:"Exorcist of Shadows" monsters gain 500 ATK and DEF. You cannot Special Summon monsters. Once per turn, you can shuffle 1 of your banished "Exorcist of Shadows" monsters into your Deck; gain Life Points equal to its DEF. When this card is destroyed by your opponent's card effect, you can add 1 of your banished "Exorcist of Shadows" monsters to your hand. [/spoiler] [spoiler=Show Traps] LORE:Activate when your opponent activates a Spell, Trap, or Effect Monster's effect: Pay 1000 Life Points; negate and destroy it. You must control a face-up ''Exorcist of Shadows'' monster to activate and resolve this effect. While this card is in your Graveyard, you cannot Summon LIGHT or DARK monsters. LORE:When your opponent Special Summons a monster, you can Normal Summon 1 "Exorcist of Shadows" monster. You cannot Special Summon monsters the turn you activate this effect. During your Main Phase, while you control no monsters, you can banish this card from your Graveyard; Normal Summon 1 "Exorcist of Shadows" monster, ignoring the Summoning conditions. [/spoiler] Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 25, 2015 Author Report Share Posted May 25, 2015 Added a Spell Card to the archetype. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 29, 2015 Author Report Share Posted May 29, 2015 More monsters, Spells, and a Trap added to the archetype. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 31, 2015 Author Report Share Posted May 31, 2015 Bump. Link to comment Share on other sites More sharing options...
Tinkerer Posted June 1, 2015 Report Share Posted June 1, 2015 Hmm. I do like the flavor of these, but something seems kinda off to me about them. Obviously, these are a more thorough Ally of Justice-like archetype that works for both LIGHTs and DARKs. They also act like limited, monster versions of "Soul Drain". Finally, they specialize in Normal Summoning, well, maybe not "specialize" more like, "limit themselves" to Normal Summoning. Likes: They do have good effects that are flavorful and powerful while also being limited to only 2 Attributes. They retain the Ally of Justice's strength of DNA Transplant not hurting themselves (except for the field-negators and Briar). Amusing card interactions. Aside from DNA Transplant, you could run Fire King Island to destroy cards in your hand for effect activations since the cards aren't limited to field destruction (of course, these cards would also negate the Fire King monsters' grave effects, so it might not be such a good idea...) Searchable and splashable. Most of the Exorcist monsters aren't dependent on others to gain their effects, merely the presence of an opposing LIGHT/DARK. Dislikes: Redundancy. A few of the cards seem redundant, 2 negators + a monster that stops monster effect activations? 2 monsters with banishing effects involving field to graveyard? Slow. Despite being very control-based and being able to lock down an opponent's entire game plan, they also don't hold much presence. Maybe an on-field monster's effect could involve extra Normal Summons when the opponent has a LIGHT/DARK? Overall, I like these. I still can't put my finger on what I felt was off about them, but whatever. Cool group! Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 2, 2015 Author Report Share Posted June 2, 2015 Thank you, Tinkerer. I'll post more cards tomorrow or the day after. I'll also change "Grimmoire's" LIGHT and DARK effect, since it is literally the same as "Alrauxei's". I'll do more than take additional Normal Summons into account; I'll implement them on the new cards for this archetype. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 3, 2015 Author Report Share Posted June 3, 2015 More monsters and a Trap card added to the archetype, as well as changing "Grimmoire, Exorcist of Shadows" effect. Link to comment Share on other sites More sharing options...
Tinkerer Posted June 3, 2015 Report Share Posted June 3, 2015 One thing, you'd never be able to trigger the 2nd trap's secondary effect due to your monsters stopping your card's effect in the Graveyard. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 3, 2015 Author Report Share Posted June 3, 2015 Thank you, Tinkerer. Change its effect. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 6, 2015 Author Report Share Posted June 6, 2015 Bump. Link to comment Share on other sites More sharing options...
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