GarlandChaos Posted June 2, 2015 Report Share Posted June 2, 2015 Legendary Swordmaster from a Foreign Land EARTH * Warrior/Effect ATK/250 DEF/250 This card cannot be destroyed by battle unless a monster your opponent controls declares an attack against it. The controller takes no damage from battles involving this card if this card declares an attack. At the end of either player's Battle Phase, if this card battled an opponent's monster, place 1 "Wound Counter" on each monster this card battled. When this card leaves the field, destroy all monsters with "Wound Counters" your opponent controls. If this card is equipped with an Equip Spell Card with "Sword" or "Blade" in its name, increase its ATK by an additional 1000 points. As a kid, I was always a fan of Swordsman from a Foreign Land, so for old times' sake, I decided to retrain it, keeping in mind the original card's effect of simulating a lingering sword wound killing the combatant long after the battle's end. Feedback and suggestions are appreciated, as always. ^^ Link to comment Share on other sites More sharing options...
ShimoHkun1 Posted June 2, 2015 Report Share Posted June 2, 2015 I think not being able to be destroyed by card effects is a bit much. All you have to do is summon it and you can get rid of most anything. I think you should remove the indestructiblility by card effects, just for balance. Link to comment Share on other sites More sharing options...
GarlandChaos Posted June 2, 2015 Author Report Share Posted June 2, 2015 I think not being able to be destroyed by card effects is a bit much. All you have to do is summon it and you can get rid of most anything. I think you should remove the indestructiblility by card effects, just for balance. Fixed the card indestructibility. Link to comment Share on other sites More sharing options...
ElosteDragus Posted June 3, 2015 Report Share Posted June 3, 2015 Maybe you can add an effect that allow further Wound counters to inflict damage to your opponent (eg. 2 counters = 400, 3 counters = 800) and so on. So if an annoying card (Marshmallon) appears, this monster can spam attack and run to victory. Link to comment Share on other sites More sharing options...
GarlandChaos Posted June 3, 2015 Author Report Share Posted June 3, 2015 Maybe you can add an effect that allow further Wound counters to inflict damage to your opponent (eg. 2 counters = 400, 3 counters = 800) and so on. So if an annoying card (Marshmallon) appears, this monster can spam attack and run to victory. True, but Marshmallon only needs to be destroyed by a card effect once before the enemy is wide open. I'll take your suggestion into consideration, though, so thanks. ^^ Link to comment Share on other sites More sharing options...
ÆƵ– Posted June 3, 2015 Report Share Posted June 3, 2015 I think the no damage clause is a lil much. No damage with garenteed destruction? This card would become a really easy tech. Link to comment Share on other sites More sharing options...
GarlandChaos Posted June 3, 2015 Author Report Share Posted June 3, 2015 I think the no damage clause is a lil much. No damage with garenteed destruction? This card would become a really easy tech. Yeah, but if I removed the clause, it'd be too weak. So... Link to comment Share on other sites More sharing options...
Tinkerer Posted June 3, 2015 Report Share Posted June 3, 2015 Maybe you shouldn't take damage from battles where it is attacked? When it attacks, you take damage as normal (or vice versa). Link to comment Share on other sites More sharing options...
GarlandChaos Posted June 3, 2015 Author Report Share Posted June 3, 2015 Maybe you shouldn't take damage from battles where it is attacked? When it attacks, you take damage as normal (or vice versa). Vice versa could work. Gimme a sec. Link to comment Share on other sites More sharing options...
GarlandChaos Posted June 7, 2015 Author Report Share Posted June 7, 2015 Bump. Link to comment Share on other sites More sharing options...
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