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Judgment Scales


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300px-JudgmentScales-CORE-JP-C.png

 

If your opponent controls more cards than the total number of cards in your hand and your side of the field: Draw cards equal to your current card deficit. You can only activate 1 "Judgment Scales" per turn.

 

This seems like one of those cards that currently doesn't do anything but will bite konami on the ass really hard later with more power creep.

Thoughts?

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Well, it basically says if your opponent has a huge board position while you have nothing.

 

Doesn't take the opponent's hand into account but takes yours into account, making it harder to pull off unless you're facing someone who slaps their entire hand onto the board (spells, traps and all) and works from there.

 

So I think if it ever bites Konami in the ass, the game will have pretty much been abandoned by that point.

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Well, it basically says if your opponent has a huge board position while you have nothing.

 

Doesn't take the opponent's hand into account but takes yours into account, making it harder to pull off unless you're facing someone who slaps their entire hand onto the board (spells, traps and all) and works from there.

 

So I think if it ever bites Konami in the ass, the game will have pretty much been abandoned by that point.

Decks like fluffals and synchros can easily pour a lot of resources into 2 cards leaving you with no hand. This thing also accounts backrow and pendulum scales so it isn't hard at all to pull off really. Burning materials really isn't hard in this game, and a card that rewards you for it can only be bad news.
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Decks like fluffals and synchros can easily pour a lot of resources into 2 cards leaving you with no hand. This thing also accounts backrow and pendulum scales so it isn't hard at all to pull off really. Burning materials really isn't hard in this game, and a card that rewards you for it can only be bad news.

I mean, it's not hard to pull off no. But I'm more saying it doesn't really do much to reward bad playing since it requires your opponent to over compensate to their board.

 

Like literally, if this becomes a threat, the basic counter will be to not overextend unless you're confident in winning.

 

(plus if you're getting 7+ cards onto the field at once Heavy Slump becomes playable so pls Konami do this :D)

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So if I were to chain Greed off of this would it still work, if so were in the chain should this be? Before or after Greed?

You would always want this as far back on the chain as possible.

 

If you do

CL1: Scales

CL2: Greed

 

You'd draw 2 off of greed, then Scales would draw equal to the deficit.

 

So you'd want to Scales as CL2

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