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Bar bar bar, bar [Barbar, Malebranche of the Burning Abyss]


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300px-BarbarMalebrancheoftheBurningAbyss

 

This card is actually pretty damn good. Means you can do damage when your opponent has a Valk in hand. Also helps you push for game a lot easier against the Qli matchup, or it just hinders them a fair amount. Getting them below 800 isn't uncommon with this. Chipping away at Life Points is a great way to win the Qli matchup.

 

Discuss. Also discuss BA's success at NA WCQ if you like.

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It's absolutely fantastic, especially with discard traps, Fiend Griefing and Downerd because it means you can do 1800 in your turn then their turn if you send Cir. It makes it easier to OTK as well as push past decks such as Nekroz and the mirror (you can beat the mirror from 3800 hp through any monsters with Nightmare Shark and a sending trap). I must admit I bashed it at first, but I think it's the thing making BA as good as it is right now.

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The way I see it, the fact this card is so good shows Konami has succeeded in making the Life Point game such an important one. The days are gone where you would win solely by good resource management and card advantage. Obviously both are still very important, but the balance is definitely shifting.

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It honestly might be worth running a burial from a different dimension/ miracle dig or something since if cir and Graff actually go to 1 then D.D crow will hit them really hard anyway, and you can utilise them with barbar. Just a thought.

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It honestly might be worth running a burial from a different dimension/ miracle dig or something since if cir and Graff actually go to 1 then D.D crow will hit them really hard anyway, and you can utilise them with barbar. Just a thought.

 

Would rather use Dark Dimension Release (or w.e it's called), since if Cir and Graff go to 1, you're going to have field presence problems.

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