Ryusei the Morning Star Posted July 12, 2015 Report Share Posted July 12, 2015 Banned in TCG, Limited in OCG. At one point I hated this card too, (@ the peak of Star Seraph Shaddolls tier 0 run) But recently, after the putting down of Shaddolls, this card has seen a different role in the game. Atlanteans side it to be able to out Dark Law into AbzeroVolcanics side it to be able to Blaze Fenix out of Qlis and CDIMagician Pendulum side it to be able to Vortex the mirror or QliNekroz side it to AbzeroSide it against Tellars to out the Shock CDI lock BA can side it go Noden as Koko and Queen pointed out It's honestly become a really good out to shitty locks, now while many of your ideas would be to burn the cards that lock, unbanning this seems like it might not be so unhealthy after all Honestly, I'm thinking this was the fault of the shaddolls more than Super Poly, the card has a favorable opinion in OCG, and there are enough people that want it to go to 2 again. So my question would be, upon hitting shaddolls in TCG, could this card return? Like it or not, Vortex, CDI, and Law are going to affect TCG soon enough Link to comment Share on other sites More sharing options...
Expelsword Posted July 12, 2015 Report Share Posted July 12, 2015 This card is way too powerful.It has crazy tech uses, but with Heroes and Shaddolls still very much relevant, it's foremost going to give them more power. That's not something we should do. Link to comment Share on other sites More sharing options...
Alastar Rainford Posted July 12, 2015 Report Share Posted July 12, 2015 I think with a Shaddoll hit this could go to 1. Agreeing to what Winter says about out to locks. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 12, 2015 Report Share Posted July 12, 2015 I think with a Shaddoll hit this could go to 1. Agreeing to what Winter says about out to locks.Thing is, most of said locks are of little TCG relevance, and Shaddolls are not deserving of a hit. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted July 12, 2015 Author Report Share Posted July 12, 2015 Thing is, most of said locks are of little TCG relevance, and Shaddolls are not deserving of a hit.Not yet maybe, but its a nice little tool to have with Noden out Didn't shaddolls get do well at one of the nats. Then again, OCG had. Armageddon Knight, Construct, Winda, and Games limited.....you could likely just do a Construct/El-Shaddoll limit and then limit Super poly Heroes don't gain that much form the card, it would be more of a side card Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 12, 2015 Report Share Posted July 12, 2015 The nasty part of this card isn't how many monsters it can make, it's the Spell Speed 4 effect. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted July 13, 2015 Author Report Share Posted July 13, 2015 The nasty part of this card isn't how many monsters it can make, it's the Spell Speed 4 effect.That's the point, its a good side removal card that the game needs with all the Omni-negate cards like Vortex, Avian and CDI coming out Link to comment Share on other sites More sharing options...
Darj Posted July 15, 2015 Report Share Posted July 15, 2015 I agree with the OP: Before Shaddolls, this was (or is in OCG) a strong card that not only contributed to the relevance of omni-HERO/HERO Beat back then, but also could be sided in certain decks as an out to specific things, such as the plays listed on the OP, along Panzer Dragon, or you could be silly and side it in Gem-Knights to hurt LIGHT, Pyro, Aqua and Thunder-type decks in general; but all without being too overwhelming in my opinion, until Shaddolls attacked appeared, that is. I also agree with the pseudo-Spell Speed 4 being an important, if not the most important, trait of this card. Anyway, I'm fine with this card remaining forbidden in TCG if only because of the existence of Shaddolls and to a lesser extent the new-age HEROes; but at the same time I often wish Konami granted us a replacement/retrain for this, preferably one that doesn't come with the Spell Speed 4, can only take up to 1 of the opponent's monster as material (so you can't further abuse it by taking 2+ of the opponent's monsters), and isn't a Quick-Play to remove its disruptive and Battle Phase applications. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted July 15, 2015 Author Report Share Posted July 15, 2015 I agree with the OP: Before Shaddolls, this was (or is in OCG) a strong card that not only contributed to the relevance of omni-HERO/HERO Beat back then, but also could be sided in certain decks as an out to specific things, such as the plays listed on the OP, along Panzer Dragon, or you could be silly and side it in Gem-Knights to hurt LIGHT, Pyro, Aqua and Thunder-type decks in general; but all without being too overwhelming in my opinion, until Shaddolls attacked appeared, that is. I also agree with the pseudo-Spell Speed 4 being an important, if not the most important, trait of this card. Anyway, I'm fine with this card remaining forbidden in TCG if only because of the existence of Shaddolls and to a lesser extent the new-age HEROes; but at the same time I often wish Konami granted us a replacement/retrain for this, preferably one that doesn't come with the Spell Speed 4, can only take up to 1 of the opponent's monster as material (so you can't further abuse it by taking 2+ of the opponent's monsters), and isn't a Quick-Play to remove its disruptive and Battle Phase applications. Shaddolls are a problem with out without this card. This is much like Super Rejuv, rulers showed the problems of having it in multiples, limiting it really decreased the amount of sheet it did to the game. There's no reason to protect the main problem by crucifying this card. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 15, 2015 Report Share Posted July 15, 2015 Shaddolls are a problem with out without this card. This is much like Super Rejuv, rulers showed the problems of having it in multiples, limiting it really decreased the amount of sheet it did to the game. There's no reason to protect the main problem by crucifying this card. Shaddolls aren't a massive problem in TCG. They are solid tier 1.5 and are among the fairest decks. They aren't a problem, but this card in them is far too sacky. There is no big reason for TCG to have this card, to be completely honest. Prioritizing a single card over an entire deck is silly. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted July 15, 2015 Author Report Share Posted July 15, 2015 Shaddolls aren't a massive problem in TCG. They are solid tier 1.5 and are among the fairest decks. They aren't a problem, but this card in them is far too sacky. There is no big reason for TCG to have this card, to be completely honest. Prioritizing a single card over an entire deck is silly.I mean was it really all that sacky when it was at one...most people seems surprised that it got hit anyway. That being said, pardon me for my ignorance, I'm just basing my idea on the fact that half y'all want Construct and El hit...so I assumed they were a bigger deck than was being let on Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 15, 2015 Report Share Posted July 15, 2015 I mean was it really all that sacky when it was at one...most people seems surprised that it got hit anyway. That being said, pardon me for my ignorance, I'm just basing my idea on the fact that half y'all want Construct and El hit...so I assumed they were a bigger deck than was being let on Thing is, bringing those to 1 doesn't kill the deck. It weakens it, yea, but it doesn't kill it. The deck needs to be killed to get this tool. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted July 15, 2015 Author Report Share Posted July 15, 2015 Thing is, bringing those to 1 doesn't kill the deck. It weakens it, yea, but it doesn't kill it. The deck needs to be killed to get this tool.I mean that's pretty much all OCG did. You guys don't even use Arma or Bandit Math should be limited anyone.... Your point on the locks is fair however. But I feel if this card isn't unbanned now, It never will be Link to comment Share on other sites More sharing options...
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