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Super Polymerization


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300px-SuperPolymerization-SDCR-EN-C-1E.p

 

 

Banned in TCG, Limited in OCG. 

 

At one point I hated this card too, (@ the peak of Star Seraph Shaddolls tier 0 run)

 

But recently, after the putting down of Shaddolls, this card has seen a different role in the game. 

 

Atlanteans side it to be able to out Dark Law into Abzero

Volcanics side it to be able to Blaze Fenix out of Qlis and CDI

Magician Pendulum side it to be able to Vortex the mirror or Qli

Nekroz side it to Abzero

Side it against Tellars to out the Shock CDI lock

 

BA can side it go Noden as Koko and Queen pointed out

 

It's honestly become a really good out to shitty locks, now while many of your ideas would be to burn the cards that lock, unbanning this seems like it might not be so unhealthy after all

 

Honestly, I'm thinking this was the fault of the shaddolls more than Super Poly, the card has a favorable opinion in OCG, and there are enough people that want it to go to 2 again. So my question would be, upon hitting shaddolls in TCG, could this card return? Like it or not, Vortex, CDI, and Law are going to affect TCG soon enough

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Thing is, most of said locks are of little TCG relevance, and Shaddolls are not deserving of a hit.

Not yet maybe, but its a nice little tool to have with Noden out

 

Didn't shaddolls get do well at one of the nats. 

 

Then again, OCG had. Armageddon Knight, Construct, Winda, and Games limited.....you could likely just do a Construct/El-Shaddoll limit and then limit Super poly

 

Heroes don't gain that much form the card, it would be more of a side card

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I agree with the OP: Before Shaddolls, this was (or is in OCG) a strong card that not only contributed to the relevance of omni-HERO/HERO Beat back then, but also could be sided in certain decks as an out to specific things, such as the plays listed on the OP, along Panzer Dragon, or you could be silly and side it in Gem-Knights to hurt LIGHT, Pyro, Aqua and Thunder-type decks in general; but all without being too overwhelming in my opinion, until Shaddolls attacked appeared, that is. I also agree with the pseudo-Spell Speed 4 being an important, if not the most important, trait of this card.

 

Anyway, I'm fine with this card remaining forbidden in TCG if only because of the existence of Shaddolls and to a lesser extent the new-age HEROes; but at the same time I often wish Konami granted us a replacement/retrain for this, preferably one that doesn't come with the Spell Speed 4, can only take up to 1 of the opponent's monster as material (so you can't further abuse it by taking 2+ of the opponent's monsters), and isn't a Quick-Play to remove its disruptive and Battle Phase applications.

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I agree with the OP: Before Shaddolls, this was (or is in OCG) a strong card that not only contributed to the relevance of omni-HERO/HERO Beat back then, but also could be sided in certain decks as an out to specific things, such as the plays listed on the OP, along Panzer Dragon, or you could be silly and side it in Gem-Knights to hurt LIGHT, Pyro, Aqua and Thunder-type decks in general; but all without being too overwhelming in my opinion, until Shaddolls attacked appeared, that is. I also agree with the pseudo-Spell Speed 4 being an important, if not the most important, trait of this card.

 

Anyway, I'm fine with this card remaining forbidden in TCG if only because of the existence of Shaddolls and to a lesser extent the new-age HEROes; but at the same time I often wish Konami granted us a replacement/retrain for this, preferably one that doesn't come with the Spell Speed 4, can only take up to 1 of the opponent's monster as material (so you can't further abuse it by taking 2+ of the opponent's monsters), and isn't a Quick-Play to remove its disruptive and Battle Phase applications.

 

Shaddolls are a problem with out without this card. This is much like Super Rejuv, rulers showed the problems of having it in multiples, limiting it really decreased the amount of sheet it did to the game. There's no reason to protect the main problem by crucifying this card.

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Shaddolls are a problem with out without this card. This is much like Super Rejuv, rulers showed the problems of having it in multiples, limiting it really decreased the amount of sheet it did to the game. There's no reason to protect the main problem by crucifying this card.

 

Shaddolls aren't a massive problem in TCG. They are solid tier 1.5 and are among the fairest decks. They aren't a problem, but this card in them is far too sacky. There is no big reason for TCG to have this card, to be completely honest. Prioritizing a single card over an entire deck is silly.

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Shaddolls aren't a massive problem in TCG. They are solid tier 1.5 and are among the fairest decks. They aren't a problem, but this card in them is far too sacky. There is no big reason for TCG to have this card, to be completely honest. Prioritizing a single card over an entire deck is silly.

I mean was it really all that sacky when it was at one...most people seems surprised that it got hit anyway.

 

That being said, pardon me for my ignorance, I'm just basing my idea on the fact that half y'all want Construct and El hit...so I assumed they were a bigger deck than was being let on

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I mean was it really all that sacky when it was at one...most people seems surprised that it got hit anyway.

 

That being said, pardon me for my ignorance, I'm just basing my idea on the fact that half y'all want Construct and El hit...so I assumed they were a bigger deck than was being let on

 

Thing is, bringing those to 1 doesn't kill the deck. It weakens it, yea, but it doesn't kill it. The deck needs to be killed to get this tool.

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Thing is, bringing those to 1 doesn't kill the deck. It weakens it, yea, but it doesn't kill it. The deck needs to be killed to get this tool.

I mean that's pretty much all OCG did. 

 

You guys don't even use Arma or Bandit

 

Math should be limited anyone....

 

Your point on the locks is fair however. But I feel if this card isn't unbanned now, It never will be

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