Not-so-Radiant Arin Posted July 12, 2015 Report Share Posted July 12, 2015 Good/bad Shaddoll Tech? Discuss and whatnot. Link to comment Share on other sites More sharing options...
ihop Posted July 12, 2015 Report Share Posted July 12, 2015 Using up 2 cards just to trigger a Shaddoll effect does not seem worth it at all, there's already 4 cards in the deck that can dump something at 0 cost and there's very little value in a 1700 body that eats up your normal summon. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 12, 2015 Report Share Posted July 12, 2015 Basically an armaknight that potentially couldn't use up normal summon, but eats up a ridiculous amount of advantage Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 12, 2015 Report Share Posted July 12, 2015 Better for Buring Abyss to reliably trigger 2 effects, though I wouldn't recommend Graff and Cir. Link to comment Share on other sites More sharing options...
ihop Posted July 12, 2015 Report Share Posted July 12, 2015 and if you're barred from triggering Graff or Cir you may as well just not bother in the first place. Link to comment Share on other sites More sharing options...
Spinny Posted July 12, 2015 Report Share Posted July 12, 2015 and if you're barred from triggering Graff or Cir you may as well just not bother in the first place.The problem is that you're forced to use two, which is why math is better because you can just NS > Graff > Scarm > Search TGU Link to comment Share on other sites More sharing options...
Zauls Posted July 12, 2015 Report Share Posted July 12, 2015 This card has been outclassed completely since the death of Infernity. You would almost always prefer Math or Arma. Link to comment Share on other sites More sharing options...
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