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First Card in a While - DARKWIND FALCON


Oath-to-Order

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Lore: Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your Graveyard while there are exactly 3 WIND monsters in your Graveyard. Up to twice per turn: You can banish 1 WIND monster from your Graveyard to target 1 card on the field; return it to its owner's hand. If this card is discarded from your hand by a card effect: You can Special Summon 1 Level 3 or lower Dragon-Type Tuner from your hand or Graveyard.

 

I've been playing around alot with Dragunities and Mist Valley Falcon when I suddenly created this in my mind. ^~^

 

EDIT: Fixed it so it's only twice per turn. I was seeing CotH and Miraculous Descent being badly broken. Thank you kindly l, ser MoonMoon, for helping me notice this.

 

EDIT: Made changes based on Sleepy's feedback.

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Yay I felt like reviewing this card so here I go. He is a non self summon able creature so you have a condition to banish 1 WIND, the same way Silpheed does, but theres a twerk to that. Since you have to have 3 WINDies on the grave. So id say since he is 28 ATK creature that seems fair enough.

 

So when you manage to summon him, you can immediately banish the other two WINDies to wind blast two cards your opponent control, which is not bad, but you might want to consider adding OPT clause to that. Since he is fat and strong so he may actually live for turns to come, if you are careful enough.

 

His third effect is fine, since he does not have protect from cards so he may at least summon smaller dragon to back field up instead of him. Overall nice card.

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Thank you, Ser.

 

I basically was modelling him after Dark-Armed, but realized that having multiple Dark-Armed Dragons that used different attributes was unwise, even if each was limited like Mr. Dark-Armed Dragon. So, I decided to add that he must also get rid of some of the food he uses to return things. Also, that curbed (slightly) the fact that "returning to the hand" is in some ways more powerful than "destroying" cards. The secondary was an add-on to make him more Archetype friendly (namely Dragunities).

 

Also, I'm not exactly familiar with this OTP clause...I guess I'll look in up. (Thank you, Google, for helping all of us ignorants) ^~^

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Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your Graveyard while there are exactly 3 WIND monsters in your Graveyard. Up to twice per turn: You can banish 1 WIND monster from your Graveyard to target 1 card on the field; return it to its owner's hand. If this card is discarded from your hand by an opponent's card effect: You can Special Summon 1 Level 3 or lower Dragon-Type Tuner Monster in from hand or Graveyard and Special Summon it.

 

 

^The last line was reworded like that because you cannot target monsters in hand, and therefore this effect doesn't target even if it ends up selecting the Graveyard for it.

I made it a semi-nomi as opposed to Dark Armed Dragon's nomi status because that's the translation that "can only be Special Summoned" usually meant back in the day.

Monster Card goes in capital, monster doesn't. The others don't really require additional notes from me.

I changed it to PSCT format of lore, hope you don't mind.

 

Well now on to the card.

I personally think DAD is not the same kind of good it once was, even if a new deck with that much control over the Graveyard numbers were to come again. 

What I'm saying is, I don't personally think you need the precaution of "up to twice per turn" since that's how many times you'll be using it. Besides, WIND isn't exactly as good at manipulating the Graveyard and its members don't really like the Graveyard out of Harpy builds (which cherish not banishing their stuff). I'm not sure if Gusto decks could make a bigger use of this one though.

 

The other effect too, I don't think it really needs to be "by your opponent's card effect". That means it'll mostly never be used unless you are playing against Dark Worlds or Gravekeepers, and even then Dark Worlds will control what they make you discard and Gravekeepers don't revolve around their Royal Tribute, and even then this effect isn't exactly powerful. I think "by a card effect" in general will be good enough. It won't go off when used as a cost, so that still would take away so much of what it could do.


BUMP^

This is legit, right? I think I read the rules right on bumping.

 

Yeah, a day is nothing. Even a week is alright, especially if you are the author of the thread so don't worry.

It is past a week that it becomes necrobump iirc.

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Thank you for your help, Sleepy...I was mostly stumbling around trying to keep it balanced. I wasn't sure about how many WIND decks made excessive use of their banish piles, but conaidering Eatos, I figured better safe than sorry. I will definitely fix the wording.

 

That'd be some of the banished Psychic types or Banisharks (don't look up the name btw, they aren't an archetype but a term created by somebody here at YCM xD )

Oh wait.. there's Ritual Beasts... That ought to be the current best WIND deck in the game, and one that revolves around managing banished cards and contact Fusioning in and out of it. Though I don't think they'd play it at the top levels, but they have a shot at using this card.

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