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Yugioh's boring me. Let's shake things up!


Tinkerer

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Hello, fine peoples. As the title says, I've been kinda bored with the decks I've been running recently so I'm looking to try something fresh. I've been wracking my mind and looking through tons of cards, but I haven't caught anything that I might want to build a deck around.

 

So, I ask you, fine peoples of YCM, can you come up with a card/mechanic/archetype that might be fun to see in a deck?

 

Some of my recent decks included:

Dustons

Robolady/Roboyarou Deck

Sibyls

Level 3 spam

Spirit Artifacts

Machine Union

Can't-be-destroyed-by-battle Deck out

True Discard

...and more

 

Some of those I liked more than others, but ultimately they all quickly fell out of favor, so here I am looking for some inspiration. Thanks in advance!

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Dice Jar burn. The deck basically works around flipping Dice Jar with Book of Moon, Eclipse and possibly Taiyou and manipulating the dice rolls with That Six to deal massive damage to the opponent.

Reverse Reuse in amazing in the deck as it doesn't matter if your opponent controls Dice Jar, you will still be able to change the rolls with That Six.

That Six is ESSENTIAL to the deck otherwise you are leaving whether you win or lose completely to chance, so Cat of Ill Omen, very good draw power, or a way to send That Six to the Graveyard and then recycle it with Mask of Darkness.

Of course, you can always add other burn cards such as Chain Strike to deal some additional damage and push for the game.

 

A build using the Prediction Princesses might also work, but I haven't tried it yet. 

 

The deck is gimmicky and extremely vulnerable to cards like Jinzo, Royal Decree and Denko Sekka so a lot of removal should be main decked or at least side decked.

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