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D/D Swirlal Slime


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If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirlal Slime" once per turn.

 

I genuinely feel like this card is kinda broken in the deck. It lets you go into D'Arc from opening with tutoring a Hellgate with Kepler, so that's strong. It puts things into grave to be revived with Night Howling or be recycled with Lilith anyways, but the 2nd effect is deceptively powerful too. Outside of the obvious "drop Ragnarok" play, it simply saves you up on a normal summon, opening up more things you can possibly do. It's insanely good. Also makes me wonder if cutting Swamp King to 2 might be correct now, because while it's still powerful, especially the Miracle Fusion part of it, it's not a card you want to open with anymore.

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To be fair, using this n Turn 1 after Kepler search leaves your weak and squishy Kepler out on the field.

 

Now, if you also have Crush Card, then that's just amazing.

 

Genuinely decent card in my DDD deck (which I just posted over in the Decks section), though I wouldn't run more than 1. Swamp King is more valuable in the late game when you can use up your Graveyard for it, plus that sweet lifegain with D'Arc.

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