CLG Klavier Posted July 31, 2015 Report Share Posted July 31, 2015 If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirlal Slime" once per turn. I genuinely feel like this card is kinda broken in the deck. It lets you go into D'Arc from opening with tutoring a Hellgate with Kepler, so that's strong. It puts things into grave to be revived with Night Howling or be recycled with Lilith anyways, but the 2nd effect is deceptively powerful too. Outside of the obvious "drop Ragnarok" play, it simply saves you up on a normal summon, opening up more things you can possibly do. It's insanely good. Also makes me wonder if cutting Swamp King to 2 might be correct now, because while it's still powerful, especially the Miracle Fusion part of it, it's not a card you want to open with anymore. Link to comment Share on other sites More sharing options...
Blake Posted July 31, 2015 Report Share Posted July 31, 2015 idk, i still am not fond I get the value here, but it's not as valuable as Swamp King 8/10, which puts me off given it HAS to use the hand. Definitely run it, but idk if you wanna run a lot of it. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 31, 2015 Author Report Share Posted July 31, 2015 Like yeah, I run just 1 copy, but that 1 copy has been putting in so much work it's not even funny. It's a startup card, you don't want too many. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 31, 2015 Report Share Posted July 31, 2015 When I first read it, I thought it could also use cards on the field. Can you funking imagine? Link to comment Share on other sites More sharing options...
~Faytl~ Posted July 31, 2015 Report Share Posted July 31, 2015 To be fair, using this n Turn 1 after Kepler search leaves your weak and squishy Kepler out on the field. Now, if you also have Crush Card, then that's just amazing. Genuinely decent card in my DDD deck (which I just posted over in the Decks section), though I wouldn't run more than 1. Swamp King is more valuable in the late game when you can use up your Graveyard for it, plus that sweet lifegain with D'Arc. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 31, 2015 Report Share Posted July 31, 2015 I get the value here, but it's not as valuable as Swamp King 8/10, which puts me off given it HAS to use the hand. This has one huge advantage though: it doesn't die to cards like Ghost Ogre or MST. It's also a 2nd Fusion Summon per turn. Link to comment Share on other sites More sharing options...
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