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Helpoemer


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300px-Helpoemer-LCJW-EN-C-1E.png

 

Effect:

Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.

 

This card is probably my favourite Fiend-Type monster, so I decided to make a deck using it on DN. I haven't tested it much, but I've found this card's effect can be pretty underwhelming due to how common Graveyard effects are, and your opponent can just set their Spells/Traps before the Battle Phase. Not to mention the good amount of Graveyard removal there is nowadays, such as Fiend Griefing. Sometimes it works, though.

 

Or have I just been using it wrong? Should I use Necrovalley along with Denko Sekka or other floodgates?

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My brother loves this card.

And I always wanted to make a Deck that got 3 of these in the Graveyard.

But... All 3 have to be destroyed by battle, they aren't searchable, they have weird stats, etc. Just a lot of awkward points going for this card.

 

That too... I've been trying Fiend Griefing into Stygian Street Patrol, or Libic into Skull Knight #2 and Tribute Summon, although more draw power is needed to make for its un-searchableness.. Also Fiend Griefing and Stygian Street Patrol wouldn't interact well with Necrovalley if I wanted to use it to protect Helpoemer in the Graveyard. I could also try Lucent, Netherlord of Dark World, but I have no idea how good that would be.

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After seeing this thread, I decided to try it. My build usually involves dumping Helpoemer then grabbing it back with Monster Reincarnation or giving it recurrable fodder. It is supplimented by the DHero Malicious Engine (3 Malicious, 3 Shadow Mist, 2 Bubbleman), and the Performage Engine (3 Juggler, 2 Tricklown, 2 Hatricker).

 

What I can say is that getting it in the grave isn't that difficult (surprisingly), but getting full value on it is not that easy since they can skip their battle phase or get rid of their hand. On the plus side, this thing is best buds with Exciton Knight since then they either get nuked on the field or sniped in the hand. It binds them up pretty good.

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