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[Written] Schwarz based Evil HERO's


Thomas★Zero

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"But there are also the special few born in the darkness who use their powers of evil to fight fire with fire, doing whatevers required. Sometimes they`ll even sacrifice their own to do it. That`s who we are. The notorious Dark HERO's!" - Makuro Shigamine

 

Link for Evil HERO Schwarz for reference: http://forum.yugiohcardmaker.net/topic/339156-written-evil-hero-schwarz/

 

Evil HERO Scars

lv 4 Dark

Fiend/Effect

This card cannot be Special Summoned or Set. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card. This card cannot be used as a Synchro or Xyz Material.

ATK/2200 DEF/0

 

Evil HERO Hollows

lv 4 Dark

Fiend/Effect

This card cannot be Special Summoned or Set. When this card is Normal Summoned: Discard 1 random card from your opponents hand. During the End Phase: Destroy this card. This card cannot be used as a Synchro or Xyz Material.

ATK/1800 DEF/0

 

Evil HERO Devastator

lv 4 Dark

Fiend/Effect

This card cannot be Special Summoned or Set. All battle damage to your opponent involving this card is halved. During the End Phase: Destroy this card. This card cannot be used as a Synchro or Xyz Material.

ATK/2600 DEF/0

 

Evil HERO Dagger

lv 4 Dark

Fiend/Effect

This card cannot be Special Summoned or Set. When this card is Normal Summoned: inflict 800 points of damage to your opponent. During the End Phase: Destroy this card. This card cannot be used as a Synchro or Xyz Material.

ATK/2000 DEF/0

 

Evil HERO Dark Caster

lv 4 Dark

Fiend/Effect

This card cannot be Special Summoned or Set. When this card is Normal Summoned: destroy 1 Spell or Trap card on your opponents side of the field. During the End Phase: Destroy this card. This card cannot be used as a Synchro or Xyz Material.

ATK/1800 DEF/0

 

Evil HERO Shadow Schwarz

lv 8 Dark

Fiend/Fusion/Effect

"Evil HERO Schwarz" + 1 "Evil HERO" Monster

Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Destroy 1 card on your opponents side of the field. Once per turn: when your opponent activates a card effect; you can negate the activation of that card and destroy it. During the End-Phase: return this card to the Extra Deck and add 1 "Evil HERO Schwarz" from either your deck or graveyard to your hand.

ATK/3000 DEF/0

 

Hideout of Darkness

Field Spell

Increase the ATK of all Fiend-Type Monsters on the field by 500. When a Fiend-Type Monster is either destroy or returned to the hand by its own effect: the owner of that card draws 1 card.

 

HERO Redundancy

Spell Card

Destroy 1 Normal Summoned "Evil HERO" Monster you control (This destruction is treated as if the card was destroyed by its own effect); draw 2 cards.

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Let's just say that I am not really a fan of Scars and Devastator, especially since the latter is indeed strong enough to blow up pretty much every relevant monster that sees play nowadays. Also, keep in mind Skill Drain decks would love it to bits, because 3K beater that won't blow up. Sure, it'll blow up along with the rest of them at the End Phase, but yeah keep that in mind. Halved damage isn't much compared to how many things this card can kill before dying; 3K is boss level power.

 

Scars is a 2200 ATK beater that can pierce, and that gets over a good amount of stuff.

 

Hollows kills the hand, but bear in mind that it will backfire on you, given Dark Worlds and a lot of other stuff that don't care about hitting the Graveyard + being discarded.

 

Dagger just burns for 1K damage and is on a 2K body. 1000 damage is still a sizable amount; especially coupled with that attack of its.

Lower it to 800 or something.

 

Dark Caster is basically an MST of sorts on a 1.8K body. This one, I am okay with to an extent.

 

Shadow Schwarz is non-targeting removal and can block backrow and other stuff.

Although he only lives for a turn, but ends up floating Schwarz back or searching it from the Deck.

 

Hideout makes them float when they die/bounce themselves (in Shadow's case). Granted, it'll only be about 1-2 cards at once, but it does mean that you'll draw more duplicates quickly. Also makes them hit a lot harder than normal; 1800-3000 now becomes 2300-3500, and that says quite a bit with these guys factoring in their already high power.

 

Though I could probably say BAs could use this to plus off when they kill themselves due to xenophobia (effects will trigger the drawing), although whether/not they want this is another thing.

 

Redundacy is a +2 when combined with the Field Spell (-1 for blowing up monster, +1 for the Field and +2 from here).

It's essentially Destiny Draw in a way for Evil HEROs, but not as flexible since you need a NS'd HERO out + unless you use Double Summon or something, you can't use it more than once. (That, and said HERO needs to have a self-destruction effect)

 

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Overall, these are basically suicide monsters for the most part (summon them, do whatever you need to in terms of destruction/stuff, blow self up and proceed to plus with the Field Spell).

 

Again though, not fond of the first two listed in this comment, especially the 3K one.

Definitely lower the ATK a bit; maybe to 2400 or something. I'd be more comfortable with this one; sure it's already high for a Level 4 but the half damage will be okay.

 

(Chainsaw Insect is already Level 4 with that much power, although the draw effect may/may not be classed as much of a side effect)

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