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Cocoon of Super-Evolution


shadowsapex

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Cocoon of Super-Evolution

Equip Spell

Equip only to "Petit Moth". During either player's turn: You can destroy the equipped monster. When the equipped monster is destroyed, you can activate one of these effects, depending on the number of your turns this card has been equipped to "Petit Moth". The monster Special Summoned by this card cannot be targeted or destroyed by card effects.

● 2 turns: Special Summon 1 "Larvae Moth" from your hand or Deck, ignoring the summoning conditions.

● 4 turns: Special Summon 1 "Great Moth" from your hand or Deck, ignoring the summoning conditions.

● 6 turns: Special Summon 1 "Perfectly Ultimate Great Moth" from your hand or Deck, ignoring the summoning conditions.

● 8 turns: Special Summon 1 "Immortal Moth of Greatness" from your hand or Deck, ignoring the summoning conditions.

 

Immortal Moth of Greatness coming soon.

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Much like how the original Cocoon of Evolution and the Great Moth series function, it's going to be very difficult to run this card efficiently.

Although, granting destruction/targeting immunity is nice.

 

It has promise, but unfortunately, Petit Moth isn't quite strong enough to survive the 6-8 turns needed to evolve into its much larger forms, given the game has far eclipsed it. 

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A Wild Monster is the only way Great Moth is going to be coming out that doesn't require 4 turns for it to get this far.

However, using that will only allow it to destroy monsters (albeit unhindered via Mirror Force and stuff); no damage and it's a one-turn thing.

 

Like I mentioned earlier, Great Moth is really outclassed now; we have monsters of the same/even higher power that are several times easier to summon, and offer better utility overall.

 

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Although, I'll have a look at the Immortal one.

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