shadowsapex Posted September 17, 2015 Report Share Posted September 17, 2015 Cocoon of Super-EvolutionEquip SpellEquip only to "Petit Moth". During either player's turn: You can destroy the equipped monster. When the equipped monster is destroyed, you can activate one of these effects, depending on the number of your turns this card has been equipped to "Petit Moth". The monster Special Summoned by this card cannot be targeted or destroyed by card effects.● 2 turns: Special Summon 1 "Larvae Moth" from your hand or Deck, ignoring the summoning conditions.● 4 turns: Special Summon 1 "Great Moth" from your hand or Deck, ignoring the summoning conditions.● 6 turns: Special Summon 1 "Perfectly Ultimate Great Moth" from your hand or Deck, ignoring the summoning conditions.● 8 turns: Special Summon 1 "Immortal Moth of Greatness" from your hand or Deck, ignoring the summoning conditions. Immortal Moth of Greatness coming soon. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 17, 2015 Report Share Posted September 17, 2015 I think an "Ignoring the Summoning conditions" clause is necessitated. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 17, 2015 Report Share Posted September 17, 2015 Much like how the original Cocoon of Evolution and the Great Moth series function, it's going to be very difficult to run this card efficiently.Although, granting destruction/targeting immunity is nice. It has promise, but unfortunately, Petit Moth isn't quite strong enough to survive the 6-8 turns needed to evolve into its much larger forms, given the game has far eclipsed it. Link to comment Share on other sites More sharing options...
shadowsapex Posted September 18, 2015 Author Report Share Posted September 18, 2015 It wouldn't be Great Moth if it was easy to summon, would it? (btw it is easy to summon cuz A Wild Monster Appears) Immortal Moth of Greatness is up. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 18, 2015 Report Share Posted September 18, 2015 A Wild Monster is the only way Great Moth is going to be coming out that doesn't require 4 turns for it to get this far.However, using that will only allow it to destroy monsters (albeit unhindered via Mirror Force and stuff); no damage and it's a one-turn thing. Like I mentioned earlier, Great Moth is really outclassed now; we have monsters of the same/even higher power that are several times easier to summon, and offer better utility overall. -----Although, I'll have a look at the Immortal one. Link to comment Share on other sites More sharing options...
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