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Trying new things (Ciel the Mad Hex Bard)


Kanashimi

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As all of you guys might already know, there are a lot of monster removal in YGO (destroy, return, banish, shuffle, send, banish face-down, etc etc etc.) So . . . my mind going crazy and try different things of monster removal (well . . . actually the monster still on the field, but "not treated as a monster") Here we go :

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Ciel the Mad Hex Bard

DARK/Level 4

Warrior/Effect

If this card is destroyed (either by battle or card effects) by an opponent monster: You can place that monster face-up in your opponent's Spell & Trap/Pendulum Zone as a Continuous Spell Card or place it on their Field Spell Zone as a Field Spell Card. Your opponent cannot activate Field Spell Card if that monster is still face-up in their Field Spell Zone.

1600/800

 

Yep! it just like how Crystal Beast works (thx to them, yesterday i play a little with Crystal Beast and then this idea come up ^w^)

 

+ This card place the "said" monster into a non-monster Zone (Spell/Trap, Pendulum or Field Spell Zone) so, your opponent has a fewer Zone to play and especially useful if a non-Pendulum Monster placed to Pendulum Zone (so prevent my opponent from Pendulum Summon) or place it on their Field Spell Zone if my opponent relies heavily on Field Spell Card.

+ This effect doesn't target :>

 

P.S : My 1st time posting here~ correct me if i post in a wrong sections u.u

now back to sleep mode (=.=)zzZ

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Well...so looking at this, it'd be a more potent version of DD Warrior Lady, but this requires you to take damage (due to you having to ram it) if you want to use it proactively, and it doesn't work on monsters in Defense Position. Both are searchable by Reinforcement of the Army so that's a nice thing going with this.

 

I'm...not sure how to think about this, to be honest. The way it removes monsters are really cool and a mechanic that should've been used more, but it's also hella potent against a lot of decks since it can shut down strategies by kicking a monster into the Field Zone (or Pendulum Zone, if there's any empty slots there and the monster being kicked there is not a Pendulum monster).

 

Though...in the end it's quite fine, I think. I still really like how it moves/hexes monster into a Spell/Trap/Field/Pendulum zone, which is a really potent removal form in general, and it gets balanced out with this being a passive card for the most part.

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(but pls something new doesn't mean it must be "broken" or "OP")

I like you.

 

As for the card, I love it's versatility, in being able to dodge both targeting and destruction removal, while having versatility to clog zones.

 

Card text would probably be better to clear up how it puts thing in Pendulum Zone, but I can't think of the wording for it right now.

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Card text would probably be better to clear up how it puts thing in Pendulum Zone, but I can't think of the wording for it right now.

Me too actually u.u

Each time i read the text " . . . your opponent's Spell & Trap/Pendulum Zone as a Continuous Spell Card . . . " feel a bit weird, so yay . . . i'll do something about it (let's open the database!)

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