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Earthbound Terror


jackelgull

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Card Text: This card cannot be destroyed by monster effects. Once per turn during your main phase you can reveal one Earthbound Immortal in your hand; special summon two Earthbound tokens (Fiend/Dark/ Level 1/ Atk 0/ Def 0). They cannot be effect by your spells or traps, are destroyed on the end phase of the turn they are summoned and cannot be used to summon any monster except for Earthbound Immortals. When this card is destroyed and sent to the graveyard; special summon one level four DARK monster from your hand or deck.

 

 

 

Yep, this is pretty much a blatant earth bound support card. It works really well for Earthbound Immortals- hard to destroy, gives your Eathbound Immortal tributes , and when it dies, you can special summon an Earthbound Linewalker as a consolation prize. It works really well. Maybe a little too well. Can anyone familiar with the meta inform me if this would be game changer? 

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Having it be unaffected by Spells and Monsters means that it essentially stays on the field forever unless your opponent is running something like Dust Tornado (though I guess Fire Lake is a thing).

 

The other effects are fine, but you can probably nix the ATK debuff. (You can also just say "Earthbound Immortals" instead of Level 10 DARK monsters, since Immortals are pretty much the only Level 10 DARK monsters in the game, outside of a few ED monsters.)

 

As for the meta, it wouldn't single-handedly make Earthbound Immortals meta, or even place them in the tier list, but it would be a nice boost for them. If it had an effect to aid in summoning them, it'd basically be a perfect card for them. I'm not saying you have to add something like that, of course.

 

As a final note, "Earthbound Terror" doesn't really feel like the name of a Field Spell - maybe Earthbound Terrain?

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Having it be unaffected by Spells and Monsters means that it essentially stays on the field forever unless your opponent is running something like Dust Tornado (though I guess Fire Lake is a thing).

 

The other effects are fine, but you can probably nix the ATK debuff. (You can also just say "Earthbound Immortals" instead of Level 10 DARK monsters, since Immortals are pretty much the only Level 10 DARK monsters in the game, outside of a few ED monsters.)

 

500px-RedEyesDarknessMetalDragon-TF04-JP

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500px-RedEyesDarknessMetalDragon-TF04-JP

Follow the Advanced Clause.

Red-Eyes Darkness is indeed a Level 10 DARK, but just posting an image is considered spam in this section, even if it is responding to the last post.

 

You must give a proper critique about how you feel the card is designed.

 

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For other things, there's Darkness Neosphere, Raviel, all three Wicked Gods, Rainbow Dark Dragon, etc.

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Pretty good card. The only reason it's not broken is the Earthbounds' control only one clause, basically making the tokens useless after you get one out. 

Oh wait the tokens can be used for synchros. Are there are probably other ways you can abuse free tokens too. They can even still be tributed for other stuff besides summons. Perhaps you could change the effect so it requires you to reveal an Earthbound Immortal in your hand or something.

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I'd say make the tokens only unaffected by your own Spell/Traps, so that your opponent can still respond if he chooses to (for example, with Torrential Tribute). Giving them immunity against your opponent's S/T just strengthens them silly for no good reason.

The last effect triggers upon destruction, but the Field's first effect means it can only be destroyed by Traps, which isn't common in the first place. Also, the field Field really shouldn't have destruction protection, I'd say just go with one type of protection, for example: "Once per turn, if this face-up card would be destroyed, it is not destroyed."

That would be a lot better.

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