Ryusei the Morning Star Posted October 14, 2015 Report Share Posted October 14, 2015 Target 1 Spell/Trap Card on the field; destroy that target. Card should be limited imo, atleast OCG side. There atleast we already have HFD, strengthening backrow's potential in the game will be good I think, and it's not gonna be all that bad since substitutes like Galaxy Cyclone exist Link to comment Share on other sites More sharing options...
ihop Posted October 15, 2015 Report Share Posted October 15, 2015 I still can't decide whether to main it these days or keep it in the side. It still absolutely blows against Nekroz and is pretty sheet against Dolls (and, tbh, is not much good against Burning Abyss), but it's amazing against everything else and often necessary to not lose the game if you get floodgated. I'm currently keeping it out in Ritual Beast because nobody's maining Iron Wall (yet) but it's a really difficult choice. Think I need to test more. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 15, 2015 Author Report Share Posted October 15, 2015 Guess I'm the only one who wants to see it limited haha Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 15, 2015 Report Share Posted October 15, 2015 I'm seeing this getting mained again after DOCS and Magician SD hits tbh. Mainly since I feel people might main IIW or something, and hitting scales is pretty nice. Though if the percentage of Nekroz played would still roughly be the same then...yeah. Would def have arguments for it to move to the main again at least. Link to comment Share on other sites More sharing options...
Sleepy Posted October 15, 2015 Report Share Posted October 15, 2015 TCG side-wise, it is a gamble. There is this mix between opposing decks that absolutely make this card a dead draw, and opposing decks that demand this card to be available ASAP to not have them prevent you from playing. Then some of the lower tier decks can't even afford to draw it because they need every bit of furthering they can get in their strategy.Also, Galaxy Cyclone is cute but it not being quick can be fatal, and so can the need to wait a turn to banish it. I'd gladly take on my opponent's backrow head on, but the floodgates.... If anything, some decks make me sometimes feel like it needs a retrain version that doesn't dead draw if the opponent's deck doesn't depend on backrow.... Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted October 15, 2015 Report Share Posted October 15, 2015 Most OP card in the game. Needs to either be banned or have a 1000 LP cost. Link to comment Share on other sites More sharing options...
Hexanort Posted October 16, 2015 Report Share Posted October 16, 2015 card that make up 50% of rulings problem, ban please like most first generation staple, card is decent due to its simplicity, generic, wide range of target and is chainable there's several new s/t removal that have additional bonus, but arguably none surpass this due to not having all these aspect, galaxy cyclone/night beam only hit set (and is not chainable), dicephoon is unpredictable, and artifact movement need an artifact card is fine at 3 to provide out for floodgates that are just keep coming this is mandatory @3 at my every deck bar monster/trap mash since i have backrow allergy Link to comment Share on other sites More sharing options...
Expelsword Posted October 16, 2015 Report Share Posted October 16, 2015 I usually main 2. There's a couple decks it's not good against, but on every other deck in history it usually contributes. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.