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I still can't decide whether to main it these days or keep it in the side. It still absolutely blows against Nekroz and is pretty sheet against Dolls (and, tbh, is not much good against Burning Abyss), but it's amazing against everything else and often necessary to not lose the game if you get floodgated. I'm currently keeping it out in Ritual Beast because nobody's maining Iron Wall (yet) but it's a really difficult choice. Think I need to test more.

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TCG side-wise, it is a gamble. 

There is this mix between opposing decks that absolutely make this card a dead draw, and opposing decks that demand this card to be available ASAP to not have them prevent you from playing.

 

Then some of the lower tier decks can't even afford to draw it because they need every bit of furthering they can get in their strategy.

Also, Galaxy Cyclone is cute but it not being quick can be fatal, and so can the need to wait a turn to banish it.

 

I'd gladly take on my opponent's backrow head on, but the floodgates....

 

If anything, some decks make me sometimes feel like it needs a retrain version that doesn't dead draw if the opponent's deck doesn't depend on backrow....

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card that make up 50% of rulings problem, ban please

 

like most first generation staple, card is decent due to its simplicity, generic, wide range of target and is chainable 

there's several new s/t removal that have additional bonus, but arguably none surpass this due to not having all these aspect, galaxy cyclone/night beam only hit set (and is not chainable), dicephoon is unpredictable, and artifact movement need an artifact

 

card is fine at 3 to provide out for floodgates that are just keep coming

 

this is mandatory @3 at my every deck bar monster/trap mash since i have backrow allergy

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