ollekhe Posted November 3, 2015 Report Share Posted November 3, 2015 Hi friends, First, I speak Spanish but I tried my best to make this card fit the common Syntax format of the YGO card's texts.Just the way I imagine I'd see itif this card was real. In the other hand, I was originally and creative making this card, you know, my best friend is musician and made this for him. This is actually his keytar model; and for the background, I just found it googling it, this is one a dude made for public. And yes, the 4 turn effect is for the 4/4 What you think of it? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 3, 2015 Report Share Posted November 3, 2015 You can write your card's effect in Spanish, if that's easier for you, but just provide the English translation below.(Technically speaking, you should post your card's effect underneath, so it's easier for members to read it as opposed to getting it off the card pic). Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted November 3, 2015 Report Share Posted November 3, 2015 The 600 ATK and DEF boost is too much, considering almost no effort is needed, a bit OCG fix:This effect can be repeated as long as the equipped monster remains on the field, setting the count to zero after the final of the turn where a previous targeted spell/trap card was destroyed this part is unessential, because when an effect activates, at each standby phase, no counters are used an it will only activate once per turn, plus the effect of an equip card will always be applied when the card is face-up on the field."After this card has remained in the field for four turns you may activate the following effect:" Link to comment Share on other sites More sharing options...
ollekhe Posted November 3, 2015 Author Report Share Posted November 3, 2015 The 600 ATK and DEF boost is too much, considering almost no effort is needed. "After this card has remained in the field for four turns you may activate the following effect:" Wow, thanks a lot. That is very helpful. Easier and shorter. This is the first card I upload. I think it is a good start. The only excuse I can give you for the 600 boost is: that's why it is a ultra rare card! Lmao Link to comment Share on other sites More sharing options...
Dova Posted November 3, 2015 Report Share Posted November 3, 2015 "After this card has remained in the field for four turns you may activate the following effect:"I don't read it that way. The way I understand it is that every 4th turn after activation/activating the effect you can activate the effect again, in which case something like this should be used: After this card has remained in the field for four turns you may activate the following effect:- Destroy 1 Spell/Trap on the field. If this effect resolves correctly, you may activate it again after four turns have passed. This card must be face-up on the field to activate and resolve its effect. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 3, 2015 Report Share Posted November 3, 2015 I don't read it that way. The way I understand it is that every 4th turn after activation/activating the effect you can activate the effect again, in which case something like this should be used: During the end of the 4th turn after this card was activated, you can activate the following effect:- Destroy 1 Spell/Trap Card on the field. If this effect resolves, you can activate it again at the end of the 4th turn. This card must be face-up on the field to activate and resolve this effect. Fixing the OCG, because you don't use "may" in card effects; you use "can".Also, remember that the Advanced Clause is in effect. Any particular thoughts on the card otherwise, besides fixes?(Same goes for the other user; if you think the ATK/DEF is too much, what do you suggest the TC do to fix it?) Though it would make better sense if you had to activate this every four turns, instead of resetting turn counts (because that's sort of impossible).At present though, the wording implies that the 4 turns counts both you and the opponent. If you wanted the card to count 4 of your own turns, then just rewrite the effect like so... During the end of your 4th turn after this card was activated, you can activate the following effect:- Destroy 1 Spell/Trap Card on the field. If this effect resolves, you can activate it again at the end of your 4th turn. This card must be face-up on the field to activate and resolve this effect. (Replace "the" with "your") -----Anyway, 600 ATK/DEF isn't really a bit (though can be a bit lower; try 300-400); main thing to worry about is the Spiritualism-esque effect (actually, non-targeting MST is a better description). Although, it's currently a two-turn wait for it to pull off, so there's that. (That, and this card still has to survive being popped in order to pull stuff off, factoring in common removal cards.) Link to comment Share on other sites More sharing options...
Dova Posted November 3, 2015 Report Share Posted November 3, 2015 It would make for an interesting card, but I also think the ATK boost is a bit much. I just wonder how you would be able to keep the card on the field for that long. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted November 4, 2015 Report Share Posted November 4, 2015 My suggestion for the attack and defense is, lower it to 200, on both stats, or 600 DEF only, since it has other useful qualities instead of just giving a boost Link to comment Share on other sites More sharing options...
shadowsapex Posted November 10, 2015 Report Share Posted November 10, 2015 What? 600 ATK is nothing. United We Stand boosts more than that, for heaven's sake. If anything, I would suggest you increase it.And this card... isn't very useful. It takes 4 whole turns just for one recurring MST. By the time this actually outclasses MST, I could've just used Destiny Board. And the way the effect is currently worded is very awkward, so I would suggest you use some sort of Counters instead.I also suggest that you make it a generic equip, and have it not reset the count and just kept destroying a Spell/Trap card every turn after the fourth turn. After all, it's going to be pretty hard to protect the monster and the equip spell for that many turns. Link to comment Share on other sites More sharing options...
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