GarlandChaos Posted November 19, 2015 Report Share Posted November 19, 2015 Hollow Queen of the Misty RavineDARK *********ATK: 2700/ DEF: 1600Fiend/Synchro/EffectLore: 1 Tuner + 2 or more non-Tuner monstersWhen this card is Synchro Summoned: Special Summon 2 "Hollow Guard Tokens" (Fiend-Type/DARK/Level 3/ATK 1800/DEF 0). When a "Hollow Guard Token(s)" you control leaves the field, if you control no "Hollow Guard Tokens": Special Summon 2 "Hollow Seer Tokens" (Fiend-Type/DARK/Level 3/ATK 0/DEF 1800). While you control a "Hollow Guard Token" or "Hollow Seer Token", this card cannot be destroyed by battle or your opponent's card effects, also halve any Battle Damage you take from battles involving this card. Once per turn: You can have this card and all "Hollow Guard Tokens" and "Hollow Seer Tokens" you control gain 500 ATK and DEF until your opponent's next End Phase. You can only use 1 "Hollow Queen of the Misty Ravine" effect per turn, and only once that turn. There can only be 1 face-up "Hollow Queen of the Misty Ravine" on the field. https://www.youtube.com/watch?v=GLWODOpJsfY I've been having a lot of trouble with this thing lately, so I decided to turn it into a boss monster. For those of you who've played Etrian Odyssey IV, can you vouch for this thing looking as annoying as its in-game counterpart? Anyways, CnC? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted November 19, 2015 Report Share Posted November 19, 2015 Mist Valley Hollow QueenDARK *********ATK: 2700/ DEF: 1600Fiend/Synchro/EffectLore: 1 Tuner + 2 or more non-Tuner monstersThis card's attribute is also treated as WIND while face-up on the field. When this card is Synchro Summoned: Special Summon 2 "Hollow Guard Tokens" (Fiend-Type/DARK/Level 3/ATK 1800/DEF 0). When a "Hollow Guard Token(s)" you control leaves the field, if you control no "Hollow Guard Tokens": Special Summon 2 "Hollow Seer Tokens" (Fiend-Type/DARK/Level 3/ATK 0/DEF 1800). While you control a "Hollow Guard Token" or "Hollow Seer Token", this card cannot be destroyed by battle or your opponent's card effects, also halve any Battle Damage you take from battles involving this card. Once per turn: You can have this card and all "Hollow Guard Tokens" and "Hollow Seer Tokens" you control gain 500 ATK and DEF until your opponent's next End Phase. You can only use 1 "Mist Valley Hollow Queen" effect per turn, and only once that turn. There can only be 1 face-up "Mist Valley Hollow Queen" on the field. https://www.youtube.com/watch?v=GLWODOpJsfY I've been having a lot of trouble with this thing lately, so I decided to turn it into a boss monster. For those of you who've played Etrian Odyssey IV, can you vouch for this thing looking as annoying as its in-game counterpart? Anyways, CnC?What does ANY of this have to do with Mist Valley? Mist Valley revolved around effects of returning to the hand, a few into the Deck, and the hand in general. It's not even the same original Atrribute or Type(s). Plus, the Token monsters can be used as easy Synchro fodder. And coupled with the Tokens and indestructibility to effects, it is a little like Dracossac. Link to comment Share on other sites More sharing options...
mitchermitcher Posted November 19, 2015 Report Share Posted November 19, 2015 I mean, I love Mist Valleys and all and I'm glad to see people making cards for it but frankly Nyx is right. Sure, summoning level 9s was possible for Mist Valleys(or at least, I'm pretty sure I summoned Mist Wurm at least once with them so) and I guess it serves as a nice boss monster or something but it doesn't really help the archetype in any way. Typing's weird and I guess that's because you were basing it off a vidya gaem boss. We need something like the field spell damnit ;_; Link to comment Share on other sites More sharing options...
GarlandChaos Posted November 19, 2015 Author Report Share Posted November 19, 2015 For clarification: I added the "Mist Valley" moniker to this card not because it fit the theme, but rather for flavor. See, this here is the boss monster for the "Misty Ravine" labyrinth, and decided to call it a "Mist Valley" card as the locale is the closest equivalent to Misty Ravine. I hope this helps. If so, I'd like some actual CnC now, por favor. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted November 19, 2015 Report Share Posted November 19, 2015 the Token monsters can be used as easy Synchro fodder. And coupled with the Tokens and indestructibility to effects, it is a little like Dracossac.Not only that, I'm not too fond of the indestructibility by Tokens. But at least the Materials aren't as easy to bring out as 2 Level 7 monsters. Basically Switching Dracossac's "Destroy" effect for an Attack boost. Really, the main reason to use this is Synchro fodder. Also, it would be better to rename it to "Misty Ravine". Link to comment Share on other sites More sharing options...
GarlandChaos Posted November 19, 2015 Author Report Share Posted November 19, 2015 Changed the name to "Hollow Queen of the Misty Ravine" and removed the additional WIND attribute effect. Link to comment Share on other sites More sharing options...
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