Raging Zombie Dragon Fist Posted November 21, 2015 Report Share Posted November 21, 2015 This is my first upload on this forum.Hope you like the cards. [spoiler=Main Deck Monsters] Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.If you have an "Archdaemon" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Archdaemon" Pendulum Monster from your Deck in your Pendulum Zone, except "Archdaemon Larihn". You can only activate the effect of "Archdaemon Larihn" once per turn. Monster Effect: Cannot be used as a Synchro Material, except for the Synchro Summon of an "Archdaemon" monster.The Synchro Summon of a Synchro Monster using this card as a Synchro Material cannot be negated. Personal Input: The main card of the deck.The searcher,the tuner.Usually used to search the other tuner to fill the Extra Deck(unless you use the other one to search this one).Also notice it has different Pendulum Scales for right and left, so it's very useful when you don't have the correct monster to complete your Scale.Play 3. ======================================================================================================== [spoiler=The Token] Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters. If you have an "Archdaemon" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Archdaemon" Pendulum Monster from your Deck in your Pendulum Zone, except "Archdaemon Villanoh".You can only activate the effect of "Archdaemon Villanoh" once per turn. Monster Effect: Cannot be used as a Synchro Material, except for the Synchro Summon of an "Archdaemon" monster.Once per turn: You can destroy 1 face-up "Archdaemon" card, Special Summon 1 "Archdaemon Cobra Token" (Reptile-Type/DARK/Level 4/ATK 700/DEF 0).A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle. Personal Input: Probably as important as Larihn.This one also has different Pendulum Scales but it's the reverse of Larihn meaning you can't use both of them to complete a Scale.And if you're wandering why the Summon Token effect,we'll get to that later.Play 3. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.If you have an "Archdaemon" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Archdaemon" card from your Deck to your hand, except "Archdaemon Suru".You can only activate the effect of "Archdaemon Suru" once per turn. Monster Effect: This card gains 200 ATK for each face-up "Archdaemon" monster in your Extra Deck.The Synchro Monster that used this card as a Synchro Material is unaffected by your opponent's card effects until the end of the turn. Personal Input: This guy is very useful.Another searcher,fills the extra deck and has quite the powerful effect for your Synchros.I personally play 1 since it can be searched with the tuners but if you want more consistency you can play more. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.You can add 1 face-up "Archdaemon" Pendulum Monster from your Extra Deck to your hand, except "Archdaemon Muzafin".You can only activate the effect of "Archdaemon Muzafin" once per turn. Monster Effect: Once per turn, when this card is Special Summoned: You can target 1 ''Archdaemon'' monster in your Graveyard, add it to your hand.A Synchro Monster that used this card as a Synchro Material cannot be targeted by monster effects. Personal Input: Incredible top deck card if your opponent destroyed your scale.Also the monster effect to get monsters from grave is a life saver if your opponent negated your mass Pendulum Summon last turn.Play 3. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.You can target 1 face-up "Archdaemon" monster, increase or reduce its Level by up to 2.You can only activate the effect of "Archdaemon Metabolik" once per turn. Monster Effect: Once per turn: You can target 1 other "Archdaemon'' monster you control, it gains 500 ATK and DEF. A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF. Personal Input: This is the card you WANT in your Pendulum Zone!And to Summon some of the boss monsters of the archtype is actually required.The monster effect is good too,making your beatsticks more sticky.Play 3. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.Your opponent takes any effect damage you would have taken from their card effects, instead. Monster Effect: When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK.A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects. Personal Input: Situationally amazing card.If you play against burn, it's amazing.If you play against traps, it's amazing.But because it's situational i only play 2 since there are other monsters you want more. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.You can target 1 face-up "Archdaemon" monster you control, declare a Monster Type, it becomes that Type.You can only activate the effect of "Archdaemon Transcendor" once per turn. Monster Effect: Once per turn: You can target 1 card in either player's Pendulum Zone, increase it's Pendulum Scale by 1 (max. 12).A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects. Personal Input:You may be a little confused with this one but trust me,it's needed.Play 3 ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters. If an "Archdaemon" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead. Monster Effect: This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects. Personal Input: Can you say beatstick?This guy can clear the field really well and has a good pendulum effect too.You may not use him to Synchro too often but he's a delight.Play 3. ======================================================================================================== These are all main deck monsters.Best played pure. [spoiler=Extra Deck Monsters] Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.Once per turn: You can target 1 face-up "Archdaemon" monster, equip it to a face-up Fiend-Type monter you control.That monster gains ATK and DEF equal to the ATK and DEF of the equiped monster. Monster Effect: 1 "Archdaemon" Tuner + 1 or more non-Tuner Fiend-Type monstersWhen this card is Synchro Summoned, you can draw 1 card.If this card in the Monster Zone is destroyed by battle or card effect: You can destroy up to 2 cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone. Personal Input: You get a + and another tuner to work with,what's not to love?Also needed for the big boss monsters.Play 2. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.Once per turn: You can discard 1 Pendulum Monster, discard 1 card from your opponent's hand. Monster Effect: 1 "Archdaemon" Tuner + 1 or more non-Tuner Fiend-Type monstersOnce per turn: You can target 1 card on each side of the field; destroy them.If this card in the Monster Zone is destroyed by battle or card effect: You can destroy up to 2 cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone. Personal Input: Great to clear one of your scales and generally good card.Play 2. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.Each face-up "Archdaemon" monster gains 100 ATK x their Level. Monster Effect: 1 "Archdaemon" Tuner + 1 or more non-Tuner Beast-Type monstersIf this card battles an opponent's Attack Position monster whose ATK is higher than this card's, during damage calculation: This card's ATK becomes equal to the ATK of the opponent's battling monster, during damage calculation only.If this card in the Monster Zone is destroyed by battle or card effect: You can destroy up to 2 cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone. Personal Input: Here we go,the first Synchro where you need another type of monster.Not too hard to do with Transcendor.Great to bring down monsters with high attack that dont care about effects.Also if made with Villanoh it won't be destroyed, sweet!Play 1. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.Once per turn: You can target 1 banished "Archdaemon" monster, Special Summon it. Monster Effect: 1 "Archdaemon" Tuner + 1 or more non-Tuner Fiend-Type monstersOnce per turn: You can banish 1 "Archdaemon" monster from your Graveyard, draw 1 card.If this card in the Monster Zone is destroyed by battle or card effect: You can destroy up to 2 cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone. Personal Input: Can get some nice pluses with this but generally you won't summon him very often.Play 1. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.Once per turn: You can target 1 face-up "Archdaemon" card you control, return it to the hand. Monster Effect: 1 "Archdaemon" Tuner + 1 or more non-Tuner Insect-Type monstersOnce per turn, during either player's turn: You can target 1 face-up monster on each side of the field, return them to their owner's hand.If this card in the Monster Zone is destroyed by battle or card effect: You can destroy up to 2 cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone. Personal Input: Just good.But beacause you need an insect you may not have the ability to make him when you need him the most.Play 1. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.Once per turn, if you have an "Archdaemon" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, target 1 card on the field; destroy it. Monster Effect: 1 "Archdaemon" Tuner + 1 or more non-Tuner Fiend-Type monstersIf this card attacks, it is unaffected by your opponent's card effects until the end of the Damage Step.If this card in the Monster Zone is destroyed by battle or card effect: You can destroy up to 2 cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone. Personal Input: Just a big beatstick that doesn't care about your Mirror Force(or your mama).The pendulum effect is also nice.Play 1. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.Once per turn: You can target 1 "Archdaemon" monster in your Graveyard, Special Summon it. Monster Effect: 1 "Archdaemon" Tuner + 1 or more non-Tuner Zombie-Type monstersCard effects that activate in your opponent's Graveyard cannot be activated.If this card in the Monster Zone is destroyed by battle or card effect: You can destroy up to 2 cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone. Personal Input: Another situational card, but when the situation is right the monster is right.Play 1. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.Once per turn: You can target up to 5 Set cards in the Spell & Trap Card Zone; reveal those targets, then return them face-down. Monster Effect: 1 "Archdaemon" Tuner + 1 or more non-Tuner Fiend-Type monstersYour opponent must play with their hand revealed.If this card in the Monster Zone is destroyed by battle or card effect: You can destroy up to 2 cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone. Personal Input: I love this guy. I love him so much i play 3 Mind Crush and 2 D.D. Designator.Surprisingly i only play 1 of him. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.Once per turn, if you have an "Archdaemon" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, the ATK of all monsters your opponent controls becomes 100. Monster Effect: 1 "Archdaemon" Tuner + 1 or more non-Tuner Reptyle-Type monstersOnce per turn, during either player's turn: You can target 1 face-up monster your opponent controls, it loses 500 ATK.Destroy a monster if its ATK becomes 0 by this effect.If this card in the Monster Zone is destroyed by battle or card effect: You can destroy up to 2 cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone. Personal Input: Super easy to make and pretty strong.Play 2. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.Your opponent cannot target face-up "Archdaemon" monsters for attacks. Monster Effect: 1 "Archdaemon" Tuner Synchro Monster + 2 or more non-Tuner Fiend-Type monstersThis card can make 3 attacks during each Battle Phase. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy up to 2 cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone. Personal Input: OTK monster of the deck.You have to use Unison to summon him but even so,very strong.You have to increase your scale with Transcendor if you want to get him back if he's destroyed.Play 1. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters. Once per turn: You can destroy 1 face-up "Archdaemon" monster you control; inflict damage to your opponent equal to half that monster's original ATK. Monster Effect: 1 "Archdaemon" Tuner + 1 or more non-Tuner Pyro-Type monstersOnce per turn: You can inflict damage to your opponent equal to the number of face-up "Archdaemon" monsters in your Extra Deck x 300. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy up to 2 cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone. Personal Input: Most hippie card in the archtype,don't fight,smoke...your opponent that is.Play 1. ======================================================================================================== Pendulum Effect: You cannot Special Summon monsters, except "Archdaemon" monsters.Your opponent cannot banish cards. Monster Effect: 1 "Archdaemon" Tuner Synchro Monster + 2 or more non-Tuner Fiend-Type Synchro MonstersMust be Synchro or Pendulum Summoned, and cannot be Special Summoned by other ways.While face-up on the field, this card cannot be banished.Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, banish it.After damage calculation, if this card destroys an opponent's monster by battle; banish the destroyed monster.If this card in the Monster Zone is destroyed by battle or card effect: You can destroy up to 2 cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone. Personal Input: Hard to summon,easy to get back.The final boss monster of the archtype.Unlike some other monster similar to Quasar,you don't rush to make him, but when you do it's light out.Play 1. Tell me your opinion.A friend of mine made scrips for YGO Pro,so if you want to actually play them,contact me,i'll hook you up. Link to comment Share on other sites More sharing options...
T422 Posted November 21, 2015 Report Share Posted November 21, 2015 The card art looks amazing! I wonder if you did it by yourself. Anywho... Some of the Card Grammar is a bit off.For Example : "The Synchro Summon of a Synchro Monster using this card as a Synchro Material cannot be negated."Shouldn't it be : "If this card is sent to the Graveyard for the Synchro Summon of a Synchro Monster: That monsters Summoning cannot be negated." Maybe something like that would make the cards effect(s) OCG (Official Card Grammar).Anyway... These cards look incredible, and look like real cards used in the Anime! :DHope this helps! :) Link to comment Share on other sites More sharing options...
Raging Zombie Dragon Fist Posted November 21, 2015 Author Report Share Posted November 21, 2015 It's not sent to the graveyard,it's a pendulum,it goes to the extra deck.I took the text from other cards with similar effects,if Konami used that grammer who am i to argue. Also no,i didn't make the art,but it took a long time to select the right pics :P Link to comment Share on other sites More sharing options...
The Highlander Posted November 21, 2015 Report Share Posted November 21, 2015 The archtype does look interesting, however seems to be beyond broken.Everything floats without end, while granting more and more effects to repalce lost scales without real problems ... lahrin and villanoh could just both replace them, then you could pendulum summon both and afterwards use villanoh's effect to go for desperoth or oculahdem without any real investment, then those would be pendulum summonable next turn (and so would the synchro, even though oculahdem would be absolutely untouchable by battles).On top of that Oculahdem would give you important information about what your opponent has ... and I did not even really begin to state the problems this archtype has ... it honestly even puts a boss deck in a boss duel to shame, considering it would just completely overpower and outadvantage that deck ...Though I have to admit the deck is extremely interesting and it might be one, if not the most interesting archtype if it would be properly balanced.You mentioned a script for ygopro, I might give it a shot to test them, after all that would be the best way to find the problems and possible solutions. By the way is there a real reason 5/12 synchros require certain types and thus forcing you to rely on getting Transcendor ? Link to comment Share on other sites More sharing options...
Raging Zombie Dragon Fist Posted November 21, 2015 Author Report Share Posted November 21, 2015 The archtype does look interesting, however seems to be beyond broken.Everything floats without end, while granting more and more effects to repalce lost scales without real problems ... lahrin and villanoh could just both replace them, then you could pendulum summon both and afterwards use villanoh's effect to go for desperoth or oculahdem without any real investment, then those would be pendulum summonable next turn (and so would the synchro, even though oculahdem would be absolutely untouchable by battles).On top of that Oculahdem would give you important information about what your opponent has ... and I did not even really begin to state the problems this archtype has ... it honestly even puts a boss deck in a boss duel to shame, considering it would just completely overpower and outadvantage that deck ...Though I have to admit the deck is extremely interesting and it might be one, if not the most interesting archtype if it would be properly balanced.You mentioned a script for ygopro, I might give it a shot to test them, after all that would be the best way to find the problems and possible solutions.I get what you say but in practice it's not as strong as you make it out to be.It can go head to head with any tier 1 deck that already exists but it doesn't always wins.When i made it i had in mind to make it at least as good as already existing cards. Also why transcendor.So you don't have access to the full toolbox from the get-go. Link to comment Share on other sites More sharing options...
The Highlander Posted November 21, 2015 Report Share Posted November 21, 2015 I get what you say but in practice it's not as strong as you make it out to be.It can go head to head with any tier 1 deck that already exists but it doesn't always wins.When i made it i had in mind to make it at least as good as already existing cards. Also why transcendor.So you don't have access to the full toolbox from the get-go.Well I we will see about that, I will test them if you give me the script for ygopro, but it seems kind of strange that you require a certain pendulum zone effect only to access your extra deck, but I will see how it ends up. Link to comment Share on other sites More sharing options...
T422 Posted November 21, 2015 Report Share Posted November 21, 2015 It's not sent to the graveyard,it's a pendulum,it goes to the extra deck.I took the text from other cards with similar effects,if Konami used that grammer who am i to argue. Also no,i didn't make the art,but it took a long time to select the right pics :PMy bad, I meant to add if the card is going to the extra deck as a Synchro Material for a Synchro Monster. Maybe something like this instead : "If this card is sent to the extra deck for the Synchro Summon of a Synchro Monster: That monsters Summoning cannot be negated." Link to comment Share on other sites More sharing options...
The Highlander Posted November 21, 2015 Report Share Posted November 21, 2015 Well it is indeed interesting and compared to the meta ... it is not all that overpowered.But change omnimalice. Link to comment Share on other sites More sharing options...
Raging Zombie Dragon Fist Posted November 23, 2015 Author Report Share Posted November 23, 2015 Bump it and Pump it. Link to comment Share on other sites More sharing options...
asterr259 Posted November 23, 2015 Report Share Posted November 23, 2015 First off, welcome to forum. Secondly.... not bad. The first thing I noticed is that the first two have two different scales. I see how it works but since Konami hasn't done it yet, its hard to say if you can use the pendulum scale like that, but then again I said the same thing when people where making Xyz Pendulums before it was a thing. I dunno, bothers me a bit, but that's a personal thing I guess. Anyway at first glance one might think these are broken, but you're right, Its actually not that bad. The other thing that bothers me though is the fact they can re-establish their scales pretty much right way. Seems iffy no matter how I look at it. Link to comment Share on other sites More sharing options...
Raging Zombie Dragon Fist Posted November 23, 2015 Author Report Share Posted November 23, 2015 First off, welcome to forum. Secondly.... not bad. The first thing I noticed is that the first two have two different scales. I see how it works but since Konami hasn't done it yet, its hard to say if you can use the pendulum scale like that, but then again I said the same thing when people where making Xyz Pendulums before it was a thing. I dunno, bothers me a bit, but that's a personal thing I guess. Anyway at first glance one might think these are broken, but you're right, Its actually not that bad. The other thing that bothers me though is the fact they can re-establish their scales pretty much right way. Seems iffy no matter how I look at it.Putting different scales on pendulums works script wise and i'm actually surprised Konami hasn't made an archtype with the theme.And about replacing scales easily,it's actually not the case.Only card that really does that is Muzafin.For the Synchro effects to activate and be placed in one of the scales there already needs to be an Archdaemon there for it to replace and for the tuner effects you need another daemon in the other scale.Destroy both scales and you most likely win.I lose against Harpies all the time with this deck :) Link to comment Share on other sites More sharing options...
Raging Zombie Dragon Fist Posted November 26, 2015 Author Report Share Posted November 26, 2015 Bumpin' it, bumpin' it, bumpin' it up. Link to comment Share on other sites More sharing options...
Aqua Centauri Posted November 26, 2015 Report Share Posted November 26, 2015 Well Done its is a shame that those cards only live in the fiction seems to be competitive also does it work with dracoslayers ? really want to test those guys on YGOpro Link to comment Share on other sites More sharing options...
Raging Zombie Dragon Fist Posted November 29, 2015 Author Report Share Posted November 29, 2015 Link to comment Share on other sites More sharing options...
Raging Zombie Dragon Fist Posted December 3, 2015 Author Report Share Posted December 3, 2015 Link to comment Share on other sites More sharing options...
AznBlade Posted December 4, 2015 Report Share Posted December 4, 2015 Very nice concept and engine, also the pics look awesome good work mate! Link to comment Share on other sites More sharing options...
Raging Zombie Dragon Fist Posted December 8, 2015 Author Report Share Posted December 8, 2015 BOOMP. Link to comment Share on other sites More sharing options...
Raging Zombie Dragon Fist Posted December 12, 2015 Author Report Share Posted December 12, 2015 BAMP. Link to comment Share on other sites More sharing options...
Raging Zombie Dragon Fist Posted December 19, 2015 Author Report Share Posted December 19, 2015 Fabulous Bump. Link to comment Share on other sites More sharing options...
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