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Perfect Requiem


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Pendulum Effect:All LIGHT monsters on the field lose 500 ATK and DEF. Negate the effects of all banished cards.

 

Monster Effect:2 Tuners + 1 or more non-Tuner monsters
Negate the effects of all cards in either player's Graveyard. Neither player can activate card effects during the Battle Phase. During your Main Phase: You can place this card in an empty Pendulum Card Zone. Once per turn: You can pay 1000 Life Points and banish the top 2 cards of your Deck; banish 1 monster on the field. During each of your End Phases: Pay 1000 Life Points or send this card to the Graveyard.

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It looks to me that this wouldn't actually stop the Kozmo ships from floating, since while their effects activate in the Graveyard, they resolve while they are banished; think of the Kozmo pilots vs. Skill Drain scenario.

 

Anyway, the lock effects are nice and the non-targeting banishment removal may be strong, but summoning this card shouldn't be easy either, considering it requires 2 Tuners, and thus making it a "Double Tuning" Synchro monster; if Trishula can be tricky to Summon, imagine how would you Summon this one. Then, the 2000 LP cost every End Phase is no small thing either and can quickly leave you really vulnerable. Finally, as a Pendulum scale, 4 is perhaps the worst scale to have since it locks the most used Level, while the Pendulum Zone effect is decent, but not amazing either as it only affects 1 attribute.

 

So, in my opinion the drawbacks are doing a good job at keeping the overwhelming effects on check.

 

What I would like to have cleared up is the last effect: by mechanics, Pendulum monsters go to the Extra Deck if they would go to the graveyard, and yet the last effect specifically sends the monster to the Graveyard, so what would apply here? the mechanics take over he effect, or the card text would overrule the mechanics?

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It looks to me that this wouldn't actually stop the Kozmo ships from floating, since while their effects activate in the Graveyard, they resolve while they are banished; think of the Kozmo pilots vs. Skill Drain scenario.

 

Anyway, the lock effects are nice and the non-targeting banishment removal may be strong, but summoning this card shouldn't be easy either, considering it requires 2 Tuners, and thus making it a "Double Tuning" Synchro monster; if Trishula can be tricky to Summon, imagine how would you Summon this one. Then, the 2000 LP cost every End Phase is no small thing either and can quickly leave you really vulnerable. Finally, as a Pendulum scale, 4 is perhaps the worst scale to have since it locks the most used Level, while the Pendulum Zone effect is decent, but not amazing either as it only affects 1 attribute.

 

So, in my opinion the drawbacks are doing a good job at keeping the overwhelming effects on check.

 

What I would like to have cleared up is the last effect: by mechanics, Pendulum monsters go to the Extra Deck if they would go to the graveyard, and yet the last effect specifically sends the monster to the Graveyard, so what would apply here? the mechanics take over he effect, or the card text would overrule the mechanics?

The text takes over the mechanics. It would end up in the Graveyard, instead of the Extra Deck, as it specifies "send", as opposed to being destroyed or Tributed. Also, is its last cost heavy, or would this be unfair otherwise?

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Well, I asked because even when Pendulum monsters on the field would be affected by "send to the Graveyard" removal effects (e.g. Blackship of Corn), they still go to the Extra Deck instead. So, if you want this card to effectively go to the graveyard with that last effect, you may have to include a PSCT with it.

 

The last cost is heavy, yes, but at the same time personally I can't tell if the card would be unfair or not if it wasn't, since this is a "Double tuning" Synchro monster, and I have no idea of how difficult would be to Summon it in practice.

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Double Tuning isn't hard with the more recent "Eyes of Blue"/ "BEWD" or "Resonator" monsters, but it is lvl 9 so I guess it just depends on what you're running I guess. Also looked up that Black Corn ruling, now that seems so confusing on Konami's part. And how would you give a PSCT to this? Seems like something I should know for the future.

 

That aside, I personally feel like it is a bit pricey to maintain and use. Considering you do have to double tune for lvl 9 and then being scale 4 which isn't even good. The only reason I would put this in the scale would be to pop it (via Wavering) and PS it later, but since it's level 9, I would need a Scale 10. Maybe bring the End Phase cost down to 1000? I'm already banishing top 2 and paying 1000 to banish anything (which already limits the decks I would use this in), and if I choose not to pay at EP, it goes to the grave instead of the Extra deck.

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Double Tuning isn't hard with the more recent "Eyes of Blue"/ "BEWD" or "Resonator" monsters, but it is lvl 9 so I guess it just depends on what you're running I guess. Also looked up that Black Corn ruling, now that seems so confusing on Konami's part. And how would you give a PSCT to this? Seems like something I should know for the future.

 

That aside, I personally feel like it is a bit pricey to maintain and use. Considering you do have to double tune for lvl 9 and then being scale 4 which isn't even good. The only reason I would put this in the scale would be to pop it (via Wavering) and PS it later, but since it's level 9, I would need a Scale 10. Maybe bring the End Phase cost down to 1000? I'm already banishing top 2 and paying 1000 to banish anything (which already limits the decks I would use this in), and if I choose not to pay at EP, it goes to the grave instead of the Extra deck.

 

For the first question, a simple "(the card is not sent to the Extra Deck)" or similar PSCT should suffice.

 

For the second, I really cannot tell since it goes down to how accessible it is. As it stands, personally I would gladly pay its End Phase cost up to twice if it leads me to winning the game; on the other hand, if I'm summoning this at mid or late-game, then most likely I won't have enough LP to maintain in for 2 turns.

Another way of seeing this card is as a game finisher: if your opponent is in a bad shape, Summon this to banish one of its defending monsters and swing with this card and any other monsters you may control, whose attacks cannot be interrupted, to finish the game; at that point the LP costs and topdeck banishments become practically irrelevant. Then, if something goes wrong, you can simply chose to destroy this card with its last effect instead of taking the 2000 LP damage if that would kill you.

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For the first question, a simple "(the card is not sent to the Extra Deck)" or similar PSCT should suffice.

 

For the second, I really cannot tell since it goes down to how accessible it is. As it stands, personally I would gladly pay its End Phase cost up to twice if it leads me to winning the game; on the other hand, if I'm summoning this at mid or late-game, then most likely I won't have enough LP to maintain in for 2 turns.

Another way of seeing this card is as a game finisher: if your opponent is in a bad shape, Summon this to banish one of its defending monsters and swing with this card and any other monsters you may control, whose attacks cannot be interrupted, to finish the game; at that point the LP costs and topdeck banishments become practically irrelevant. Then, if something goes wrong, you can simply chose to destroy this card with its last effect instead of taking the 2000 LP damage if that would kill you.

Let's see; maybe you can Summon this with the new Buster Blader support (albeit a stretch), PSY - Frame could, Synchrons (though this might hurt them), Blackwing (though this might hurt them), Resonator, and maybe Speedroid (though, I don't know if there'd be any aftermath for the archetype). Let's say the cost is lowered or substituted for a different cost (banish, send, discard, ect.).

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