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Flippin Chaos Root


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FLIP: You can target 1 card on the field; destroy it.
If this face-down Defense Position monster is targeted by an effect: You can change this card to face-up Attack or Defense Position; this card is unaffected by that effect.
If it battles with a monster with 2500 or more ATK, this card gains 2000 ATK and DEF during Damage Calculation only.

 

[spoiler=How it works]

It is meant to stand ground against the Blue-Eyes-sized beaters the game can so easily throw out there, but instead of forcing the opponent to go higher to beat it, they need to compromise a smaller monster for their play (on paper at least).

 

It also is meant to resist much of the archetype-specific support that'd be able to remove it from the field unflipped otherwise, making them rely on the generic fiend nuke, or on the special non-targeting cards like Tiaramisu for Madolches (was inevitable xD ) 

 

Lastly, it's just a plain "pop 1 card" effect. Pretty straight forward. Even against something like Majespecters it should at least be able to take a Scale with it. It was gonna be a non-targeting 1 card banishing effect, but I wonder if the game is quite there yet to allow such thing... so I played safe.

 

It should also be able to make some shenanigans with a Book of Moon when confronted by a Ghost Ogre or an Effect Veiler.

 

In the case of many beaters, you can go Inferno Reckless + Inverse Universe to have 3600 ATK beaters against your opponent's now puny smaller beaters.

 

 

 

 

 

 

My latest drawing and for the mean time my current profile header (because I won't finish up a Christmas themed one in time :v )

I don't know if it is the way I scanned or the re-size into the card, but the colors aren't as vibrant as IRL.

 

As always, comments/suggestions/corrections/opinions/etc. welcomed and encouraged.

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To be more in-line with how card text goes.....

[Fiend / Flip / Effect]

FLIP: You can target 1 card on the field; destroy it.

If this face-down Defense Position monster is targeted by an effect: You can change this card to face-up Attack or Defense Position, and if you do, this card is unaffected by that effect.

If it battles with a monster with 2500 or more ATK, this card gains 2000 ATK and DEF during Damage Calculation only.

That aside, it's fine as is =D
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To be more in-line with how card text goes.....

That aside, it's fine as is =D

 

Oh right... Flip effect goes first and Flip is now a sub-type. I'm gonna edit that in a little bit.

And I forgot to include the Inverse Universe beater usage, too.

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I would suggest that you make the flip face up a cost, or have revealing it be the cost. Imagine this situation on Duel Portal:

 

"Effect Scrap Dragon target my Call of the Haunted and your face-down monster."

 

"I chain effect of Flippin Chaos Root"

 

"What? Where?"

 

"It's the face-down"

 

"Face-downs don't have effects"

 

"This one does"

 

"Let me read it then. I might have Solemn Notice set and I want to know what I'm negating.

 

"No I don't have to tell you what the effect is or show you the card."

 

"BS"

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I would suggest that you make the flip face up a cost, or have revealing it be the cost. Imagine this situation on Duel Portal:

 

"Effect Scrap Dragon target my Call of the Haunted and your face-down monster."

 

"I chain effect of Flippin Chaos Root"

 

"What? Where?"

 

"It's the face-down"

 

"Face-downs don't have effects"

 

"This one does"

 

"Let me read it then. I might have Solemn Notice set and I want to know what I'm negating.

 

"No I don't have to tell you what the effect is or show you the card."

 

"BS"

 

 

True, I do like the idea of making these as user-friendly as possible, and it only makes sense.

Gonna edit that right now. Thanks~

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This is a strong card in my opinion. First, the Flip effect took me back to the days cards such as Ryko and Snowman Eater were somewhat relevant; it even has less than 500 ATK for Debris Dragon plays. Single targeting destruction removal may seem simple or average nowadays, but should still be good enough.

Then, the second effect is a really nice way for increasing the card's survivability and the chances of activating that Flip effect. Most Flip monsters are the risk of not getting the chance to be flipped because the opponent would remove them with a card effect before attacking, and this protection effect helps with that by taking care of targeting removal. Also I like how not only it punishes the opponent for spending a targeting card on this monster while face-down, but also will enable it to trigger its own Flip effect right away.

 

I found the last effect intriguing: On one hand, it can wall 2500+ ATK monsters with an outstanding total DEF of 3600; on the other hand it won't be able to fend off 1700~2400 ATK monsters. That's an interesting duality but not overpowering in my opinion. At first I thought it would be able to take on ~2000 ATK monsters by battle after gaining +2000 ATK but then I realized it only applies against 2500+ monsters so it wouldn't be able to run over anything after all (well, except for 100 ATK monsters in Attack Position, but yeah, that's hardly relevant).

 

Finally, as EARTH/Fiend Level 2 monster it doesn't benefit from a lot of support cards as far as know, but it does have a few cute things going for it, such as the aforementioned Debris Dragon, and being searchable by Tour Bus to Forbidden Realms (for whatever that's worth).

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This is a strong card in my opinion. First, the Flip effect took me back to the days cards such as Ryko and Snowman Eater were somewhat relevant; it even has less than 500 ATK for Debris Dragon plays. Single targeting destruction removal may seem simple or average nowadays, but should still be good enough.

Then, the second effect is a really nice way for increasing the card's survivability and the chances of activating that Flip effect. Most Flip monsters are the risk of not getting the chance to be flipped because the opponent would remove them with a card effect before attacking, and this protection effect helps with that by taking care of targeting removal. Also I like how not only it punishes the opponent for spending a targeting card on this monster while face-down, but also will enable it to trigger its own Flip effect right away.

 

I found the last effect intriguing: On one hand, it can wall 2500+ ATK monsters with an outstanding total DEF of 3600; on the other hand it won't be able to fend off 1700~2400 ATK monsters. That's an interesting duality but not overpowering in my opinion. At first I thought it would be able to take on ~2000 ATK monsters by battle after gaining +2000 ATK but then I realized it only applies against 2500+ monsters so it wouldn't be able to run over anything after all (well, except for 100 ATK monsters in Attack Position, but yeah, that's hardly relevant).

 

Finally, as EARTH/Fiend Level 2 monster it doesn't benefit from a lot of support cards as far as know, but it does have a few cute things going for it, such as the aforementioned Debris Dragon, and being searchable by Tour Bus to Forbidden Realms (for whatever that's worth).

 

 

That weakness is meant to be complemented by Inverse Universe, permanently flipping around its ATK and DEF stats, so it'd be able at 1600 ATK and with the boost at 3600 ATK against bosses. Otherwise it is meant to just do about enough to pay for itself under normal circumstances.

 

Originally I thought about this card against the new Monarch decks, it is meant to laugh at their effects, clear the S/T line-up that that locks the Extra Deck or gives them immunity, and still have them completely unable to run it over with their Tribute fodder engine or their 2800 ATK beaters. Using the 2400 ATK Monarchs though will work well enough without hindering them too much. Though something as lulzy as something that makes them gain 100 ATK, or using the Inverse Universe combo, will potentially ruin that counter. 

 

Against everything else, I think destroying Scales is alright.... though not too overly strong. On the plus side, many Pendulums don't have boss stats, especially in decks like PePe... I was thinking about it being a DARK Plant-Type instead to give it more support like Lonefire and the Virus cards.

 

Thanks for the in-depth  comment xP

 

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