Jump to content

Dice of Brainwashing


Eddie McBean

Recommended Posts

4FYWjRn.jpg

 

 

 

Remade, remodeled, recreated, reborn and revolted

 

Activate this card by banishing the top 2 cards of your deck face-down. Roll a six-sided die and take control of an monster your opponent controls on the same monster zone as the result of the roll (from their left to their right). If you rolled a six, roll again. If there is no monster on that monster zone, take 1000 damage. You can only activate 1 "Die of Brainwashing" per turn.

 

 

OCG is probably totally twisted and inside-out but yeah... Dices... Luck based things, I like luck based things, when you are able to actually make them work is so satisfactory.

Link to comment
Share on other sites

To be honest, this is really something that won't see play...ever.

It already sets you back 6 cards and either you get a monster (or take burn).

 

If I wanted to take control of a monster, I'd just go for Number 11 or the like; far less cost (bar setting up the R7, but that's the least of your problems) and you have control over what happens.

 

------

But otherwise, get rid of the cost and definitely make a Normal Spell. 

Link to comment
Share on other sites

Interesting adjustment: Shuffle 3 monsters back into your deck or 3 monsters removed from play into your graveyard. You might even get that reduced down to 1.

 

Maybe not the best of suggestions but as people have stated, a 6 card cost to steal

something (permanently or otherwise) is just not going to see any degree of play.

Even casually. And yes the cost has to be a little higher than conventional standards

given the mechanic itself but you also have to factor in the RNG nature of dice rolls.

 

The cost must be worth not only the sacrifice but all other factors as well.

Link to comment
Share on other sites

Like second roll and other things like what The Gambler uses from the GX games and anime?

 

That's not really for us to decide how you approach this. It's your creation. We can take your work, assume the idea, cross reference it with the card game and apply balance and idea suggestions based on that sure. But how you handle development of a set, chance or not (which mind you to my knowledge hasnt been done well at all aside from maybe once in CC), is entirely on you. You have to come up with the framework and the cards themselves. Then we intervene as normal.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...