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White Jewels Dragon


gary4152

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just a tip: Put the effect below the card, the mods prefer that over reading off the cards (sometimes the effects are too long to read from the card). Other than that... a 2600 6 stars is quite powerful, and the effect is pretty good too, you can easily vanish any threats... It is pretty overpowered.

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Uh no, 26/21 is plenty on a Level 6, especially one that cannot be responded to with Warning / Notice or whatever.

Lower its ATK to 2300-2400 (DEF can stay as-is).

 

Then again, looking at this card reminds me of Chaos Sorcerer all too much (effect is basically non-targeting S/T destruction in place of banishing).

 

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S/T removal is definitely nice, but the stats are high for a Main Deck Level 6, especially considering that once you summon it, it'll be around for a while.

If it were a Level 7, then you could keep the stats (though the new Structure Deck stuff in Japan would give it more support to play with).

 

 

just a tip: Put the effect below the card, the mods prefer that over reading off the cards (sometimes the effects are too long to read from the card). Other than that... a 2600 6 stars is quite powerful, and the effect is pretty good too, you can easily vanish any threats... It is pretty overpowered.

 

What do you think he should do to tone the card down, then?

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I think being able to burst a S/T makes it a walking MST on a 2600 body... A level 6 should not have more than 2500 ATK... Just the fact that you can cost down this and summon a 2600 MST is already powerful, too powerful tbh. Tone down the ATK, make so that the effect targets orr that your opponent can discard a card of the same type to negate the effect or something (I personally am not too fond to being able to simply pop a S/T at any given moment, even if the card can't attack, that's something I'm not too fond about). Then again... I'm not the best judge

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Going back to my comparison of this card with Sorcerer, this card doesn't have the ease of being SS'd from the hand like he does. So in a way, it is slower to bring out (although Dragons already have a good deal of options on their side fo SSing), but in return, you get a bigger body and non-targeting removal. 

 

If you want to raise it to Level 7 for the sake of it being compatible with the Felgrand Structure Deck stuff (I'm talking about the new one), then you can. Might actually give it more options now that I think about it. It's your choice whether to boost its stats or not, should you raise it to Level 7 and give it access to said supports.

 

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I'm iffy about this card being non-targeting though. I could probably say make it a hard OPT effect though, so you can't use it multiple times, but I don't think it'll be as bad as Sorcerer's banishing (don't know if people used to have it on the field in multiples before it got banned for a time) if you keep it as-is.

 

Then again, at least its effect gets around Sky Arc/Iris (among some other stuff) so it helps.

 

So in all, card is probably fine (but just lower the ATK a little bit if you choose to keep it at Level 6).

 

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@above: This card isn't quite like MST, since it only triggers on YOUR turn.

If it said "during either player's turn", then it'd be MST but it isn't.

 

You can think of it as the Spell/destruction version of Chaos Sorc, and that only triggers on your turn.

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