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Triple Summon


BrainifyerLives

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The card seems completely outclassed by Double Summon and Chain Summoning. Although Double Summon only allows you 2 Normal Summons, it doesn't require you to discard a Spell Card and you are free to Special Summon that turn. Chain Summoning's condition of only being able to be activated as Chain Link 3 or higher is relatively easy do in a deck that can make good us of it, such as Gadgets or Spirits. (Simply chain an effect like Kagetokage's summon effect to the search effect of your Gadget or Aratama and you can instantly use this card.)

 

I would definitely remove either the cost or the no Special Summon clause. I personally would prefer the cost to be gone as it is quite harsh, and if it kept the cost but removed the SS lock it still seems some what outclassed by Chain Summoning. However, this way it could be a very useful card to slow decks that don't rely on Special Summoning all too much and have difficulty achieving the chain links required for Chain Summoning.

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Next time, put the updated card in the main post so we can see it more clearly, instead of in another post.

 

Though, one of my concerns about this card might be that certain Decks like Monarchs can find a way to abuse this (or anything that can trigger on Normal Summons), but if we disregard them since a majority of them exist in Advanced, then you should be fine.

 

Chain Summoning is still nicer in terms of letting you go into ED, but this one is no gimmick triple NSing with an SS lock (meaning you don't have to chain it to something to make it work). As a whole, this version is better.

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