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Mirror Force Troop


Atypical-Abbie

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A Pseudo-Trap monster support card for the Mirror Force series of cards. I also quite like the second effect's activation condition here, I think it plays very well into what Mirror Force does.


 


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When an opponent’s monster declares an attack: Send 1 Normal Trap Card that is activated when an opponent’s monster declares an attack and meets its activation requirements, from your Deck to the Graveyard, except “Mirror Force Troop”; this effect becomes that Trap Card's effect when that card is activated. At the end of your opponent’s Battle Phase, if your opponent controls fewer face-up monsters than they did at the start of this Battle Phase: You can Special Summon this card from your Graveyard as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK 1000/DEF 1000). This card is NOT treated as a Trap Card.) If Summoned this way, this card gains 200 ATK and DEF for each Normal Trap Card in your Graveyard.

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When an opponent’s monster declares an attack: Send 1 Normal Trap Card that activates when an opponent's monster declares an attack and meets its activation requirements from your Deck to the Graveyard, except “Mirror Force Troop”; this effect becomes that Trap Card's effect.

This I think is what you had in mind? This is meant to stop abuses with cards like Black Sonic. I like the card itself, if it had something like that.

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Fixed the effect so it works like intended.

 

When an opponent’s monster declares an attack: Send 1 Normal Trap Card that activates when an opponent's monster declares an attack and meets its activation requirements from your Deck to the Graveyard, except “Mirror Force Troop”; this effect becomes that Trap Card's effect.

 

The reason I had "and meets its activation requirements" was so that you couldn't activate something like Black Sonic. I feel the current text is too abusable.

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The reason I had "and meets its activation requirements" was so that you couldn't activate something like Black Sonic. I feel the current text is too abusable.

I don't really know, but I feel like this text means that it must correct activation conditions "this effect becomes that Trap Card's effect when that card is activated."

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Honestly, it's just too overpowered compared to any other "Mirror Force" Trap card... because it can potentially be any "Mirror Force" Trap card without any further restriction and nets you a free Level 4 monster to use for Rank 4s or Synchros on your turn.  And if that's not enough, that free Level 4 monster just happens to be a LIGHT Warrior-Type monster because there's already a crap ton of things that work with that like "Heroic Champion - Excalibur", "Blade Armor Ninja", "Michael, the Arch-Lightsworn", "Bujintei Tsukuyomi", or god forbid if you have a lot more Level 4 Warriors: "Number 86: Heroic Champion - Rhongomyniad"!  No real cost to pay (no, sending a Trap from the Deck to the Graveyard doesn't count), no drawbacks of any kind, and free Deck thinning that can be recycled with "Jar of Avarice" all in one game-breaking package.

 

Seriously..?

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Honestly, it's just too overpowered compared to any other "Mirror Force" Trap card... because it can potentially be any "Mirror Force" Trap card without any further restriction and nets you a free Level 4 monster to use for Rank 4s or Synchros on your turn.  And if that's not enough, that free Level 4 monster just happens to be a LIGHT Warrior-Type monster because there's already a crap ton of things that work with that like "Heroic Champion - Excalibur", "Blade Armor Ninja", "Michael, the Arch-Lightsworn", "Bujintei Tsukuyomi", or god forbid if you have a lot more Level 4 Warriors: "Number 86: Heroic Champion - Rhongomyniad"!  No real cost to pay (no, sending a Trap from the Deck to the Graveyard doesn't count), no drawbacks of any kind, and free Deck thinning that can be recycled with "Jar of Avarice" all in one game-breaking package.

 

Seriously..?

My defense here is that it takes space to use it if you aren't going to focus on it. Most deck use only a few Mirror Forces, the more they have the more spaces they have to leave out. Yes, I understand that the Mirror Force cards are very powerful, though I still believe this card is gimmicky enough where it won't work that well with most Decks. I am fine with another Cost if you have a suggestion, but I don't think it's necessary.
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Well, I would personally consider adding a 'Discard 1 card;' cost to it.  I'm taking a page from the comparison between "Mask Change" and "Mask Change II".  While "Mask Change" specifically requires you to target a HERO monster you control, and then send it to the Graveyard as the entire cost, "Mask Change II" allows you to send any monster you want, allowing for more versatility and freedom.  However, "Mask Change II" has that discard cost attached to it.  This was intentional because "Mask Change II" would otherwise completely outclass "Mask Change".

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