Atypical-Abbie Posted January 22, 2016 Report Share Posted January 22, 2016 A Pseudo-Trap monster support card for the Mirror Force series of cards. I also quite like the second effect's activation condition here, I think it plays very well into what Mirror Force does. When an opponent’s monster declares an attack: Send 1 Normal Trap Card that is activated when an opponent’s monster declares an attack and meets its activation requirements, from your Deck to the Graveyard, except “Mirror Force Troop”; this effect becomes that Trap Card's effect when that card is activated. At the end of your opponent’s Battle Phase, if your opponent controls fewer face-up monsters than they did at the start of this Battle Phase: You can Special Summon this card from your Graveyard as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK 1000/DEF 1000). This card is NOT treated as a Trap Card.) If Summoned this way, this card gains 200 ATK and DEF for each Normal Trap Card in your Graveyard. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 22, 2016 Report Share Posted January 22, 2016 I think it helps chainable things such as Compuls and RoD a little too much. Can you maybe make it so it can only send Mirror Force Trap cards? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 22, 2016 Author Report Share Posted January 22, 2016 I think it helps chainable things such as Compuls and RoD a little too much. Can you maybe make it so it can only send Mirror Force Trap cards?Their timing isn't when an attack is declared, how would you use them here? Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 22, 2016 Report Share Posted January 22, 2016 Their timing isn't when an attack is declared, how would you use them here?The activation conditions for Compuls and ROD are variable, they can be activated anytime except on my turn for Rod so the timing is fine Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 22, 2016 Author Report Share Posted January 22, 2016 The activation conditions for Compuls and ROD are variable, they can be activated anytime except on my turn for Rod so the timing is fineWell, that isn't the intention anyway. Not sure how I would reword it. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 22, 2016 Report Share Posted January 22, 2016 Well, that isn't the intention anyway. Not sure how I would reword it.send 1 "Mirror Force" normal trap card Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 22, 2016 Author Report Share Posted January 22, 2016 send 1 "Mirror Force" normal trap cardI still wanted to keep it open to other traps. Link to comment Share on other sites More sharing options...
Dova Posted January 23, 2016 Report Share Posted January 23, 2016 When an opponent’s monster declares an attack: Send 1 Normal Trap Card that activates when an opponent's monster declares an attack and meets its activation requirements from your Deck to the Graveyard, except “Mirror Force Troop”; this effect becomes that Trap Card's effect.This I think is what you had in mind? This is meant to stop abuses with cards like Black Sonic. I like the card itself, if it had something like that. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 25, 2016 Author Report Share Posted January 25, 2016 Fixed the effect so it works like intended. Link to comment Share on other sites More sharing options...
Dova Posted January 25, 2016 Report Share Posted January 25, 2016 Fixed the effect so it works like intended. When an opponent’s monster declares an attack: Send 1 Normal Trap Card that activates when an opponent's monster declares an attack and meets its activation requirements from your Deck to the Graveyard, except “Mirror Force Troop”; this effect becomes that Trap Card's effect. The reason I had "and meets its activation requirements" was so that you couldn't activate something like Black Sonic. I feel the current text is too abusable. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 26, 2016 Author Report Share Posted January 26, 2016 The reason I had "and meets its activation requirements" was so that you couldn't activate something like Black Sonic. I feel the current text is too abusable.I don't really know, but I feel like this text means that it must correct activation conditions "this effect becomes that Trap Card's effect when that card is activated." Link to comment Share on other sites More sharing options...
Dova Posted January 26, 2016 Report Share Posted January 26, 2016 I don't really know, but I feel like this text means that it must correct activation conditions "this effect becomes that Trap Card's effect when that card is activated." Yes, but doesn't effect bypass cost? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 26, 2016 Author Report Share Posted January 26, 2016 Jeez, I hate to work on cards so long after I post them, but this version should be correct now, yes? Link to comment Share on other sites More sharing options...
Dova Posted January 26, 2016 Report Share Posted January 26, 2016 Yeah, liking it now. Nice work. Link to comment Share on other sites More sharing options...
gmaster1991 Posted January 27, 2016 Report Share Posted January 27, 2016 Honestly, it's just too overpowered compared to any other "Mirror Force" Trap card... because it can potentially be any "Mirror Force" Trap card without any further restriction and nets you a free Level 4 monster to use for Rank 4s or Synchros on your turn. And if that's not enough, that free Level 4 monster just happens to be a LIGHT Warrior-Type monster because there's already a crap ton of things that work with that like "Heroic Champion - Excalibur", "Blade Armor Ninja", "Michael, the Arch-Lightsworn", "Bujintei Tsukuyomi", or god forbid if you have a lot more Level 4 Warriors: "Number 86: Heroic Champion - Rhongomyniad"! No real cost to pay (no, sending a Trap from the Deck to the Graveyard doesn't count), no drawbacks of any kind, and free Deck thinning that can be recycled with "Jar of Avarice" all in one game-breaking package. Seriously..? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 27, 2016 Author Report Share Posted January 27, 2016 Honestly, it's just too overpowered compared to any other "Mirror Force" Trap card... because it can potentially be any "Mirror Force" Trap card without any further restriction and nets you a free Level 4 monster to use for Rank 4s or Synchros on your turn. And if that's not enough, that free Level 4 monster just happens to be a LIGHT Warrior-Type monster because there's already a crap ton of things that work with that like "Heroic Champion - Excalibur", "Blade Armor Ninja", "Michael, the Arch-Lightsworn", "Bujintei Tsukuyomi", or god forbid if you have a lot more Level 4 Warriors: "Number 86: Heroic Champion - Rhongomyniad"! No real cost to pay (no, sending a Trap from the Deck to the Graveyard doesn't count), no drawbacks of any kind, and free Deck thinning that can be recycled with "Jar of Avarice" all in one game-breaking package. Seriously..?My defense here is that it takes space to use it if you aren't going to focus on it. Most deck use only a few Mirror Forces, the more they have the more spaces they have to leave out. Yes, I understand that the Mirror Force cards are very powerful, though I still believe this card is gimmicky enough where it won't work that well with most Decks. I am fine with another Cost if you have a suggestion, but I don't think it's necessary. Link to comment Share on other sites More sharing options...
gmaster1991 Posted January 27, 2016 Report Share Posted January 27, 2016 Well, I would personally consider adding a 'Discard 1 card;' cost to it. I'm taking a page from the comparison between "Mask Change" and "Mask Change II". While "Mask Change" specifically requires you to target a HERO monster you control, and then send it to the Graveyard as the entire cost, "Mask Change II" allows you to send any monster you want, allowing for more versatility and freedom. However, "Mask Change II" has that discard cost attached to it. This was intentional because "Mask Change II" would otherwise completely outclass "Mask Change". Link to comment Share on other sites More sharing options...
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