The Nyx Avatar Posted February 5, 2016 Report Share Posted February 5, 2016 LORE:While your opponent controls a Ritual Monster or a monster that was Special Summoned from the Extra Deck, you can Special Summon this card from your hand. Once per turn, you can reveal any number of EARTH or Fairy-Type monsters in your hand; this card gains 1000 ATK for each card revealed until your next Standby Phase. This card is unaffected by the effects of Level/Rank 4 monsters. You can only activate each effect of "Fairy of the Hidden Woods" once per turn. Link to comment Share on other sites More sharing options...
Hello my name is Enguin Posted February 5, 2016 Report Share Posted February 5, 2016 So a self-summoning non-target banishing Earth tuner making it Naturia Beast food. I don't think I can agree with this one pal. No hard OPT on the self-summon, you yourself can control any amount of anything and then drop this for free to banish for free, it's a +1 on summon with arguably the most potent form of removal. On a level 1 Earth tuner. I mean, Beast is a really potent anti-pendulum anti-most things nowadays card, and Bulb is conventionally the best Earth tuner, whose effect is a once per duel self-revive, or Palumoro simply for searchability. This thing on its own is instantly better than both of those just because free banish on a free summon. Tuners that self-summon are rare, and ones that bring themselves out from the hand all have restrictions or are archetype-specific. The closest to this that exists is Mirror Resonator, which has a hard OPT and requires you not to have an ED monster out, and banishes itself when it leaves the field. I really think this'd be fine without the banish. That's just too strong on something so small. I don't know of any monsters outside of Trishula and the rank 9 thing that non-target banish, putting such a powerful effect on such a splashable thing feels inadvisable. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 7, 2016 Author Report Share Posted February 7, 2016 So a self-summoning non-target banishing Earth tuner making it Naturia Beast food. I don't think I can agree with this one pal. No hard OPT on the self-summon, you yourself can control any amount of anything and then drop this for free to banish for free, it's a +1 on summon with arguably the most potent form of removal. On a level 1 Earth tuner. I mean, Beast is a really potent anti-pendulum anti-most things nowadays card, and Bulb is conventionally the best Earth tuner, whose effect is a once per duel self-revive, or Palumoro simply for searchability. This thing on its own is instantly better than both of those just because free banish on a free summon. Tuners that self-summon are rare, and ones that bring themselves out from the hand all have restrictions or are archetype-specific. The closest to this that exists is Mirror Resonator, which has a hard OPT and requires you not to have an ED monster out, and banishes itself when it leaves the field. I really think this'd be fine without the banish. That's just too strong on something so small. I don't know of any monsters outside of Trishula and the rank 9 thing that non-target banish, putting such a powerful effect on such a splashable thing feels inadvisable.As usual, thank you. Naturia Beast never came to mind when I originally made this card. Removed the banish effect and added "You can only activate each effect of "Fairy of the Hidden Woods" once per turn." to the effect. Link to comment Share on other sites More sharing options...
DoctorMiracle Posted February 9, 2016 Report Share Posted February 9, 2016 So, a self-summoning tuner that can be a staple in decks. Nice. I don't see a reason why you have an attack gaining effect for this card. To me, it seems, unnecessary. It just doesn't seem right for a card like this especially for the current state of prominent or issuable decks for this. Perhaps changing the effect in order to PROMOTE the usage of those certain decks. A search effect to gather resources or a grab effect to target the graveyard. Perhaps even allowing a grave synchro due to some EARTH decks dumping monsters in the grave to set-up. The once-per turn is a nice touch as it avoids tuner spam in the same turn. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 9, 2016 Author Report Share Posted February 9, 2016 So, a self-summoning tuner that can be a staple in decks. Nice. I don't see a reason why you have an attack gaining effect for this card. To me, it seems, unnecessary. It just doesn't seem right for a card like this especially for the current state of prominent or issuable decks for this. Perhaps changing the effect in order to PROMOTE the usage of those certain decks. A search effect to gather resources or a grab effect to target the graveyard. Perhaps even allowing a grave synchro due to some EARTH decks dumping monsters in the grave to set-up. The once-per turn is a nice touch as it avoids tuner spam in the same turn.I take it all for the purpose of Naturia Beast? I'd rather it have a form to keep itself on the field via battle, so this thing's not completely feeble on it's own. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 18, 2016 Author Report Share Posted February 18, 2016 Bump. Link to comment Share on other sites More sharing options...
Sleepy Posted February 19, 2016 Report Share Posted February 19, 2016 Just being a very easy Special Summon EARTH Tuner makes her worth looking at, and that's arguably no longer really a "casual" use for the card. The Naturia Synchros were already mentioned. Can't argue with that. I rather like how she is a potential beater. With something like the Mystical Shine Ball engine and a way to recycle the balls into the hand can make her over 3000, though it does take some dedication and hand size so her going up to 1000 ATK per card instead of 900 and starting with something like 500 or 600 original ATK would make her +ATK effect more useful outside Heart of the Underdog-induced boosts. I'm very tempted to suggest giving her a still useful but higher Level, just enough to hinder her ability to be splashed for Naturia Beast because of how much that play seems to over-shadow the rest of the card, but IDK if I should.... Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 23, 2016 Author Report Share Posted February 23, 2016 Just being a very easy Special Summon EARTH Tuner makes her worth looking at, and that's arguably no longer really a "casual" use for the card. The Naturia Synchros were already mentioned. Can't argue with that. I rather like how she is a potential beater. With something like the Mystical Shine Ball engine and a way to recycle the balls into the hand can make her over 3000, though it does take some dedication and hand size so her going up to 1000 ATK per card instead of 900 and starting with something like 500 or 600 original ATK would make her +ATK effect more useful outside Heart of the Underdog-induced boosts. I'm very tempted to suggest giving her a still useful but higher Level, just enough to hinder her ability to be splashed for Naturia Beast because of how much that play seems to over-shadow the rest of the card, but IDK if I should....So should I change it from 900 to 1000? Link to comment Share on other sites More sharing options...
Sleepy Posted February 24, 2016 Report Share Posted February 24, 2016 So should I change it from 900 to 1000? In my opinion, it'd help.Make her original ATK 600 and her boost x1000.As is vs with the suggestions would make the following differences: 1 reveal = 1300 ATK vs 1600 ATK, so her ATK make for a little more of a temporary beater, not much beyond saving a little bit of LP at this point though.2 reveals = 2200 ATK vs 2600 ATK, so she can now bring down those 2400 and 2500 beaters like Monarchs or typical Ace monsters (Dark Magician, Stardust, Utopia, etc).3 reveals = 3200 ATK vs 3600 ATK, she can now beat down cards like Qliphort Towers or crash against a Mega Monarch boosted by its Monarch Field Spell.4 reveals = 4100 ATK vs 4600 ATK. From here on either one can basically take down anything, but the latter can fight Ultimate Dragon for the fun of it.5+ reveals is going for OTK and either way must be using Heart of the Underdog, so it doesn't matter anymore at this stage. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 28, 2016 Author Report Share Posted February 28, 2016 In my opinion, it'd help.Make her original ATK 600 and her boost x1000.As is vs with the suggestions would make the following differences: 1 reveal = 1300 ATK vs 1600 ATK, so her ATK make for a little more of a temporary beater, not much beyond saving a little bit of LP at this point though.2 reveals = 2200 ATK vs 2600 ATK, so she can now bring down those 2400 and 2500 beaters like Monarchs or typical Ace monsters (Dark Magician, Stardust, Utopia, etc).3 reveals = 3200 ATK vs 3600 ATK, she can now beat down cards like Qliphort Towers or crash against a Mega Monarch boosted by its Monarch Field Spell.4 reveals = 4100 ATK vs 4600 ATK. From here on either one can basically take down anything, but the latter can fight Ultimate Dragon for the fun of it.5+ reveals is going for OTK and either way must be using Heart of the Underdog, so it doesn't matter anymore at this stage.Thank you! Edit it's effect. Link to comment Share on other sites More sharing options...
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