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Fallen Angel Esther


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Pendulum Effect:When a Spell Card is activated: You can destroy this card; negate the activation and banish that card (this effect is treated as Spell Speed 2).

 

Monster Effect:When this card is Normal Summoned: You can pay 1000 Life Points to target 1 card in an opponent's occupied Pendulum Zone; Place it in an empty Pendulum Zone on your side of the field. When this card is Special Summoned: You can banish 1 Spell Card in your Graveyard; Gain 500 Life Points.

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As far as I understand, Pendulum monsters go to the Extra even if they are sent, as long as they are on the field, so I don't think this card's Pendulum effect works.

It's very unconventional for a Pendulum Effect, but theoretically G.B. Hunter can help pull it off. That's why most Pendulum Effects involve self-destruction.

 

Another unconventional thing this card does is respond to the activation of a card without being Spell Speed 2+. Though if it were, then the fact that a Spell effect is Spell Speed 2 makes for another unconventional effect. As the card only sends the Spell to the Graveyard instead of negating its activation or something, the fact that it's a Trigger Effect should be okay. Edit: I read the effect incorrectly; it does indeed negate the activation, and therefore has problems. Not only with its mechanics, but the fact that the card does too much considering its monster effects.

 

The fact that the TCG follows PSCT as it is written makes this all fine and dandy, but this effect would be implicitly a Quick Effect in the OCG. You would need rulings that would very obviously contradict the rulings of other cards for it to be a Trigger Effect.

 

I have no complaints about the Normal Summon effect (Edit: As long as the Pendulum Effect changes). It may be a +2, whereas most Normal Summons only net 1 card at most, but is limited to the Pendulum mirror in being useful (in most cases), and unlike Monster Zones, of which you have 5, a player only has 2 Pendulum Zones. All of this significantly limits the number of situations in which it can be used.

 

I am a total fan of the Special Summon effect. It provides a steady income of LP with multiple Esthers being Pendulum Summomed, but it runs on limited fuel and not every Deck enjoys Esther's presence in their Monster Zones (not that 3 is a terrible number in the least). It is a largely useless, but nonetheless lovely effect.

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