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[Written] Omni HERO's Evolved


Thomas★Zero

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Elemental HERO Burning Nova Master

lv 8 FIRE

Warrior/Fusion/Effect

1 "Elemental HERO" Monster + 1 FIRE "HERO" Monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. Increase this cards ATK and DEF by 400 for each "HERO" monster you control. When this card destroys a monster as a result of battle: draw 1 card.

ATK/2600 DEF/2100

 

Elemental HERO Storming Great Tornado

lv 8 WIND

Warrior/Fusion/Effect

1 "Elemental HERO" Monster + 1 WIND "HERO" Monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls. Once per turn, during either players turn: if your opponent activates a card effect that would target or destroy a "HERO" Monster(s) you control; you can negate the activation of that card and shuffle it into your opponents deck.

ATK/2800 DEF/2200

 

Elemental HERO Beyond Absolute Zero

lv 8 WATER

Warrior/Fusion/Effect

1 "Elemental HERO" Monster + 1 WATER "HERO" Monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 500 ATK for each face-up WATER monster on the field, except this card. Once per turn, during either player's turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. When this card leaves the field: Destroy all monsters your opponent controls.

ATK/2500 DEF/2000

 

Elemental HERO Graviton Gaia

lv 8 EARTH

Warrior/Fusion/Effect

1 "Elemental HERO" Monster + 1 EARTH "HERO" Monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; its ATK is halved and this card gains the same amount of ATK. Monsters your opponent controls cannot change their Battle Position.

ATK/2200 DEF/2600

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I don't know if you forgot that original Gaia was a Level 6, or you intentionally made it 8 for flavor purposes, but yeah. 

 

Anyway, their effects are definite improvements but the materials make them less desirable in the long run (based on the current viable pool); by this, I mean the Attribute requirement to make them (now that you have limited it to HERO stuff). The original ones exist, but as this is Advanced, they aren't really fit for usage. 

 

Nova Master at least has Blazeman as a viable target, but otherwise, the other valid materials aren't great. Masked HERO Goka is just bad, Phoenix Enforcer/its evolution aren't worth using as material [you'd might as well keep them out for whatever they're worth], Inferno isn't worth it (given the restrictions) and no one uses Burstinatrix except in casual Decks. Oh wait, I forgot about Heat and his female counterpart; suppose they're also decent enough. 

 

Storming Great would be great if we actually had a good WIND HERO to build this off of. I've said this a few times in other threads (not necessarily yours), but until TCG either lets Stratos return to 1 copy [either errata'd or not] OR we get another Main Deck WIND HERO (like manga Jaden's Masked stuff); this isn't going to see a ton of play (you're resorting to Avian right now). 

 

I like the Breakthrough Skill-esque effect on retrained Absolute Zero though (and luckily Bubbleman is seeing a good amount of play in HEROs; I suppose you could fuse a used up Masked HERO Vapor or Acid as well, but...). Otherwise, the rest of the card is the same as original form (bar the requirements). 

 

At least Gaia's stat changing is permanent now, so that's an improvement over the original. That, and if done correctly, your opponent is either forced to play defensively (or left vulnerable to attacks + subsequent damage; this is assuming the opponent doesn't already play backrow). Usage-wise, there are some options (including the Evil HEROs if you choose to run them), but aside from maybe Woodsman (and I don't know about Wildheart / Bladedge nowadays), that's about it. 

 

---

In all, the "evolutions" are nice, but with regards to the current pool, we don't have a ton of options of getting these out (bar for Ab0).

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I don't know if you forgot that original Gaia was a Level 6, or you intentionally made it 8 for flavor purposes, but yeah. 

 

Anyway, their effects are definite improvements but the materials make them less desirable in the long run (based on the current viable pool); by this, I mean the Attribute requirement to make them (now that you have limited it to HERO stuff). The original ones exist, but as this is Advanced, they aren't really fit for usage. 

 

Nova Master at least has Blazeman as a viable target, but otherwise, the other valid materials aren't great. Masked HERO Goka is just bad, Phoenix Enforcer/its evolution aren't worth using as material [you'd might as well keep them out for whatever they're worth], Inferno isn't worth it (given the restrictions) and no one uses Burstinatrix except in casual Decks. Oh wait, I forgot about Heat and his female counterpart; suppose they're also decent enough. 

 

Storming Great would be great if we actually had a good WIND HERO to build this off of. I've said this a few times in other threads (not necessarily yours), but until TCG either lets Stratos return to 1 copy [either errata'd or not] OR we get another Main Deck WIND HERO (like manga Jaden's Masked stuff); this isn't going to see a ton of play (you're resorting to Avian right now). 

 

I like the Breakthrough Skill-esque effect on retrained Absolute Zero though (and luckily Bubbleman is seeing a good amount of play in HEROs; I suppose you could fuse a used up Masked HERO Vapor or Acid as well, but...). Otherwise, the rest of the card is the same as original form (bar the requirements). 

 

At least Gaia's stat changing is permanent now, so that's an improvement over the original. That, and if done correctly, your opponent is either forced to play defensively (or left vulnerable to attacks + subsequent damage; this is assuming the opponent doesn't already play backrow). Usage-wise, there are some options (including the Evil HEROs if you choose to run them), but aside from maybe Woodsman (and I don't know about Wildheart / Bladedge nowadays), that's about it. 

 

---

In all, the "evolutions" are nice, but with regards to the current pool, we don't have a ton of options of getting these out (bar for Ab0).

Yeah Gaia being Level 8 is due to lore of getting an upgrade also with these they at least in HERO decks have key materials for them that you can use...

 

Burning Nova Master has Blazeman as its main material where Blazeman can quickly be made into this or any of the other Omni HERO's.

 

Beyond Absolute Zero as you mentioned has Bubbleman as its main material for making it.

 

Storming Great Tornado does require you to run either Avian or Divine Wind to make this but with SGT's effects it should make it worth it.

 

Beyond Gaia does as you mentioned have options of Woodsman and Wildheart where their alright for EARTH targets.

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