ihop Posted March 23, 2016 Report Share Posted March 23, 2016 As long as there are 4 Solemns this won't see the light of day. Given fewer Solemns it's actually a relatively good side card. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 23, 2016 Report Share Posted March 23, 2016 Actually, if you think about it, it's kind of an Inverse Soul Charge, and as Winter said you are able to control how many you remove and pick which. The thing is, especially from my experience with Dracopals, a well-place Time Space can and will really ruin someone's day. Just plopping it down willy-nilly like you imply will kill you, yes. Making an educated activation based on what they summon, what they did in the turn before hand, and what their hand looks like (or lack there-of); you can very much ruin someone's day and take the match.If time space negated the effects, I'd be inclined to agree, as it stands it's just a stein that the opponent can control. I don't like it. Esp since resources from the extra aren't negs to lose. You could literally be going -1 and -5K to give your opponent a pot of Avarice That's not what I call a good cardAs long as there are 4 Solemns this won't see the light of day. Given fewer Solemns it's actually a relatively good side card.I'll go a step further and say that even the Horn(s) of Heaven are better than this card. Let assume Solemn Notice gets limited, this still will see little to no play Link to comment Share on other sites More sharing options...
Blake Posted March 23, 2016 Report Share Posted March 23, 2016 Actually, if you think about it, it's kind of an Inverse Soul Charge, and as Winter said you are able to control how many you remove and pick which. The thing is, especially from my experience with Dracopals, a well-place Time Space can and will really ruin someone's day. Just plopping it down willy-nilly like you imply will kill you, yes. Making an educated activation based on what they summon, what they did in the turn before hand, and what their hand looks like (or lack there-of); you can very much ruin someone's day and take the match.It's a card that quickly becomes dead, and, in terms of Raff, it';s worse than BTH, so won't be initial Raff, TTHN, and TTH most times. So between its flaws and that, it's not good, nor is it a reason to be fine with this card being mediocre. Link to comment Share on other sites More sharing options...
BlackBeartic Posted March 23, 2016 Report Share Posted March 23, 2016 Someone's going to pop this on Yuya in the endgame of the anime. I just feel it. Link to comment Share on other sites More sharing options...
~~~~ Posted March 23, 2016 Report Share Posted March 23, 2016 Someone's going to pop this on Yuya in the endgame of the anime. I just feel it.Yuya will use it on himself Link to comment Share on other sites More sharing options...
Taylor Gorrell Posted March 23, 2016 Report Share Posted March 23, 2016 I'm just happy we got something anti-Pendulum though I would've preferred something good enough to kick Raigeki back into the Forbidden Zone. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 24, 2016 Report Share Posted March 24, 2016 On the bright side, this card basically confirms that Solemn Notice/Strike won't stay at three Question is, will they milk Twin Twister and it at 2 first before limiting them or not Link to comment Share on other sites More sharing options...
Sleepy Posted March 27, 2016 Report Share Posted March 27, 2016 Why does this card let you negate your own pendulum summon? Why would you ever do that? Also, at least its free. The only situation I can think of is if your deck is one of those whose monster lineup isn't 100% Pendulums and you ran out of them. With no way of recycling them, you P-Summon a bunch of yours, return them to the deck, and immediately start using your searching effects on them again. Usually stuff that'd be limited in the future. Which is not really a good use since it needs to be at a kind of late game where somehow using up all your plays didn't conclude the duel on either direction, and somehow you still have scales setup, defeating the purpose of this kind of play to begin with. Not to mention letting your P-Summon be and using them for a power play is pretty much always gonna be better. Link to comment Share on other sites More sharing options...
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