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[AGM] Numerix 101: Divine Dragon Bahamut


Yuuji Kazami

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How did I do? Any feedback is appreciated.

 

[spoiler=Final Version:'']cVovrj2.jpeg

 

 

 

Final Version Effect:
 
ATK: 0           DEF: 0
 
3 Xyz Monsters with different Ranks
(This card's original Rank is always treated as 1.)
Once per turn: You can detach 1 Xyz Material from this card; place 1 Divine Counter on this card. This card's Rank increases by 4, and its ATK and DEF are increased by 1500 for each Divine Counter(s) on it (max. 3). For each Divine Counter(s) on this card, it gains the following effects:
• 1+: This card cannot be destroyed by battle or be targeted by an opponent's card effects.
• 2+: Once per turn: You can banish 1 card from your opponent's hand, field, and Graveyard.
• 3+: This card can attack twice during each Battle Phase, and any damage it inflicts is doubled.
 
 
Original Effect:
 
ATK: 500    DEF: 500
 
3 Xyz Monsters with different Ranks
(This card's original Rank is always treated as 1.)
Once per turn: You can detach 1 Xyz Material from this card; place 1 Divine Counter on this card. This card's Rank increases by 4, and its ATK and DEF are increased by 1500 for each Divine Counter(s) on it (max. 3). For each Divine Counter(s) on this card, it gains the following effects:
• 1+: This card cannot be destroyed by battle or be targeted by an opponent's card effects.
• 2+: Once per turn: You can banish 1 card from your opponent's hand, field, and Graveyard.
• 3+: This card can attack twice during each Battle Phase, and any damage it inflicts is doubled.
 
Edit 1 Effect:
 
ATK: 2000   DEF: 2000
 
3 Xyz Monsters with different Ranks
(This card's original Rank is always treated as 1.)
Once per turn: You can detach 1 Xyz Material from this card; place 1 Divine Counter on this card. This card's Rank increases by 4, and its ATK and DEF are increased by 500 for each Divine Counter(s) on it (max. 3). For each Divine Counter(s) on this card, it gains the following effects:
• 1+: This card cannot be destroyed by battle or be targeted by an opponent's card effects.
• 2+: Once per turn: You can banish 1 card from your opponent's hand, field, and Graveyard.
• 3+: This card can attack twice during each Battle Phase, and any damage it inflicts is doubled.
 
 
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Post the effect underneath the card; it's hard to read otherwise. 

Sorry about that, the effect is up now.

 

Was considering a base ATK of 2000, with additions of 1000 ATK per counter. Otherwise, it was going to be 2500 base ATK and additions of 500 per counter.

 

I kept debating with myself on this one tbh. I wanted to make a unique card, but as you can see, it was rather hard. =/

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First off, Nyx reserved 107, just like I reserved 108. So change its number.

 

Second, that effect is zonkers, even without counting Dracena. Basically, you negate/Torrential/BTH it, or you basically get stomped by this thing. And, if it gets to that point, a double-attacking double-damage 5000/5000 beatstick is what you have to look forward to. I mean . . . dude.

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First off, Nyx reserved 107, just like I reserved 108. So change its number.

 

Second, that effect is zonkers, even without counting Dracena. Basically, you negate/Torrential/BTH it, or you basically get stomped by this thing. And, if it gets to that point, a double-attacking double-damage 5000/5000 beatstick is what you have to look forward to. I mean . . . dude.

...Did you even bother to read the Summon requirements? As well as the Once per turn effect for the counter addition?

 

Besides, it's still susceptible to ANY removal on the summon. This means that until it detaches for the first counter, you'll be able to kill it off with anything that gets rid of monsters on the board. After the first counter, you'll have to use a non-target removal.

 

E.G. Ignister Prominence, Kozmojo, Ghost Ogre. 

 

Second counter it becomes a OPT Trishula. Yeah, did that on purpose. The whole point of the last counter is to end the game. If you'd count the ranks:

 

First counter ---> Rank 5: 2000 ATK and DEF, not susceptible to targeting effects or battle.

 

Second counter ---> Rank 9: 3500 ATK and DEF, with additional Trishula effect.

 

Third counter ---> Rank 13: 5000 ATK and DEF, with the double strike and double damage inflicting effect to end the game.

 

And where was the reservations? I never did see it, but I'll change the number on the card either way. Where can I see the reservations page?

 

EDIT: Nvm, I found the post. Sorry about that Nyx. I'll change the number.

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You do realize that once you summon this thing, you also have free reign to detach on the same turn, effectively turning it into a 2K monster that can't die in battle or be targeted by most things. That part is fine, but the rest of the effects aren't. 

 

Second counter is an OPT Trishula (you know about that card being banned for quite a while), and on a 3500 body. 

 

Third effect is...yeah, OTK territory. 5000 ATK double attacker with OEPD's double damage effect...I'd expect this kind of stuff on some broken as hell anime boss. 

 

While yes, you still need 3 Xyz Monsters of differing Ranks to make this (however plausible it is to make in this game or for AGM purposes), making a card that is a literal OTK after a certain time is not okay. Don't assume that the opponent is conveniently going to have non-targeting removal on hand when they want to get rid of this. Or heck, even Counter Cleaner for whatever reason you want it.

 

-----

Honestly, I'd lower the stat boost per counter and change the 2/3 counter effects. While yes, this card should be worth using with consideration to the materials being used to make this, it should NOT, however, be able to Trish once per turn and whatever else it can do with stats going into F.G.D range.

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You do realize that once you summon this thing, you also have free reign to detach on the same turn, effectively turning it into a 2K monster that can't die in battle or be targeted by most things. That part is fine, but the rest of the effects aren't. 

 

Second counter is an OPT Trishula (you know about that card being banned for quite a while), and on a 3500 body. 

 

Third effect is...yeah, OTK territory. 5000 ATK double attacker with OEPD's double damage effect...I'd expect this kind of stuff on some broken as hell anime boss. 

 

While yes, you still need 3 Xyz Monsters of differing Ranks to make this (however plausible it is to make in this game or for AGM purposes), making a card that is a literal OTK after a certain time is not okay. Don't assume that the opponent is conveniently going to have non-targeting removal on hand when they want to get rid of this. Or heck, even Counter Cleaner for whatever reason you want it.

 

-----

Honestly, I'd lower the stat boost per counter and change the 2/3 counter effects. While yes, this card should be worth using with consideration to the materials being used to make this, it should NOT, however, be able to Trish once per turn and whatever else it can do with stats going into F.G.D range.

So... Even with the somewhat difficult Summoning requirement, this card is still too overpowered?

 

I'm all fine with lowering the stats a little, because the second and third effects are very, very powerful. However, even on the Summon, it's susceptible to any removal; you don't need to chain a card to the counter addition in order to get rid of this.

 

I really can't think of a deck that can easily get this guy out in the beginning of the duel, although it's still possible. Sharks might be able to make this a lot easier with Bahamut, Cat, and Nightmare. Other than that, I guess BA could also with Dante, Beatrice, and Gaia Charger if they actually decide to add it in. Other than that, can't really think of any other deck that can bring this out as easily as the two examples mentioned above. This card will require a lot of resources, and it was meant to be a generic Xyz game finisher.

 

I'll lower the stat boost by increasing the base ATK, as well as decreasing the ATK gain. Still a little unsure on changing the effects, because it's not as if you can't outplay this card. If you had no cards in your hand, Bahamut wouldn't even be able to resolve the second effect.

 

Also, Trishula has been off the banlist as limited for awhile now. It wasn't released too long ago, but it's been here for over a format or two.

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Pff. Immunity to targeting and battle is weak. I mean, it can't even protect itself from destruction by card effects. Hardly overpowered compared to the present metagame *gestures towards Magnus, Kozmo ships, Ultimate Chicken...*.

"Making a card that is a literal OTK after a certain time is not okay"?! What if we want to make a card like that? Konami's got cards like that. Cards like that, if well balanced, can be fun to play with. I don't think there should be a problem if it's balanced out by tough restrictions, and I don't think you should limit people's creativity like that.

The doubling battle damage is over-overkill. You could remove that and do perfectly fine. The Trishula effect's a bit iffy, but fits in thematically. Maybe you should make it target. And you may want to decrease the atk gain to 1000.

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@Shadowliepard

 

Aw... Thank you. ^_^

 

The thing is, I had to also focus on the aesthetic appeal. Making the second effect was too long, and I thought it was better to keep it as a Nekroz of Trishula effect (In which you had to banish exactly 3 cards, or the effect cannot resolve). Yes, the last effect was meant to end the game. Hell, Great Magnus is pretty much the same thing, except with more support.

 

But yeah, I'm seriously baffled by Sakura and Draconus's reviews. Seriously? Is this card so OP with the Summoning restriction (Which is harder than Shooting Quasar but more generic to use).

 

I had increased base ATK as well as decreased the ATK boost. At most, this card will only have 3500 ATK with the final effect, as opposed to the original 5000.

 

Honestly, the only issue I saw was the fact that the  ATK boost might've been too high. However, speaking from playing TCG and playing against all of the removal out there, this card isn't so broken as to be part of a OP anime boss's card. 

 

My biggest point: BASIC REMOVAL CAN STILL REMOVE IT UPON SUMMON, OR OTHERWISE NEGATE ITS EFFECTS. Fire Lake, Raigeki Break, Time-Space Trap Hole, Solemns, etc. It's just powerful, but not overpowered.

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The problem I have with it is that there are other Numerix which you would presumably be running to make this thing, at least in its original form, a living nightmare. Dracena lets you use OPT effects a second time as long as the card is still on the field, Centurion lets you bring out any Numerix right the hell out of nowhere, and Hyacinth Queen gives destruction immunity to other Xyz as long as it has Material.

 

Plus, we do have our own version of The Seventh One, so this thing can come out of nowhere in the quite literal sense.

 

So yes, in a vacuum it might just be a really cool boss, in the context of Numerix it's an OTK that can potentially come with no warning. It has too many enablers, is what I'm getting at. This version is slightly better, capping out at 3500 instead of 5000, but I'd almost be more comfortable if that first counter effect started with the word "cannot", so that Inversion Dragon turns this thing into a joke.

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The problem I have with it is that there are other Numerix which you would presumably be running to make this thing, at least in its original form, a living nightmare. Dracena lets you use OPT effects a second time as long as the card is still on the field, Centurion lets you bring out any Numerix right the hell out of nowhere, and Hyacinth Queen gives destruction immunity to other Xyz as long as it has Material.

 

Plus, we do have our own version of The Seventh One, so this thing can come out of nowhere in the quite literal sense.

 

So yes, in a vacuum it might just be a really cool boss, in the context of Numerix it's an OTK that can potentially come with no warning. It has too many enablers, is what I'm getting at. This version is slightly better, capping out at 3500 instead of 5000, but I'd almost be more comfortable if that first counter effect started with the word "cannot", so that Inversion Dragon turns this thing into a joke.

The Seventh One? Does it give this card 3 Xyz Materials upon activation when SSing? Otherwise, it'd just be a powerful 2500 attacker at most.

 

I'll be honest, I haven't taken much of a look at the other Numerix cards. In fact, I think I saw a few that were more ridiculous than this card because they were far easier to Summon (That Cannon bs card that can attack directly with 3200, and just needs a detach to prevent itself from leaving the field). 

 

Also, because I'm not familiar with those other Numerix's, if they're Xyz, it'll take a hell of a long time to get all of them out with this card. Don't know who Inversion Dragon is either.

 

To speak from an honest opinion: I really found nothing wrong with the original, and the final ATK wasn't even that bad compared to Numeronious Nummeronia. Heck, Solemn Strike can still kill it whenever it activates its effect. So can Raigeki, Dark Hole, and any non-targeting removal. I only believe Bahamut to be powerful, not overpowered. 

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