The Nyx Avatar Posted April 2, 2016 Report Share Posted April 2, 2016 LORE:When this card is Normal Summoned: You can pay 1000 Life Points; add 1 Spell/Trap Card from your Graveyard to your hand. If you do, you cannot activate that card the same turn you add it. Link to comment Share on other sites More sharing options...
Toffee. Posted April 2, 2016 Report Share Posted April 2, 2016 This is.... Honestly a bit too much. Like, you honestly wont care for the 1K cost when you can recycle things like Raigeki/Twin Twister/Foolish Burial/etc, in a much more efficient way then cards like Magician of Faith/Dark Magician of Chaos/Magical Stone Excavation/etc, and in turn it leads to more ridiculous plays.You'd honestly want to add more to the cost and/or give it drawbacks. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted April 2, 2016 Author Report Share Posted April 2, 2016 This is.... Honestly a bit too much. Like, you honestly wont care for the 1K cost when you can recycle things like Raigeki/Twin Twister/Foolish Burial/etc, in a much more efficient way then cards like Magician of Faith/Dark Magician of Chaos/Magical Stone Excavation/etc, and in turn it leads to more ridiculous plays.You'd honestly want to add more to the cost and/or give it drawbacks.Well, what would you suggest? 1500? "If you do, you cannot activate that card the same turn you add it"? Link to comment Share on other sites More sharing options...
Toffee. Posted April 2, 2016 Report Share Posted April 2, 2016 Well, what would you suggest? 1500? "If you do, you cannot activate that card the same turn you add it"?You could try something around that. I'm just stating that generic Spell/Trap recovery is a very fragile subject to work with, and you don't want it to be that overpowering. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted April 2, 2016 Author Report Share Posted April 2, 2016 You could try something around that. I'm just stating that generic Spell/Trap recovery is a very fragile subject to work with, and you don't want it to be that overpowering.So which one? 1500 Life Points, or not being able to activate it the same turn? Link to comment Share on other sites More sharing options...
ÆƵ– Posted April 2, 2016 Report Share Posted April 2, 2016 I'd say no activate since opp can then have a turn to react. Perhaps a level boost so that rota can't fetch it would also be appropriate? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted April 2, 2016 Author Report Share Posted April 2, 2016 Edit her effect. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted April 5, 2016 Author Report Share Posted April 5, 2016 Bump. Link to comment Share on other sites More sharing options...
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