♪ ♪Aria ♪ ♪ Posted April 4, 2016 Report Share Posted April 4, 2016 This card relies heavily on luck and can create surprising predicaments, for the controller, and the opponent, enjoy. Card's Name: Game GuyAttribute: DarkLevel: ✪✪✪✪✪✪✪Fiend/EffectLore:This card's name is also treated as "Shy Guy" while it is on the field or in the graveyard. Once per turn, during your Main Phase 1: You can roll a six-sided die and apply the result.1: Heal 900 LP. 2: Discard your entire hand to the Graveyard, draw 5 cards.3: Halve your Life Points.4: Select 1 monster on the field. The selected monster ATK is doubled until End Phase.5: Special Summon 1 "Shy Guy" from your Hand, Deck, or Graveyard, ignoring its Summoning conditions.6: Double your Life Points.ATK/DEF2750/700 Cnc Appreciated. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 4, 2016 Report Share Posted April 4, 2016 This card's name is also treated as "Shy Guy" while it is on the field or in the Graveyard. Once per turn, during your Main Phase 1: You can roll a six-sided die and apply the result.1: Heal 900 LP. 2: Discard your entire hand; draw 5 cards.3: Halve your current LP.4: Target 1 monster on the field; double its ATK until the end of this turn. 5: Special Summon 1 "Shy Guy" from your hand, Deck or Graveyard, ignoring its Summoning conditions.6: Double your current LP. -----Alright then... 1 isn't really that impressive; 900 LP is a relatively small boost in LP.2 is a OPT Morphing Jar for you only. To be honest, it doesn't reset the opponent's hand, but considering how Grave-reliant Decks become nowadays, this can end up problematic in certain cases. However, I suppose it's also fine for getting a new hand if you dead draw. Still, the concept of an OPT one-sided Morphing Jar is kinda borderlining it.3 probably has some obscure use somewhere, but Reversal Quiz stuff maybe? I don't really know what Decks can function with half your LP at present.4 can lead to some really nasty OTK or something along those lines, especially if you double the ATK of a monster that's already massive. Or heck, C103 burns a lot harder now on the opponent if you can do it. Most of the time, I see this boosting your own stuff,5 revives...itself and that other card you made just now. I haven't looked at it, but might've been in your best interest to post that one in this thread as well, so it's easier for other members to view it.6 varies from being a mild boost to outright nuts depending where you stand in terms of LP; on average, you can probably expect to regain about 2-4k LP (factoring in damage, costs and whatever else). Though, you could just use Dice Re-roll or something if you get a result that isn't helpful. Out of these effects, 1 and 3 are the ones that don't help you much (well, at least on their own otherwise). Rest of them have some degree of usage. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 7, 2016 Author Report Share Posted April 7, 2016 Bump! Added Image Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 7, 2016 Report Share Posted April 7, 2016 Effect 1 is pretty much a dud; effect 3 is worse. I'm not really fond of cards that have a chance of biting you in the back randomly. The card doing nothing on "failure" is enough to discourage people from playing it. What would be ideal on a random-effect card is that all outcomes provide some sort of boon - with the variance being whether the boon is enough to further your plays or if it will change your method of approaching things for the turn. Link to comment Share on other sites More sharing options...
Snatch Steal Posted April 7, 2016 Report Share Posted April 7, 2016 Call it an AC break, but this is worth a lesson. The reason that Pokemon is sometimes stigmatized as an un-competitive card game by those who don't play it is because there are a bunch of luck-based effects in common cards. "If you flip a coin, which, by the way, is affected by a myriad of outside factors, and get the supposedly 50/50 chance of heads, this great thing happens."Die Rolls suck. It makes the game more luck based than it should be, basically ever. Do you know why people use Upstart Goblin? So that there are fewer cards in their deck that will keep them away from the good ones. The entire point of consistency is getting the best cards fast. This just turns the game into a slot machine that gives lottery tickets. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 7, 2016 Report Share Posted April 7, 2016 Well, you are technically right about the card though; as-is, it's pretty much luck-dependent on die rolls (and no, don't expect to be like Yugo and roll whatever number he needed for stuff in ARC-V). But yeah, any general thoughts about the card itself (with the luck dependency in mind)? Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 13, 2016 Author Report Share Posted April 13, 2016 Bump! Link to comment Share on other sites More sharing options...
Gabriponte Posted April 13, 2016 Report Share Posted April 13, 2016 Finally a not written card. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 13, 2016 Report Share Posted April 13, 2016 Finally a not written card. Please follow the Advanced Clause; this comment breaks that due to not addressing anything related to its usability or design as a whole.Also, it should not make any difference if a card is written or not. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 22, 2016 Author Report Share Posted April 22, 2016 Bump of potluck. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 29, 2016 Author Report Share Posted April 29, 2016 Any luck anyone? Link to comment Share on other sites More sharing options...
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