♪ ♪Aria ♪ ♪ Posted April 12, 2016 Report Share Posted April 12, 2016 Card's Name: Growing SoldierAttribute: LightLevel: ✪✪✪✪Plant/EffectLore:Increase the ATK of this card by 500 points during each player's respective End Phases. This card gains 200 ATK for each Plant-Type monster in your Graveyard. ATK/DEF1000/1800A card which starts as a relative weak monster, but as time goes by it's power grows and increases, like an ever growing plant. The Inspiration for creating this card is a reverse "Weathering Soldier" and watching a seed grow, little by little into a sprout, then a branch, and finally a tree. CnC appreciated Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 12, 2016 Report Share Posted April 12, 2016 The problem with this card is pretty much it surviving that long in the first place to get the power bonus, especially factoring in how quickly stronger monsters can be summoned nowadays. (Even if you leave this in Defense Position, 1800 DEF isn't very difficult to break in battle) I would probably just have it increase during each player's End Phase, but the amount might have to be lowered slightly. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 13, 2016 Author Report Share Posted April 13, 2016 Thanks for the comment.Alright then, Edited the card to make it more versatile... Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 16, 2016 Author Report Share Posted April 16, 2016 Bump!Cnc? Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 22, 2016 Author Report Share Posted April 22, 2016 Bump? Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 30, 2016 Author Report Share Posted April 30, 2016 The Bump of Auxin Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 30, 2016 Report Share Posted April 30, 2016 Well, the boost is better now but you'll still have to protect this card for a bit while it continues to grow. You know what; you can probably boost it to 500 per turn (it's not too much, but it'll add up over time). Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 1, 2016 Report Share Posted May 1, 2016 Well, the boost is better now but you'll still have to protect this card for a bit while it continues to grow. You know what; you can probably boost it to 500 per turn (it's not too much, but it'll add up over time). True. Even if this ends up in the Graveyard, you can Special Summon it during your opponent's turn with Call of the Haunted to have a 2000 ATK monster by the end of your turn. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 1, 2016 Report Share Posted May 1, 2016 Well, it's still just a beater and vulnerable to effect removal otherwise. But yeah, your general thoughts on the card? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 1, 2016 Report Share Posted May 1, 2016 Well, it's still just a beater and vulnerable to effect removal otherwise. But yeah, your general thoughts on the card?It's cute with what's it's based off, but it's en parre with pack filler. It could do more. But if you wanted a parallel to that card, it's okay. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 1, 2016 Author Report Share Posted May 1, 2016 Thanks for replying and commenting on the card! Buffed up to 500...... Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 8, 2016 Author Report Share Posted May 8, 2016 Bump and Bump! Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 10, 2016 Author Report Share Posted May 10, 2016 Bump Bump BUmp Link to comment Share on other sites More sharing options...
mr. waifu Posted May 10, 2016 Report Share Posted May 10, 2016 I don't think that there is anything you can do now, since everyone has told you how you can improve it. But because of the rules, I have to say something so... maybe it could be an EARTH Attribute? Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 11, 2016 Author Report Share Posted May 11, 2016 Well, other than improvisation, I'd like an advice on how to combo this and use it in decks.....please Link to comment Share on other sites More sharing options...
mr. waifu Posted May 11, 2016 Report Share Posted May 11, 2016 I don't know much Decks this could really go great with, but instantly I thought of a stall Deck when I thought about his card. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 12, 2016 Report Share Posted May 12, 2016 Right now, it's just a Plant beater and not really something those Decks want right now. Stuff like Angel Trumpeter has some value due to its good stats and Tuner status, so you can Synchro into stuff if you absolutely need to. Or for flavor things, you could rework the effect to gain power from dead Plants in the Graveyard or even add on something that could help them. ----As-is, it's generally fine but there's really no Deck that can spare a slot for this at present. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 13, 2016 Author Report Share Posted May 13, 2016 I took your advice and revamped it with an additional 200 boost.... Link to comment Share on other sites More sharing options...
CCDCC Posted May 14, 2016 Report Share Posted May 14, 2016 Simple balance concept: it gains x ATK for every plant monster in the graveyard. it gains y ATK for every end phase that passes if it would be destroyed/ send to the graveyard due to a card effect/ removed from the field (by battle or) due a card effect (you get the idea): banish 1 plant monster from your graveyard, it is not.(optional: you can only use this effect z times per turn) the values of x, y and z would be what determine the potential of the card, so the higher either, the lower the cards base stats must be. furthermore, a high x value will let the "cost" of the third effect have a much higher impact, meaning the effect can be made slightly more powerfull (from "would be destroyed" to "would be sent the graveyard by battle or due to a card effect" - keep in mind that this will increase both effects power, meaning the y value would have to be lowered... well, just a concept. the final design is up to you. (Sorry for being to lazy to word the effs properly, tired.) Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 15, 2016 Author Report Share Posted May 15, 2016 I personally think that this card's needs a weakness as opposed to it's potential, and for flavor, like the Moderator said, I made it to gain power from every ded plant type monster.... Thank you for your opinion! I would consider adding the third cliche effect... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.