Thomas★Zero Posted April 24, 2016 Report Share Posted April 24, 2016 Determination Trap Card Apply one of the following effects. * Monsters you control cannot be destroyed by battle and are unaffected by your opponents card effects until this turns End-Phase. * Draw 1 card, then, reduce all damage you take this turn to 0. You can only activate 1 "Determination" per turn. Link to comment Share on other sites More sharing options...
Darj Posted April 30, 2016 Report Share Posted April 30, 2016 I like this card.As a Trap it is slow for deck-thinning purposes, but the protection effect, which is a strong one given the coverage it offers, as an option adds an interesting layer of versatility. Actually, IMO one would be playing this card for its protection effect, and leave the draw effect for baiting backrow removal or chaining it if would be destroyed and there isn't any target to protect, or one you wouldn't want to protect for that matter. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 30, 2016 Report Share Posted April 30, 2016 As a Chain Burn player, I wholeheartedly welcome the second effect, as it blends the good parts of Jar of Greed and Waboku into a single card. First effect is pretty strong though, as it can be utilized on both the offense and defense, and easily-accessed blanket card effect immunity, although temporary, is a risky thing to introduce. Link to comment Share on other sites More sharing options...
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