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Blazing Equines


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Blazing Equine LV4

If this card is Normal Summoned, you can target 1 face-up monster card your opponent controls: Destroy it. If you activate this effect, this card cannot attack for the rest of the turn. If this card destroys an opponent's monster by battle, you can Discard 1 card: Add from your Deck to your hand 1 Level 4 or lower FIRE monster. If this card destroys an opponent's monster(either by battle or it's effect), apply the following effect(even if this card is sent from the field to the Graveyard). @During your Standby Phase, after the turn this card was Summoned in, you can return this card from your side of the field or your Graveyard to your Deck: Special Summon 1 "Blazing Equine LV6" from your hand, Deck, or Graveyard.

Blazing Equine LV6

If this card is Summoned by the effect of a "Blazing Equine" card: You can destroy up to 2 face-up cards your opponent controls. If you activate this effect, this card cannot attack for the rest of the turn. If this card destroys an opponent's monster by battle: You can add from your Deck or Graveyard to your hand 1 Level 4 or lower FIRE monster. If this card destroys an opponent's monster(either by battle or it's effect), apply the following effect(even if this card is sent from the field to the Graveyard). @During your Standby Phase, after the turn this card was Summoned in, you can return this card from your side of the field or your Graveyard to your Deck: Special Summon 1 "Blazing Equine LV8" from your hand, Deck, or Graveyard.

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Blazing Equine LV8

Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a "Blazing Equine" card, and cannot be Summoned by other ways. You can Discard this card: Add from your Deck or Graveyard to your hand 1 "Blazing Equine LV4". If this card is Summoned: You can Banish 1 card your opponent controls. Then, destroy 1 card your opponent controls. If this card declares an attack: You can Special Summon 1 Level 4 or lower FIRE monster from your hand, Deck, or Graveyard, at the end of the Damage Step. Cannot be targeted by your opponent's card effects.

Blazing Equine Ascension

Target 1 face-up Level 6 or lower "Blazing Equine" monster you control: Return it to the Deck, and if you do, Special Summon 1 "Blazing Equine" monster from your hand, Deck, or Graveyard, that is 2 Levels higher then the monster returned to your Deck by this effect. If this card is in your Graveyard, you can Discard 1 Spell card: Add this card from the Graveyard to your hand. If you activate this effect, you cannot Set this card for the rest of the turn. You can only activate 1 effect of "Blazing Equine Ascension" per turn, and only once that turn.

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So here's a thought... Instead of being forced into protecting your LV monsters through whatever method you can come up with, or using random stuff like Level Up!, why not combine the leveling up gimmick with the ever-so-popular floating-type-effect? Furthermore, the Level 4 and 6 can evolve by whichever method you prefer, due to how they function. So it makes it even less gimmicky, while still sticking to the whole concept of leveling up, m i rite!?

Oh, and I included a recyclable version of Level Up!, mostly because I figured it would be more efficient if that card also got it's own retool.

And before you ask/question why I did this-

4 is a Beast because it's a regular horse. 6 is a Beast-Warrior because it can also fight you with it's horn. 8 is a Winged Beast because it gains motherfucking wings.

Makes sense, right? So there you go.

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This idea is beautiful. I just have two questions before I really start getting into these cards:
 
A) You have "you can return this card from your side of the field of your Graveyard to your Deck" . Did you mean an or instead of that of?

B) Because you only need to have destroyed a monster in ANY previous turn, as long as you have destroyed a card with a Blazing Equine LVL 4 and 6 once each, you can immediately go from LVL 4 to 8 as long as you have the LVL 4 on your side of the field or in your Graveyard during your standby Phase. Was this intentional?

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It's 'Deck or Graveyard'- Its a Typo, yes.

Also no, you can't go from 4 to 8.

If you destroy stuff with 6's effect the turn you play it, it's still in the same turn, and not from a previous turn; ergo, you can't instantly go from 6 into 8. I probably worded this in a confusing manner, unintentionally, but it's meant to keep a mental note of the card having fulfilled a requirement, and then it being able to evolve regardless of being on the field or not.

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Also no, you can't go from 4 to 8.

If you destroy stuff with 6's effect the turn you play it, it's still in the same turn, and not from a previous turn; ergo, you can't instantly go from 6 into 8. I probably worded this in a confusing manner, unintentionally, but it's meant to keep a mental note of the card having fulfilled a requirement, and then it being able to evolve regardless of being on the field or not.

 

I didn't mean the first time you've Summoned it. I meant, if you have destroyed at least 1 card with both 6 and 4 this duel, the wording makes it so that the condition is constantly fulfilled. I have an idea for a way of remaking it (especially as the Summoning is maybe a little too flexible as is), but I just want to make sure that THAT specific wording was unintentional.

 

EDIT I MEAN DUEL NOT TURN

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The Level 8 better be a Mega Rapidash in Sun & Moon; you hear that, Gamefreak?
 
But on a serious note...
 
I'm a bit iffy about LV4 having no hard OPT on its usage, especially since it's non-targeting (though it does get around certain protection effects that a few bosses have on them, so that helps). Might want to add one there (though not sure what FIRE decks can necessarily abuse this in terms of summoning; maybe outside Circle of the Fire King stuff). At least it can search if it destroys something in battle (or in terms of its card effect, wait a turn to evolve). I don't know what the proper wording for this kind of thing would be; probably would be "If this card destroyed an opponent's monster during your previous turn: You can..." (oh wait, that would only apply if it's on the field; Graveyard doesn't work). But yeah, you are pretty much guaranteed to evolve into Level 6 if it kills something. I would probably say that you'll get the Level up from effect destruction.

 

6 is basically a on-summon Raigeki if you either make it via 4 or the Quick-Play, and essentially searches. Like with LV4, don't know what would be correct wording for the "note" part in PSCT, or how it'd work online (Duel Portal has no issues, but Dev/YGOPro might be an issue; but that's their problem). One of my general concerns is that you can evolve this at any time even in the Graveyard, assuming you killed something at any point during the duel. I would say make it that you have to kill it in the previous turn (though most of the time, you'll probably Level up anyway that turn).

 

8 at least requires you to either Level up properly from 6 or use the Quick-Play if you can't be bothered to wait. Again, I'm skeptical about this being a one-sided board wipe upon summoning, despite the requirements needed to go there. That, and the opponent can't really do much to stop it (unless they Notice / sweep removal this thing). Least it lets you discard itself to retrieve 4 if you don't already have it. As for the SSing part, I'd probably tone it down to just hand or Graveyard (looking at the current pool, there shouldn't be too many things that can actually abuse it, but yeah)

 

Ascension is pretty much their Level Up! of sorts that can recur itself; not much I can really say there. Though, hypothetically you could just summon 4 first and blow something up, then play this; make 6 and Raigeki your opponent's board, then level up later. I would've preferred this to be a Normal Spell card of sorts; as-is. card feels like it's asking for abuse.

 

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There is that wording issue that you do need to clarify; review might change depending on how you intended for this to work.

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Here's a suggestion for the wording (meant for the Level 6 and 8 instead of the Level 4 and 6):

Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a "Blazing Equine" card, and cannot be Special Summoned by other ways. During your Standby Phase, if a "Blazing Equine LV4/6" you controlled destroyed an opponent's card during a previous turn (either by battle or its effect), and you have not Special Summoned a ""Blazing Equine LV6/8" since then: You can shuffle 1 "Blazing Equine LV4/6" from your field or Graveyard into your Deck; Special Summon this card (from your hand, Deck, or Graveyard). You can only Special Summon 1 "Blazing Equine LV6/8" per turn.

 

Might be too fast, but I think it's good wording on the idea you had. Nerfing can be easily done, by limiting to SSing from the hand, for example. Sound good?

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Here's a thought...

What if I word, 4, for example, like this:

During your Standby Phase, if this card destroyed an opponent's card(either by battle or card effect) since any previous turn after it was Summoned, you can return this card from your side of the field of your Graveyard to your Deck: Special Summon 1 "Blazing Equine LV6" from your hand, Deck, or Graveyard.

I'd end up dropping the whole 'noted' thing, since that is merely to keep track of the fact it did something, not that it would be any real issue.

Basically I'm wanting these to ensure that they can evolve, as a means of putting less pressure on trying to keep them on the field. Similarly to how ABC-Buster Dragon can use Materials from the Graveyard, in addition to the field. You know what I'm saying?

I can nerf the rest of the effects appropriately, it would just be a matter of trying to word the evolution effect.

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