Thomas★Zero Posted May 2, 2016 Report Share Posted May 2, 2016 https://www.youtube.com/watch?v=M9xjxozVd2k Judgement Gun Morphing Trap Card Target 1 Level 8 or lower Attack Position monster you control; change it to Defense Position, then your opponent takes damage equal to its ATK. That monster cannot change its battle position. You can only activate 1 "Judgement Gun Morphing" per turn. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 2, 2016 Report Share Posted May 2, 2016 Target 1 Level 8 or lower Attack Position monster you control; change it to Defense Position, then your opponent takes damage equal to its ATK. That monster cannot change its battle position. You can only activate 1 "Judgement Gun Morphing" per turn. (I won't fix the spelling on "judgment" since America and British spelling differs, and you use the latter) You don't really need to specify face-up Attack Position now, since Darkness Approaches is really not worth mentioning for face-down Attack Position stuff. -----As this card is though, suppose you could use it for burning the opponent for game (if their LP is low enough and you have enough firepower to really do it); either after you attack or during their own turn. Ideally, you'd want to play this on a monster that's either being used as Xyz/Synchro fodder or really not going to stick around for long. (Or you can just use it to switch something to Defense Position so you don't take battle damage and burn the opponent a bit while you're at it). Trying to think of what Decks can really make good use of this nowadays, but nothing really comes to mind as of present. Link to comment Share on other sites More sharing options...
dustdevil9 Posted May 4, 2016 Report Share Posted May 4, 2016 Karakuri's can use this to take advantage of the level 8 Synchro to do big burn and gain a draw. Well any Karakuri monster can take advantage of it to add some extra damage in a short burst. Link to comment Share on other sites More sharing options...
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