Spinny Posted May 21, 2016 Report Share Posted May 21, 2016 [spoiler= Version 1] 2 Monsters with ATK less than 2000During either player's turn, if a card is activated in your opponent's Pendulum Zone: You may shuffle 1 card from your hand into your deck; Fusion Summon this card from your Extra Deck by shuffling the required monsters from your hand, field or graveyard into the deck. Both players must Set Spell Cards before activating them, and cannot activate them until their next turn. Monsters you control cannot be destroyed by card effects whilst your opponent controls a face-up Spell card. 2 Monsters with ATK less than 2000Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your field or hand into the Deck. (You do not use "Polymerization".) During either player's turn, if a card is activated in your opponent's Pendulum Zone: You may shuffle 1 card from your hand into your deck; Fusion Summon this card from your Extra Deck. Both players must Set Spell Cards before activating them, and cannot activate them until their next turn. Monsters you control cannot be destroyed by card effects whilst your opponent controls a face-up Spell card. A card from a contest i did, im actually pretty pleased with it! Was designed to be anti pendulum, CnC to make it even better would be great! :D Link to comment Share on other sites More sharing options...
Sleepy Posted May 22, 2016 Report Share Posted May 22, 2016 I was already making up combos in my head about using it as a Rank 8 engine, a way to recycle itself and any Psychics to open up Emergency Teleport as a staple with Winter Blossom or Snow Rabbit, or other hand traps, buuuuuut then I noticed it needed the opponent to activate a Pendulum scale. It does the job it is supposed to well enough, it is a good sized wall and the protection effect is better when they don't have a Pendulum Scale already up (from its self-Summon condition) so I think it is a good fall back for alternate uses. Your opponent will have to stick with that lonely Scale and being locked out from setting up the rest, which is a sweet sweet troll move. All in all it is a pretty solid card with many possibilities just from its materials alone. I like it. Link to comment Share on other sites More sharing options...
Spinny Posted May 22, 2016 Author Report Share Posted May 22, 2016 I was already making up combos in my head about using it as a Rank 8 engine, a way to recycle itself and any Psychics to open up Emergency Teleport as a staple with Winter Blossom or Snow Rabbit, or other hand traps, buuuuuut then I noticed it needed the opponent to activate a Pendulum scale. It does the job it is supposed to well enough, it is a good sized wall and the protection effect is better when they don't have a Pendulum Scale already up (from its self-Summon condition) so I think it is a good fall back for alternate uses. Your opponent will have to stick with that lonely Scale and being locked out from setting up the rest, which is a sweet sweet troll move. All in all it is a pretty solid card with many possibilities just from its materials alone. I like it.Yeah i was thinking about changing the wording so it would be a normal contact fusion so it didnt have to use polymerization to make it normally. Which might be better considering this thing is just another reason to keep Super poly on the list currently, but also makes it a bit too generic.Ty for feedback though :D EDIT: Actually you raise an interesting point, this card can recycle itself.... hmm, maybe it's not a bad thing though, I doubt you'll use more than 1 or 2 anyway in most games. Link to comment Share on other sites More sharing options...
SilentKatana Posted May 22, 2016 Report Share Posted May 22, 2016 While the design of the card is certainly interesting, being a reactive contact fusion of sorts, I have to say, a Pendulum Floodgate of this level that doesn't even take up a maindecked spot, is always accesible, whilst also having incrediblyy generic requirements and inbuilt protection is going a tad too far and wouldn't really be healthy for the gamestate. I would maybe remove the ability to shuffle from the grave into the deck, so as to make it be a floodgate with much more of a cost that recycling stuff in the grave. Very interesting concept however.... so definite plus points where that is concerned. Link to comment Share on other sites More sharing options...
Spinny Posted May 22, 2016 Author Report Share Posted May 22, 2016 While the design of the card is certainly interesting, being a reactive contact fusion of sorts, I have to say, a Pendulum Floodgate of this level that doesn't even take up a maindecked spot, is always accesible, whilst also having incrediblyy generic requirements and inbuilt protection is going a tad too far and wouldn't really be healthy for the gamestate. I would maybe remove the ability to shuffle from the grave into the deck, so as to make it be a floodgate with much more of a cost that recycling stuff in the grave. Very interesting concept however.... so definite plus points where that is concerned.Mmm yeah you do raise a point. Okay i think i'll change it up a bit then. Link to comment Share on other sites More sharing options...
Spinny Posted May 22, 2016 Author Report Share Posted May 22, 2016 Updated! Does the wording still work! Link to comment Share on other sites More sharing options...
Darj Posted May 22, 2016 Report Share Posted May 22, 2016 Its Fusion materials and summoning methods are interesting indeed, but to be honest the first effect bugs be because it is technically an effect that activates in the Extra Deck, which AFAIK have no precedence in the game and thus make the card feel a bit on the unrealistic or experimental side. However, if you reword it as an inherent Summon, it should be fine.Actually, a part of the effect is not clear to me: if it says that it Fusions Summons it, it means that in addition to the card you shuffle as cost, you have to shuffle 2 other monsters from field/hand as Fusion Materials? Another thing that bugs be is how, with 1800 ATK, it can be used as material for another copy of itself. I feel this could be looped or abused down the line. I consider wise to either raise its ATK a bit or put a hard OPT clause on its Summoning condition to prevent any abuse or loops. That aside, this is basically an Extra Deck Anti-Spell Fragrance (ASF) that should be readily available in decks with an abundance of monsters with less than 2000 ATK. Fortunately it spins the materials so abuse with BAs and other small fry floater decks, as well as Pendulum Monsters, shouldn't be an issue. And with 1800 ATK it's not exactly an offensive threat for the opponent and is better off defending you and your monsters with that last effect. Then as mentioned above, it can also be used as a piece for Rank8 plays. I guess it can be played in a similar way Dinoster is, given their similarities.Still, offering most decks an Extra Deck ASF that can be Summoned this easily... I don't know, I'm not sure if it would be acceptable because it can be such a hard-counter for Pendulum Decks to the degree of potentially kicking them out of the competitive environment just for its existence. As in, "oh, a Pendulum Deck became relevant? don't worry, just main this card, which as an ED card doesn't even compromise the stability of your Main Deck". Although some Pendulum Decks totally deserve to be countered hard. Among the fixes/nerfs I'm thinking you can do are limiting it to Contact fusioning with monsters on the field so it requires a bit more of setup, or scrapping that last effect to cut down its durability, making it easier for the Pendulum Deck opponent to break the lock. Oh, also I find funny how it can combo with Serpentine Princess xD Link to comment Share on other sites More sharing options...
Spinny Posted May 22, 2016 Author Report Share Posted May 22, 2016 Its Fusion materials and summoning methods are interesting indeed, but to be honest the first effect bugs be because it is technically an effect that activates in the Extra Deck, which AFAIK have no precedence in the game and thus make the card feel a bit on the unrealistic or experimental side. However, if you reword it as an inherent Summon, it should be fine.Actually, a part of the effect is not clear to me: if it says that it Fusions Summons it, it means that in addition to the card you shuffle as cost, you have to shuffle 2 other monsters from field/hand as Fusion Materials? Another thing that bugs be is how, with 1800 ATK, it can be used as material for another copy of itself. I feel this could be looped or abused down the line. I consider wise to either raise its ATK a bit or put a hard OPT clause on its Summoning condition to prevent any abuse or loops. That aside, this is basically an Extra Deck Anti-Spell Fragrance (ASF) that should be readily available in decks with an abundance of monsters with less than 2000 ATK. Fortunately it spins the materials so abuse with BAs and other small fry floater decks, as well as Pendulum Monsters, shouldn't be an issue. And with 1800 ATK it's not exactly an offensive threat for the opponent and is better off defending you and your monsters with that last effect. Then as mentioned above, it can also be used as a piece for Rank8 plays. I guess it can be played in a similar way Dinoster is, given their similarities.Still, offering most decks an Extra Deck ASF that can be Summoned this easily... I don't know, I'm not sure if it would be acceptable because it can be such a hard-counter for Pendulum Decks to the degree of potentially kicking them out of the competitive environment just for its existence. As in, "oh, a Pendulum Deck became relevant? don't worry, just main this card, which as an ED card doesn't even compromise the stability of your Main Deck". Oh, also I find funny how it can combo with Serpentine Princess xDI feel like Keeping it's attack low is worth more than being able to loop it if you get what i mean. I might actually lower it's attack further.And yeah, the first effect means : Shuffle 1 from hand; Fusion summon it via it's contact fusion effect.this card requires a decent amount of investment though, 3 cards total if during your opponents turn, and it got nerfed so it couldnt use the graveyard so i think it hinders you enough for what it does. The fact that the materials have to have below 2000 Atk means they cant just fill their board with bosses and still use this with ease.idk, the card itself is a bit of a hard counter, might make it so that it's a bit easier to counter, but bare in mind that if they have some way of making castel etc, they can just bounce it anyway, which is then a massive minus for your part. Link to comment Share on other sites More sharing options...
Darj Posted May 22, 2016 Report Share Posted May 22, 2016 With the Summoning condition cleared up, it doesn't seem as overwhelming anymore. I wasn't sure if it somehow skipped the Fusion material requirements for its Summon. Right, Castel and readily available outs exist. But IMO that falls a bit on the flawed "counters exists so the card is fine" logic, and even if Pendulum decks may have outs to this card while they have their Pendulum Zones locked, it should be awful for them when they don't get the right cards to take it out soon. I agree that the monster has a cost as the -1 that it will be in most cases, and more often than not it will leave you in an unfavorable position once the opponent manages to remove it. And the Serpentine Princess synergy was funny at first, but now that I think about it, I feel it could become a legit tech:1. Normal Summon Serpentine.2. Spin it and other monster from hand by Fusion Summoning Zlatorog.3. Summon a Level3 or lower monster from Deck. Afterwards you can Contact Fusion yet another Zlatorog, for whatever that may be worth (setup, combo, etc.).Granted, it is not exactly an abusive play, but is something cute to keep in mind IMO.Then as a Level4 WATER, Serpentine can be used to boost up an Abyss Dweller, and as a Reptile it is searchable by King of Feral Imps xD Link to comment Share on other sites More sharing options...
Spinny Posted May 22, 2016 Author Report Share Posted May 22, 2016 it is kind of "it has counters so it's fine" logic, but it's more like "It has pretty bad backfire if it does get countered, which is pretty easy in the first place.".idk, i think it's more or less fine as it is now, the serpentine loop is interesting but... seems too complicated to be of any real use as of yet, definitely something to keep in mind i guess? Link to comment Share on other sites More sharing options...
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