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Yu-Gi-Oh! Rulings Questions


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You shouldn't place judgement on the cards a person wants to play in their decks =/ Answering the question is sufficient.

 

He has a point, even though I don't agree with how he said it. >>

 

Something I wanted to make sure about:

 

T.G. Warwolf is summoned while King Tiger Wanghu is on the field.

 

If I'm thinking right, you can't chain Horn of the Phantom Beast to Warwolf's summon to save it, right?

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T.G. Warwolf is summoned while King Tiger Wanghu is on the field.

 

If I'm thinking right, you can't chain Horn of the Phantom Beast to Warwolf's summon to save it, right?

 

King Tiger Wanghu's effect is a Trigger Effect. It activates and starts a chain.

 

Yes, you can chain Horn of the Phantom Beast to increase the monster's ATK so that it is more than 1400 and prevent it from being destroyed by King Tiger Wanghu's effect.

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This happens on WC11Game and I want to confirm if is a bug or not:

 

"Light of Intervention" is active.

Opponent summon 2 "Instant Fusion" in face up defense position with the effect of "Magical Hats".

I use "Enemy Controller" and take control 1 of the "Instant Fusion".Then I use "Interdimensional Matter Transporter" to banish "Instant fusion".

During my main phase 2 , I summon "The Lady in Wight" and I activate "Zombie World".

At end phase "Instant Fusion" returns to my side of the field without being destroyed.

 

The question is, should "Instant Fusion" die at end phase?

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This happens on WC11Game and I want to confirm if is a bug or not:

 

"Light of Intervention" is active.

Opponent summon 2 "Instant Fusion" in face up defense position with the effect of "Magical Hats".

I use "Enemy Controller" and take control 1 of the "Instant Fusion".Then I use "Interdimensional Matter Transporter" to banish "Instant fusion".

During my main phase 2 , I summon "The Lady in Wight" and I activate "Zombie World".

At end phase "Instant Fusion" returns to my side of the field without being destroyed.

 

The question is, should "Instant Fusion" die at end phase?

Yes.
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This happens on WC11Game and I want to confirm if is a bug or not:

 

"Light of Intervention" is active.

Opponent summon 2 "Instant Fusion" in face up defense position with the effect of "Magical Hats".

I use "Enemy Controller" and take control 1 of the "Instant Fusion".Then I use "Interdimensional Matter Transporter" to banish "Instant fusion".

During my main phase 2 , I summon "The Lady in Wight" and I activate "Zombie World".

At end phase "Instant Fusion" returns to my side of the field without being destroyed.

 

The question is, should "Instant Fusion" die at end phase?

 

Yes, "Instant Fusion" should still be destroyed at the End Phase.

 

Spell/Trap cards summoned by Magical Hats only have an ATK and DEF. They do not have a Level, Type, or Attribute, much like Xyz monsters do not have a Level. Therefore, you cannot give them a Level, Type, or Attribute.

 

Zombie World would have no effect on the cards summoned by Magical Hats, which would mean The Lady of Wight could not be protecting them.

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I completely forgot that, because I had assumed Plaguespreader was actually balanced, considering I haven't seen it in a while. Whoops.

It is balanced because it's a +0 summon that banishes itself after use.

The problem was zombie spam in general was able to abuse a revivable tuner.

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Alright, Im curious...

Red Dragon Vase' text:

Activate only if you control a face-up "Red Dragon Archfiend". Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card.

The drawback is the exact same as Duality, right?

The way its worded, it implies I could Special Summon, and then spam a bunch of Vases.

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Alright, Im curious...

Red Dragon Vase' text:

 

The drawback is the exact same as Duality, right?

The way its worded, it implies I could Special Summon, and then spam a bunch of Vases.

 

Pretty sure you can Summon, then Vase. The 'until' and 'another' imply that the timeframe is moving forwards from activation, instead of encompassing the past (e.g. entire turn).

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A card is worded like this:

"Send up to 2 LIGHT Main-Type Monsters from your Deck to the Graveyard. Shuffle your deck afterwards. Effects of cards sent to the Graveyard by this card's effect cannot be activated."

 

Best guess, are the effects still unable to be activated if they are, say Special Summoned from the Graveyard?

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