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LVution [Written]


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LVUTION

[Quick-Play]

Target 1 "LV" monster on the field. Discard 1 card, special summon from your Hand or Deck 1 "LV" monster that is one level higher than the targeted monster ignoring summoning conditions, then banish the targeted monster. Monsters summoned by this effect are treated as if they were summoned properly by the corrisponding "LV" monster.

 

 

Hope that makes sense.

To give example:

Target Winged Kuriboh LV9. Special Summon Armed Dragon LV10. LV10 is treated as if summoned by LV7?

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I'm really truly okay with this.

 

I like Level support because the monsters are so hard to use, but can be manipulated like you mentioned. With this, you can make a totally different LV monster than the one you control. You could probably summon Silent Magician LV8 in response to the activation of Raigeki or Slumber if you've got Allure Queen LV7 or something. Horus the Black Flame Dragon is unaffected by spells as well, and it can be Normal or Special Summoned. You can level it up into a LV7 boss like Armed Dragon LV7, then nuke your opponent's board, which may or may not be too good depending on what they have.

 

All in all, this card opens a good deal of possibilities.

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Makes sense, but the only LV monster mixes that I've seen work is the Silent monsters (would be pretty legit with this) and Armed Dragon + Ultimate Insect (yeah, that was 10 years ago, so what? :P). But this does open up interesting LV monster mixes. I guess my only concern would be its quick-play nature, but this pretty much works like Mask Change and that's... Fine... I guess. Either way, with MC as a baseline, I think you might be able to get away without a discard on this considering the restriction of "from LV monster > to LV monster".

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Makes sense, but the only LV monster mixes that I've seen work is the Silent monsters (would be pretty legit with this) and Armed Dragon + Ultimate Insect (yeah, that was 10 years ago, so what? :P). But this does open up interesting LV monster mixes. I guess my only concern would be its quick-play nature, but this pretty much works like Mask Change and that's... Fine... I guess. Either way, with MC as a baseline, I think you might be able to get away without a discard on this considering the restriction of "from LV monster > LV monster".

 

LV monsters suck. This being a quickplay wouldn't be that bad. I'd actually say they could use more support than they already have. 

 

Not to mention they're not really an actual deck in and of themselves, they're more of an individual series. This might even need a buff to make it better, although relying on one card for your combos isn't usually a good idea.

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...special summon from your Hand or Deck 1 "LV" monster that is one level higher

I kinda get what you're trying to design for, but this wording's not going to cut it, due to the actual level increments between LV stages. I would say "1 'LV' monster that is up to 4 levels higher" to enable things like Silent Magician LV4 to LV8 but this also creates bizarre stage skips like Horus LV4 to LV8. Conversely, if you go with Level Up's text, you lose out on Armed Dragon LV7 to 10 due to how the Armed Dragon LV7's effect is phrased.

 

...I think the stage skipping side effect would be acceptable given the power creep that LV monsters have missed out on.

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I kinda get what you're trying to design for, but this wording's not going to cut it, due to the actual level increments between LV stages. I would say "1 'LV' monster that is up to 4 levels higher" to enable things like Silent Magician LV4 to LV8 but this also creates bizarre stage skips like Horus LV4 to LV8. Conversely, if you go with Level Up's text, you lose out on Armed Dragon LV7 to 10 due to how the Armed Dragon LV7's effect is phrased.

 

...I think the stage skipping side effect would be acceptable given the power creep that LV monsters have missed out on.

Except... jumping to the next LV doesn't appear to be what this card's about. The basis appears to be the act of mixing different LV monsters together, right?
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Yes, I am slowly (hopefully day by day) releasing support for LV monsters to make a Structure deck that 2+ lineages can meld together in a semicompetitive/competitive build that when fully released will be tested. So I am hoping on as much feedback as possible :)

 

What I have left for it is 2 more spells(one of which is a field), 2 traps, and the 8 main deck monsters(though those will go in multiple )

 

After them all I will go to maybe fusions...

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