Thomas★Zero Posted June 19, 2016 Report Share Posted June 19, 2016 Blaster Dual Pistol Equip Spell Card Equip this card to an Attack Position monster with a Level. It gains ATK equal to its Level x 200. You can inflict damage to your opponent equal to the equipped monster's Level x 200. You can only activate this effect of "Blaster Dual Pistol" once per turn. When the equipped monster is changed to Defense Position: Destroy this card. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 19, 2016 Report Share Posted June 19, 2016 Equip this card to an Attack Position monster with a Level. It gains ATK equal to its Level x 100. You can inflict damage to your opponent equal to the equipped monster's Level x 100. You can only activate this effect of "Blaster Dual Pistol" once per turn. When the equipped monster is changed to Defense Position: Destroy this card. ----This is pretty much a minor burn card with an equivalently small ATK boost. I suppose in the long run, this can help you push over monsters when needed and hit for game, but unless the monster in question is significantly big, it's not doing much for you in the long run. I would probably say boost it to 200 x Level so you get a bit more bang for using it with small monsters, but then we'd get the issue of boss monsters becoming even more of a pain to remove by battle. In all, it's not bad, but it's really more for high Level monsters to break things since they benefit the most. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted June 19, 2016 Author Report Share Posted June 19, 2016 Equip this card to an Attack Position monster with a Level. It gains ATK equal to its Level x 100. You can inflict damage to your opponent equal to the equipped monster's Level x 100. You can only activate this effect of "Blaster Dual Pistol" once per turn. When the equipped monster is changed to Defense Position: Destroy this card. ---- This is pretty much a minor burn card with an equivalently small ATK boost. I suppose in the long run, this can help you push over monsters when needed and hit for game, but unless the monster in question is significantly big, it's not doing much for you in the long run. I would probably say boost it to 200 x Level so you get a bit more bang for using it with small monsters, but then we'd get the issue of boss monsters becoming even more of a pain to remove by battle. In all, it's not bad, but it's really more for high Level monsters to break things since they benefit the most. Updated text that you provided and upped the boost/burn to 200. Link to comment Share on other sites More sharing options...
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