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[Written] LotW "Dark Scorpion" Support (10 Cards)


leafbladie

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Whelp, instead of giving support to Venoms like I thought I would after seeing Rank10Ygo's new Legacy of the Worthless, I decided to give it to Dark Scorpions. While I had some convoluted means to make it so they could work with the old ones, I just decided retraining them would be better. Gave them all 1000 extra ATK and DEF, and easier summoning conditions. Unfortunately I realized the only ones you could SS without having another Dark Scorpion already on the field were Meanae and Cliff, so maybe I should change that somehow later. Anyway, here they are:

 

[spoiler=Monsters (5 Cards)]

Dark Scorpion - Don Zaloog

Warrior-Type/DARK/Level 7/ATK 2400/DEF 2500

If you control a “Dark Scorpion” monster, you can Special Summon this card (from your hand). You can only Special Summon “Dark Scorpion - Don Zaloog” once per turn this way. If this card is Normal or Special Summoned: You can add 1 “Dark Scorpion” Spell/Trap card from your Deck to your hand. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:

*Banish 1 random card from your opponent’s hand face-down.

*Banish cards from the top of your opponent’s Deck face-down, up to the number of “Dark Scorpion" monsters you control.

 

Dark Scorpion - Meanae the Barb

Warrior-Type/DARK/Level 7/ATK 2000/DEF 2800

You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon “Dark Scorpion - Meanae the Barb” once per turn this way. If this card is Normal or Special Summoned: You can add 1 “Dark Scorpion” from your Deck to your hand. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:

*Add 1 “Dark Scorpion” monster from your Deck or Graveyard to your hand.

*Shuffle 1 card from either player’s Graveyard into the Deck.

 

Dark Scorpion - Cliff, the Trap Expert

Warrior-Type/DARK/Level 6/ATK 2200/DEF 2000

You can Special Summon this card (from your hand) by destroying 1 face-down Spell/Trap card on the field. You can only Special Summon “Dark Scorpion - Cliff, the Trap Expert” once per turn this way. Unaffected by your opponent’s Trap effects. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:

*Banish 1 Spell/Trap Card on your opponent’s side of the field.

*Your opponent banishes 2 Spell/Trap Cards from their Deck face-down.

 

Dark Scorpion - Chick the Gutless

Warrior-Type/DARK/Level 6/ATK 2000/DEF 2000

You can target 1 “Dark Scorpion” monster (other than “Dark Scorpion - Chick the Gutless) you control; equip this monster from your hand or your side of the field to that target. The equipped monster gains 1000 ATK and DEF, also if it battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of “Dark Scorpion - Chick the Gutless” once per turn. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:

*Return 1 card on the field to the hand.

*Look at the top 3 cards of your opponent's Deck, then banish 1 of them face-down, return 1 to the bottom of their Deck, and return 1 to the top of their Deck.

 

Dark Scorpion - Gorg the Powerful

Warrior-Type/DARK/Level 8/ATK 2800/DEF 2500

When a “Dark Scorpion” monster (other than “Dark Scorpion - Gorg the Powerful”) you control battles: You can Special Summon this card from your hand, but it cannot attack this turn. You can only Special Summon “Dark Scorpion - Gorg the Powerful” once per turn this way. Cannot be destroyed by battle or card effects. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:

*Target 1 monster your opponent controls; shuffle it into their Deck.

*Banish 1 card from your opponent’s Graveyard.

 

[spoiler=Spells/Traps (5 Cards)]

Dark Scorpion - Tragedy of Love

Normal Spell

If you control “Dark Scorpion - Don Zaloog” and “Dark Scorpion - Meanae the Barb”: Destroy all monsters your opponent controls; send 1 "Dark Scorpion - Don Zaloog" and 1 “Dark Scorpion - Meanae the Barb” you control to the Graveyard.

 

Dark Scorpion - Cowardice

Continuous Spell

You can only activate this card while you control “Dark Scorpion - Chick the Yellow”. Monsters, except "Dark Scorpion" monsters, cannot activate their effects the turn they are summoned.

 

Dark Scorpion Hideout

Field Spell

Once per turn, when a “Dark Scorpion” you control is destroyed by battle: You can add 1 “Dark Scorpion” monster from your Deck to your hand. Once per turn, while you control 3 or more face-up “Dark Scorpion” monster: You can discard 1 card from your hand; during this turn 1 “Dark Scorpion” monster you control can attack your opponent directly, but when it does so using this effect, the battle damage inflicted becomes 800. When a “Dark Scorpion” monster you control is attacked, you can change the target of the attack to any other “Dark Scorpion” monster you control.

 

Dark Scorpion - Trap Dust Chute

Normal Trap

If this face-down card is destroyed to Special Summon “Dark Scorpion - Cliff The Trap Expert”: Look at your opponent’s hand, and then shuffle 1 of those cards into the Deck.

 

Dark Scorpion - Zero Hole

Counter Trap

When a Spell Card, Trap Card, or monster effect is activated while you control 2 or more “Dark Scorpion” monsters: Negate the activation, and if you do, destroy it.

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  • 3 weeks later...

I like it. The Dark Scorpions were probably my first archetype deck and will always hold a special place in my heart.

 

I know you're technically a new member, but you also need to provide more specifics as to what you liked about the cards (in terms of design and what not). Under the Advanced Clause, you have to mention this.

 

(Please take a look at the section rules the next time you come)

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Edit: Something interesting to note, as only 2 of them have self summoning conditions, while the other 3 require you to already have a "Dark Scorpion" on the field. This actually means you might want to run some of the minis, so that you can Special Summon these, in case you don't get Cliff or Meanae in your first hand.

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I have a few issues with this support. 1.) After getting pumped up to this extend an infernity barrier (that is not Opt and searchable) is simply too much. 2.) Shuffling specific cards from the hand should not be that easily doable.3.) Cliff is too generic and thus might be too much of a staple, considering he is an instant backrow removal, with a free 2k body and the potential to remove more. I would suggest adding a restriction to it (perhaps also revealing another Dark Scorpion card in the hand, to remove his splashability).

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I have a few issues with this support. 1.) After getting pumped up to this extend an infernity barrier (that is not Opt and searchable) is simply too much. 2.) Shuffling specific cards from the hand should not be that easily doable.3.) Cliff is too generic and thus might be too much of a staple, considering he is an instant backrow removal, with a free 2k body and the potential to remove more. I would suggest adding a restriction to it (perhaps also revealing another Dark Scorpion card in the hand, to remove his splashability).

1)  I guess you might be right about Zero Hole being a bit too strong, maybe making it negate just Monster effects, or have it require 3 Dark Scorpions might be better.

 

2) I wouldn't say it's easy, you have to have set this specific Trap, and then use it as a cost for this specific monster, so it would not really be possible outside of Dark Scorpion. Also, that means your opponent's backrow won't be touched, and they can solemn its summon, preventing the effect from going off.

 

3) I thought it might be fine that he can Kaiju Spells/Traps. I mean if we can do so with monsters, why not Spells/Traps too. Also, seeing as traps other than solemn are being phased out more and more, it seems like it'd have less versatility than the Kaijus, as you're going to have to sack your own Spells/Traps if your opponent doesn't get to theirs.

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3) I thought it might be fine that he can Kaiju Spells/Traps. I mean if we can do so with monsters, why not Spells/Traps too. Also, seeing as traps other than solemn are being phased out more and more, it seems like it'd have less versatility than the Kaijus, as you're going to have to sack your own Spells/Traps if your opponent doesn't get to theirs.

Kaijus go to the opponent's side after removing something, Cliff goes to your own field, so they are hardly comparable.
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