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[Shadowverse] Dimension Shift


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C_101334020.png?20160930a

 

 

Gain an extra turn after this one.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.

 

Can we talk about how utterly disgusting this card is?

 

It fuels the Isabelle mentality and sloppiness of draw, sack, draw, sack, solitaire, sack, whatever. Combine it with Rune Blade Summoner' and your opponent can essentially OTK you.

 

This isn't Yugioh. Bad card design shouldn't exist.

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I agree that Palkia Runecraft isn't particularly OP (it gets clapped by anything with any semblance of speed,) but ti's still annoying as funk because it makes you quite literally unable to play the game. The deck isn't great to play against, losing to it feels terrible, and to top it off, Runecraft players are the most BM in my experience.

 

The card itself isn't bad balance wise though.

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Lots of salt regarding this card.

 

With the new expansion on the horizon, everyone's talking about nerfs that would affect various problem cards. I hear the multi-shift combo fires off at T6 or 7 earliest, though the mean time is about T8. Clearly the most convenient nerf to this card would be an increased cost, but what base cost would delay the combo yet still make it playable?

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