BatMed Posted November 29, 2016 Report Share Posted November 29, 2016 Effect:When this card is Summoned: Monsters you currently control gain 500 ATK and 400 DEF. If this card is sent to the Graveyard by a card effect or by being destroyed by battle: You can target 1 monster in your hand or in your Graveyard; Tribute 1 monster your opponent controls, and if you do, Special Summon that target to your opponent side of the field as if you control it. You can only use each effect "Eminent Onizar" once per turn. Link to comment Share on other sites More sharing options...
Sleepy Posted November 30, 2016 Report Share Posted November 30, 2016 To fully understand what the card does, I would like to know what "as if you control it" entitles.It sounds as if you were stealing that Monster Zone from your opponent as long as that monster remains in there. So you'd be owning it and it'd be treated as if "on your side of the field" for all intents and purposes, but I need to make sure and ask if that was the intended purpose. The rest of the card sounds like a pretty good beatdown addition, with permanent boosts to everybody on your side. Pendulum Summoning 3 copies makes them all overall stronger than Blue-Eyes and being a Level 4 Warrior-Type DARK makes that notion very possible. It is (again) important to make sure if I wanna make it float into my 3k beater or into a self-destructible monsters (like Zombie Mammoth, for example) to burn my opponent. Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted November 30, 2016 Report Share Posted November 30, 2016 Hmm, I think I get what you're trying to do with the Onizar. Replacing a monster with another's already proto-Kozmo, and bringing out a monster as if you control it means the effect it has-if any-activates for you. So if you use this to bring out another Onizar, it still means YOUR monsters gain the ATK and DEF, or if it's something like Kozmo Dar TOO PREDICTABLE, Sliprider, it gives YOU the Spell/Trap destruction (right?). So many rules'll have to be brought to bear to work out that effect of Onizar. Still, it's a bit of a -1 though, you'd best make the Summon count. Perhaps in decks that work well with on Summon mechanics-like Satellarknights-but that cuts into the strategy a tad if it eats up your Normal Summon. So it might need to have to have its own Summon condition to be as usable as you'd prefer. Or a Norden on hand, either way. Actually I've seen the rest of the cards like this in that Last Winter pack you've got on Devi-always look forward to seeing more of them on this forum! This one, however, holds a special place in the heart of little ol' me. Gets up to 2300, Kaijus over other threats, and just looks cool. Carry on. Link to comment Share on other sites More sharing options...
BatMed Posted November 30, 2016 Author Report Share Posted November 30, 2016 To fully understand what the card does, I would like to know what "as if you control it" entitles.It sounds as if you were stealing that Monster Zone from your opponent as long as that monster remains in there. So you'd be owning it and it'd be treated as if "on your side of the field" for all intents and purposes, but I need to make sure and ask if that was the intended purpose. The rest of the card sounds like a pretty good beatdown addition, with permanent boosts to everybody on your side. Pendulum Summoning 3 copies makes them all overall stronger than Blue-Eyes and being a Level 4 Warrior-Type DARK makes that notion very possible. It is (again) important to make sure if I wanna make it float into my 3k beater or into a self-destructible monsters (like Zombie Mammoth, for example) to burn my opponent. Hmm, I think I get what you're trying to do with the Onizar. Replacing a monster with another's already proto-Kozmo, and bringing out a monster as if you control it means the effect it has-if any-activates for you. So if you use this to bring out another Onizar, it still means YOUR monsters gain the ATK and DEF, or if it's something like Kozmo Dar TOO PREDICTABLE, Sliprider, it gives YOU the Spell/Trap destruction (right?). So many rules'll have to be brought to bear to work out that effect of Onizar. Still, it's a bit of a -1 though, you'd best make the Summon count. Perhaps in decks that work well with on Summon mechanics-like Satellarknights-but that cuts into the strategy a tad if it eats up your Normal Summon. So it might need to have to have its own Summon condition to be as usable as you'd prefer. Or a Norden on hand, either way. Actually I've seen the rest of the cards like this in that Last Winter pack you've got on Devi-always look forward to seeing more of them on this forum! This one, however, holds a special place in the heart of little ol' me. Gets up to 2300, Kaijus over other threats, and just looks cool. Carry on. Ruling wise: "Special Summon that target to your opponent side of the field as if you control it" applies that any effect that activates on summon is "yours", and nothing else.I was concerned about it being overpowered, because it Kaijus your opponent easily (foolish burial and Armageddon knight), but you guys said otherwise so YAY! Link to comment Share on other sites More sharing options...
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