Lee Cheng Men Posted November 30, 2016 Report Share Posted November 30, 2016 MACR-JP001 EMスカイ・マジシャン Entermate Sky Magician (Performapal Sky Magician)Level 7 WIND Spellcaster-Type Effect MonsterATK 2500DEF 2000The (2)nd effect of “Performapal Sky Magician” can only be used once per turn.(1) Once per turn, if you activate a Spell Card: This card gains 300 ATK.(2) During either player’s turn: You can target 1 Continuous Spell Card you control; return it to your hand, then you can activate 1 “Magician” Continuous Spell Card from your hand.(3) If this face-up card leaves the field: You can target 1 card on the field; destroy it. MACR-JP002 EMスカイ・ピューピル Entermate Sky Pupil (Performapal Sky Pupil)Level 3 LIGHT Spellcaster-Type Effect MonsterATK 800DEF 800You can only use the (1)st effect of “Performapal Sky Pupil” once per turn(1) During either player’s turn: You can return 1 Level 5 or higher “Performapal” monster you control to the hand; Special Summon this card from your hand.(2) If this card battles an opponent’s monster, that monster’s effect is negated until the end of the Damage Step.(3) If you control another “Performapal” monster, and this card attacks an opponent’s monster, before damage calculation: Destroy that opponent’s monster. MACR-JP003 EMレビュー・ダンサー Entermate Revue Dancer (Performapal Revue Dancer)Level 3 LIGHT Spellcaster-Type Effect MonsterATK 800DEF 800(1) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).(2) This card can be treated as 2 Tributes for the Tribute Summon of a “Performapal” monster. MACR-JP051 魔術師の再演 Majutsushi no Saien (Magician’s Encore)Continuous Spell Card(1) During your Main Phase: You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon that monster. This effect can only be used once while this card is face-up on the field.(2) If this card is sent to the Graveyard: You can add 1 “Magician” Continuous Spell Card from your Deck to your hand, except “Magician’s Encore”. MACR-JP050 魔術師の左手 Majutsushi no Hidarite (Magician’s Left Hand)Continuous Spell Card(1) Once per turn, when a Trap effect activated by your opponent resolves while you control a Spellcaster-Type monster, negate that effect, and if you do, destroy it. MACR-JP049 魔術師の右手 Majutsushi no Migite (Magician’s Right Hand)Continuous Spell Card(1) Once per turn, when a Spell effect activated by your opponent resolves while you control a Spellcaster-Type monster, negate that effect, and if you do, destroy it. https://ygorganization.com/the-dazzling-entertainer/ So both of the Magician's Hands remain unchanged... Discuss? Link to comment Share on other sites More sharing options...
BlackBeartic Posted November 30, 2016 Report Share Posted November 30, 2016 These look fun, unfortunately idk if we'll get more :/ Link to comment Share on other sites More sharing options...
evilfusion Posted November 30, 2016 Report Share Posted November 30, 2016 Actually, the Magician's Hands got buffed. In the anime, it negated activation. This negates at resolution, so it ironically actually CAN stop Super Poly/Transcendental Fusion. These are actually pretty solid, almost completely unchanged from the anime, with slight buffs otherwise. Link to comment Share on other sites More sharing options...
Darj Posted November 30, 2016 Report Share Posted November 30, 2016 Encore and Right Hand look nice. Not really excited about the monsters; wish Revue Dancer at least had a Photon Thrasher clause instead. Actually, never mind, Sky Magician looks amazing with its ability to refresh the Left & Right hands, sweet. I wonder how feasible will be to abuse Continuous Spell floodgates like Deck Lockdown with it, in a similar fashion to Gol'gar. Link to comment Share on other sites More sharing options...
The Highlander Posted November 30, 2016 Report Share Posted November 30, 2016 These look fun, unfortunately idk if we'll get more :/ Right, now they actually do work with Sky Magician (though I am unsure about Yusho's "Entertainment" Dueling, to me it appears to be similar to "Now you cannot use Spells nor Traps, do I see a Smile ? I defintely want you to enjoy the game."). Link to comment Share on other sites More sharing options...
evilfusion Posted November 30, 2016 Report Share Posted November 30, 2016 Right, now they actually do work with Sky Magician (though I am unsure about Yusho's "Entertainment" Dueling, to me it appears to be similar to "Now you cannot use Spells nor Traps, do I see a Smile ? I defintely want you to enjoy the game."). The style (in the anime) is about flashiness, spectacle, and getting out of tight spots. The way the cards work together and how they operate showcase these elements. The fact he's also good at predicting and reading his opponent allows him to act super confident and playful, whereas most other people who try that get crushed, or make a fool of themselves (Yuya). Link to comment Share on other sites More sharing options...
goodfusion Posted November 30, 2016 Report Share Posted November 30, 2016 Keep in mind that the hands are compulsory, so they can be baited out fairly easily. I'm unsure what would happen if you controlled multiple of the same hand though (would they all attempt to negate the same effect or would each one negate a different S/T?) My favourite part is that they made pupil quick and be able to return any Level 5 or higher Pal. Allows your Sky Magician to escape from threats during your opponent's turn as well as working on Sleight Hand Magician, Partnaga, King Bear or whatever else. It's also a pretty easy way to remove floaters and other annoying monsters. Link to comment Share on other sites More sharing options...
~~~~ Posted November 30, 2016 Report Share Posted November 30, 2016 Keep in mind that the hands are compulsory, so they can be baited out fairly easily. I'm unsure what would happen if you controlled multiple of the same hand though (would they all attempt to negate the same effect or would each one negate a different S/T?) My favourite part is that they made pupil quick and be able to return any Level 5 or higher Pal. Allows your Sky Magician to escape from threats during your opponent's turn as well as working on Sleight Hand Magician, Partnaga, King Bear or whatever else. It's also a pretty easy way to remove floaters and other annoying monsters.I'm pretty sure that they would all attempt to negate the same effect. I love these cards, they look like an extremely fun deck to play. I hope we get a Continuous Spell that Summons Sky Magician from the deck if it is destroyed. That way we can use Magical Hats for extra theme points. Link to comment Share on other sites More sharing options...
The Highlander Posted November 30, 2016 Report Share Posted November 30, 2016 I'm pretty sure that they would all attempt to negate the same effect. I love these cards, they look like an extremely fun deck to play. I hope we get a Continuous Spell that Summons Sky Magician from the deck if it is destroyed. That way we can use Magical Hats for extra theme points. Well ... one can definitely build a specific PPal deck for these, as for Hats ... Encore does not have any kind of once per turn restriction, so it can be used to search both hands at once (sky is highly searchable anyways). Link to comment Share on other sites More sharing options...
White Void Posted November 30, 2016 Report Share Posted November 30, 2016 Encore is going to be nice in Piper-based decks. I actually really like the concept of these if nothing else, really solid interaction for such a small subset of an archetype. Shame Yusho didn't get anymore duels. And we've finally got a potential PPal build for Sleight Hand. Link to comment Share on other sites More sharing options...
evilfusion Posted November 30, 2016 Report Share Posted November 30, 2016 Encore is going to be nice in Piper-based decks. I actually really like the concept of these if nothing else, really solid interaction for such a small subset of an archetype. Shame Yusho didn't get anymore duels. And we've finally got a potential PPal build for Sleight Hand. Yeah, it is a shame, but at least now we sort of got an idea of what made his Entertainment Style so popular and enjoyable. He's a legitimately good Entertainment Duelist, which unfortunately showcases that even though Yuya is a decent Duelist, he never seemed to fully understand WHAT made his dad's style great, and how it suited him. At least he's moved away from unironically trying to imitate his dad's style. And these cards and Sky Magician did sort of meet our expectations, considering how much the card was hyped as his ace monster, with almost nothing known about it prior to this Duel. Link to comment Share on other sites More sharing options...
Slinky Posted December 3, 2016 Report Share Posted December 3, 2016 I don't particularly like how the Magician's spells are mandatory. Makes them significantly weaker imo. Link to comment Share on other sites More sharing options...
The Highlander Posted December 3, 2016 Report Share Posted December 3, 2016 I don't particularly like how the Magician's spells are mandatory. Makes them significantly weaker imo.Otherwise they would be broken (at least Right), however Sky can change that anyways. Nvm that, I forgot a stronger card exists anyways.On a side note: Sky Magician is the first worthwhile target for that level 3 bird performapal (secondonkey does not really matter at that point). Link to comment Share on other sites More sharing options...
Slinky Posted December 3, 2016 Report Share Posted December 3, 2016 How would they be broken? Spellcasters already have Secret Village. Same condition but completely seals spells off. It's not even being safe, it's being worse on purpose for a card that was already worse than Secret Village. Link to comment Share on other sites More sharing options...
Yemachu Posted December 4, 2016 Report Share Posted December 4, 2016 Since "Magician's Left Hand" and "Magician's Right Hand" only negate the effect (thus not the activation), you can stop your opponent from using any Spell and Trap Cards if you control "Medium of the Ice Barrier" for example. She only allows your opponent to activate 1 Spell/Trap card per turn. Unfortunately it is a rather bad card otherwise, and your opponent can just get rid of it using a monster effect. These cards have a slight advantage over "Secret Village of the Spellcaster" in that they don't backfire on you while you control no Spellcaster-Type monsters. Futhermore these cards don't care whether or not your opponent controls a Spellcaster-Type or not. The searchability of "Secret Village of the Spellcasters" and the ability to completely lock out Spells make it supperior though. Link to comment Share on other sites More sharing options...
CraneMonk Posted December 5, 2016 Report Share Posted December 5, 2016 Still trying to find out a good build around these cards. Link to comment Share on other sites More sharing options...
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