Guest BGMCANN0N Posted December 14, 2016 Report Share Posted December 14, 2016 Escutcheon of Advance Heraldry [Equip Spell] Equip only to a "Heraldic Beast" or "Heraldry" monster. The equipped monster cannot be destroyed by battle or by card effects, also it cannot be targeted by your opponent's card effects. If this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to the hand. You can only use this effect of "Escutcheon of Advance Heraldry" once per turn. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 14, 2016 Report Share Posted December 14, 2016 Haven't touched my Heraldry deck in a while, but destruction/targeting immunity is really good though, especially for them being able to keep their bosses around longer. If you can't combo with them right away, you still have a wall to defend your LP with, or a free search if it gets popped. Considering how much effect removal exists for monsters nowadays, they kind of need that protection from it, given the game has outcreeped them dramatically. The only problem is that you can't use Eagle to restore spent Xyz Materials on the bosses, as it does require that you target said monster. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted December 14, 2016 Report Share Posted December 14, 2016 The only problem is that you can't use Eagle to restore spent Xyz Materials on the bosses, as it does require that you target said monster.Huh... Good point. Though it is rare for them to fully expend their materials since their effects are a tad situational, I think it wouldn't be a drastic change to enable them to target and supply their own ilk. I'll make that change. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 17, 2016 Report Share Posted December 17, 2016 Well, the only card the archetype has that searches Spell/Trap Cards is Augmented Heraldy. Perhaps this card would motivate more use for that card. Plus I think the restriction to Psychic and Heraldic monsters the Field Spell has keeps this card in check. It'd make for a great Heraldic King or even just silly Basilisk plays. However, while it is nice for the user that they're rewarded when it's sent, Leo already does that when it's sent, but it also has a strict "once per turn" clause to go along with it. So I'm not entirely on board with the last effect. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted December 18, 2016 Report Share Posted December 18, 2016 However, while it is nice for the user that they're rewarded when it's sent, Leo already does that when it's sent, but it also has a strict "once per turn" clause to go along with it. So I'm not entirely on board with the last effect.Well in the defense of the "unlimited" searches with this in tandem with Leo's search is that Heraldic Beast, like many of the Zexal era archetypes, don't have many Main Deck monsters that do more than just aim to make an Xyz. I think the Deck in itself wouldn't be super problematic if they had an additional searcher. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 18, 2016 Report Share Posted December 18, 2016 Go look at the meta decks like EMEm in their prime (remember Joker/Monkeyboard/Odd-Eyes), Majespecter (everything except Kirin) and some other stuff that's seeing play lately; those definitely have multiple searchers and were certainly a pain to contend with. But yeah, Heraldry Beasts can get another search card and it shouldn't push them to broken levels. With the new change, it shouldn't make them busted. Speaking from experience, I don't really use Eagle's effect either, except to reload stuff on Number 18 or whatever R4 I want for Rank-Up purposes, and think those occasions were rare. Granted, they do have Augmented to search the support cards and Leo does search another upon going to the Graveyard, yes, but as-is, Heraldries are tame enough that they shouldn't cause as much headaches as the current meta if they get this. (OPT might help though, but not really seeing a time where you would need to have multiples out; unless you can assemble bosses quickly enough) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 18, 2016 Report Share Posted December 18, 2016 Go look at the meta decks like EMEm in their prime (remember Joker/Monkeyboard/Odd-Eyes), Majespecter (everything except Kirin) and some other stuff that's seeing play lately; those definitely have multiple searchers and were certainly a pain to contend with. But yeah, Heraldry Beasts can get another search card and it shouldn't push them to broken levels. With the new change, it shouldn't make them busted. Speaking from experience, I don't really use Eagle's effect either, except to reload stuff on Number 18 or whatever R4 I want for Rank-Up purposes, and think those occasions were rare. Granted, they do have Augmented to search the support cards and Leo does search another upon going to the Graveyard, yes, but as-is, Heraldries are tame enough that they shouldn't cause as much headaches as the current meta if they get this. (OPT might help though, but not really seeing a time where you would need to have multiples out; unless you can assemble bosses quickly enough)Majespecter may not be your best example, Sakura. I'm well aware that each of them (with the exception of Unicorn) is capable of searching. However, not only is each one's search effect different (one searches Trap Cards, one Monsters, one any archetype card but at the End Phase, one Sets directly, etc.), but they all have a strict "once per turn" clause. Even some Entermate/Performapal cards and Odd-Eyes Pendulum Dragon cards have a strict "once per turn" clause. That's more or less what I'm getting at. Link to comment Share on other sites More sharing options...
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