Ryusei the Morning Star Posted March 17, 2017 Report Share Posted March 17, 2017 Superheavy, Ninja amd more!Choujuu Jouki Tetsudou-O / Superheavy Samurai Express TestsudoohEarth Machine / Synchro / EffectLV12 2000/4800 1“Superheavy Samurai” Tuner + X or more non-Tuner “Superheavy Samurai” monsters(1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.(2) Once per turn: You can discard up to (3?) cards, then target that many cards your opponent controls; destroy them.(3) Once per turn: You can banish as many Spell/Trap Cards in each player’s Graveyards as possible, and if you do, inflict 200 damage to your opponent for each card banished this way. Link to comment Share on other sites More sharing options...
Tinkerer Posted March 17, 2017 Report Share Posted March 17, 2017 Yeah... Honestly, the Spell/Trap banishing really isn't all that helpful. You're playing Spells/Traps, which isolate some of the SHS support, for a chance of summoning this just to be able to use that support again. Maybe if it banished S/T from both graves, that'd be a bit more helpful, just for the extra burn.Welp, can't say I didn't see it coming. Still not really worthwhile, but it's cool-looking so I'll forgive it. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted March 17, 2017 Report Share Posted March 17, 2017 They really want to give them all the Levels huh. Well, I doubt there are going to be many Level 10s to take advantage of, but I suppose it's still a good card in some ways, even if it's not something you're gonna go for often. I like that they have options to banish their own Spell/Traps, even if it's rarely a good idea to use them in the Deck. Link to comment Share on other sites More sharing options...
notcleverusername Posted March 17, 2017 Report Share Posted March 17, 2017 They really want to give them all the Levels huh. Well, I doubt there are going to be many Level 10s to take advantage of, but I suppose it's still a good card in some ways, even if it's not something you're gonna go for often. I like that they have options to banish their own Spell/Traps, even if it's rarely a good idea to use them in the Deck.Superheavy Thief is the main point of note, aside from Susanowo. Though if it says "2 or more" then scratch that Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 17, 2017 Report Share Posted March 17, 2017 Don't forget jizikuru and battleball being a thing too. The biggest problem is just getting more than 1 SS synch out at this point Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted March 17, 2017 Report Share Posted March 17, 2017 Don't forget jizikuru and battleball being a thing too. The biggest problem is just getting more than 1 SS synch out at this pointWell, most of them are EARTH, so Missus Radiant could be used, it's too bad that most restriction Summoning to SHS monsters though. Link to comment Share on other sites More sharing options...
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